1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. insta

Posts by insta

  • tmp_lodge broken wall progression

    • insta
    • December 30, 2005 at 2:10 PM
    Quote from KoKo5oVaR

    are you sure there is an armature in a stone bricks wall ? nice model and texture btw

    Dang, nice catch. Yeah, maybe remove the rebar

  • F.E.A.R. (SPOILERS)

    • insta
    • December 30, 2005 at 11:57 AM

    It was a pretty good game, but I thought the level design sucked. The gunfights more than made up for it though.

    They should have added a skirmish-mode, where you could set up fights in small areas. Would add a shitload of replay-value.

  • Wish me good luck now!

    • insta
    • December 20, 2005 at 7:09 PM

    Good luck man, hope you get it.

  • WHOA new look

    • insta
    • December 16, 2005 at 7:27 PM

    http://www.mapcore.net/forums/viewtopic ... 7&start=90

  • Winter Break

    • insta
    • December 16, 2005 at 7:02 PM

    Leaving in a few hours to visit my family and spend christmas with them. Then it's back the 29th and start preparations to get drunk.

  • Midway keeps closing studios

    • insta
    • December 16, 2005 at 6:40 AM

    Sorry to hear this, Zaphod. Best of luck in the future, you deserve it.

  • zbrush test

    • insta
    • December 16, 2005 at 3:43 AM
    Quote from von*ferret

    that right there almost looks giger'ish

    Yeah, I agree. Very cool stuff.

  • WIP in WIP, post your level screenshots!

    • insta
    • December 16, 2005 at 3:08 AM

    Looking good, crackerjack. Will it have any buildings/interior sections, or is it terrain only?

  • Forum Features / Suggestions

    • insta
    • December 16, 2005 at 3:04 AM

    Yep, looks good.

  • Is torture ok?

    • insta
    • December 15, 2005 at 3:01 PM
    Quote from Kosmo

    Oh.Well, I have been wondering, what happens in international waters. I bet there are some crazy shit going down there too.

    Yeah. Wonder if Google Earth has high-res photos

  • Forum Redux

    • insta
    • December 15, 2005 at 9:12 AM

    Yeah, that's a great idea.

  • Gauntlet: Seven Sorrows

    • insta
    • December 15, 2005 at 7:05 AM
    Quote from Zaphod

    It was really more like an hour for each month of "real, on-track" development, due to several really fucked up management fiascos.It's a renter.

    Do you still work for Midway? Got any wacky behind-the-scenes stories?

  • zbrush test

    • insta
    • December 15, 2005 at 3:17 AM

    Wow, very cool.

  • A Bone

    • insta
    • December 14, 2005 at 10:22 PM
    Quote from von*ferret

    its moved to my lower throat. I went on an eating binge last night. Had just about everything in the house, but I think it was the three breasts of chicken that might've moved it. No more blood when I spit and I'm not congested. whoo. I hope it doesn't scrape all the way down to my stomach.

    Or when it finally....exits you.

  • A Bone

    • insta
    • December 14, 2005 at 9:35 PM

    Yeah, I think a doctor would be a good idea. If you try to swallow it it might get stuck even further down, and that would probably suck even more.

  • de_something [wip]

    • insta
    • December 14, 2005 at 4:12 AM

    The outside areas remind me of Doom/Duke3d, the way all the walls have the same height.

    Also, I'm a bit confused as to what the setting of the map is. Forklifts, a very fancy bridge, a river, several very different types of corridors etc. There's no continuity, and even though you use a large variety of textures, none of the areas seem unique or stick out, it's more or less plain corridors with different textures (but, you said you hadn't started detailing yet)

    Oh yeah, and in this scene :

    http://www.sonicdm.cs-irc.com/mapping/d ... b60015.jpg

    Try to make some doors that fit with the "theme", which in this case would be...industrial, I guess. Square boring garagedoors will seem more in place there.

  • Forum Features / Suggestions

    • insta
    • December 13, 2005 at 10:44 PM

    Great idea, izuno. Shouldn't be a problem keeping it updated either, since it would have alot of contributors.

  • [WIP] Presidio

    • insta
    • December 13, 2005 at 8:47 PM

    Yeah, the terrain needs to be roughed up a little. The town is good though, I like the central tower/dome.

  • WIP in WIP, post your level screenshots!

    • insta
    • December 13, 2005 at 1:20 PM
    Quote from MJ

    good stuff Deckaux but some of those textures gotta go...

    It would probably help if you told him which textures you aren't happy with.

  • dod_salerno

    • insta
    • December 13, 2005 at 10:34 AM

    Thanks! Huzzah

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™