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  3. insta

Posts by insta

  • WIP in WIP, post your level screenshots!

    • insta
    • May 10, 2007 at 7:13 AM

    Is the mountain done with brush-triangles, not displacements?

    Also, maybe you should consider throwing a 3d skybox in there.

  • Now playing

    • insta
    • May 10, 2007 at 12:35 AM
    Quote from skdr

    Don't say you have it installed?! OMG. Get on MSN you bastard.

    I will, in 6 days

  • Now playing

    • insta
    • May 10, 2007 at 12:15 AM
    Quote from skdr

    Supreme Commander!

    You wanna play 1vs1 some time?

  • Unknown Worlds looking for artists for Natural Selection 2

    • insta
    • May 9, 2007 at 1:08 PM

    I ask Philip daily about when the tech-release will be, but he always deflects the question by saying that I'm dumb and that I smell

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • May 8, 2007 at 4:41 PM
    Quote from von*ferret

    Hah, you think this is a democracy. Mikezilla owns this place, literally.

    Lets say its a democracy until Mikezilla comes in here and tells us exactly how to wrap up this contest

  • WoW Europe players

    • insta
    • May 8, 2007 at 2:35 PM

    Get out! Get out while you still can!

  • PA Handheld Device

    • insta
    • May 7, 2007 at 4:35 PM

    Neat! The antenna looks a bit too small/thin when compared to the size of the buttons and such.

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • May 7, 2007 at 4:23 PM

    I think one of the requirements for being a member of the jury would be that you did not actually take part in the contest

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • May 7, 2007 at 2:55 PM

    What about if we throw together a jury of 4-5 mapcorians~ which can have a quick playtest of the maps and rank them all in terms of gameplay, graphics, performance, originality etc.

    I nominate Rick_D! And maybe even Spellbinder too!

  • The random model thread!

    • insta
    • May 5, 2007 at 7:02 PM

    That sounds like a very high res texture for such an "unimportant" prop. Also, I think you went a bit overboard with the scratches and whatnot. Reminds me of something out of Painkiller

  • WIP in WIP, post your level screenshots!

    • insta
    • May 5, 2007 at 6:59 PM

    Hard to make out much since everything is so dark/brown. Is it a spider?

  • WIP in WIP, post your level screenshots!

    • insta
    • May 4, 2007 at 11:50 AM

    Change the lights to a more orange hue instead of yellow.

  • Demo Reel

    • insta
    • May 3, 2007 at 9:53 PM

    Lose the grunge filter, get a mapper friend of yours to do a more impressive scene of the Source stuff, maybe remove the grass-planes from the graveyard scene and maybe show only the textures/UVs of the Source stuff in full-view.

    Good luck with your job hunting!

    *By "more impressive" i mean something you can show up close. Right now its hard to make out any details.

  • "Fracture" - Real time terrain deformation, here w

    • insta
    • May 3, 2007 at 12:16 PM
    Quote from Wunderboy

    Dunno if anyone knew, but theres some basic displacement deformation code in the Source SDK. You can define a point, sphere size and if you want push, pinch or pull on the surrounding displacement.Not tried it myself, not 100% sure if its fully implemented or just a hack but its there alright.

    Always thought about making artillery rounds blow real craters

    It works, but the collision on the displacement surface isn't updated so it's strictly a graphical effect.

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • May 2, 2007 at 12:34 AM
    Quote from Zete

    coex is pretty fun with four players bouncing around and throwing phys stuff. One of the main problems is that is hl2dm is just no fun to play.

    I think you're on to something

  • Wahey it's my birthday

    • insta
    • May 1, 2007 at 11:55 PM

    Better wish you a happy birthday, otherwise you'll just cry on msn.

    So, happy birthday!

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • May 1, 2007 at 11:53 PM
    Quote from JeanPaul

    Jamnagar is a place in India and it has a pretty sick refinery, so I picked that name so that it was original and would stand out.

    I'll send them an email and ask if they had me in mind when naming their city.

    And Rick_D, how many players are you playing the maps with? Like I've said earlier, my map is recommended for 1vs1, 4 players max. Although with 4 players, it will be a constant hail of SMG fire (just like every other HL2DM map, oh dip)

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • May 1, 2007 at 11:23 PM

    Nice work JeanPaul, although I wish it had more color. Maybe make it at night with some orange spotlights, some red pointlights etc.?

    Also the mapname is sort of an anagram of my name (Magnar J), whats up with that?

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • May 1, 2007 at 3:11 PM

    Man Reno I LOVE your map, holy smokes!

    And peris, your screenshots dont work

  • Competition: HL2DM 1024-unit Official Entries

    • insta
    • April 30, 2007 at 5:28 PM

    HERE GOES NOTHING

    yanked

    Hope the last picture doesn't suck, if you have an LCD just jerk your head around until it looks ok.

    Good luck to everyone!

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