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  3. insta

Posts by insta

  • my 2009 games ... and yours ?

    • insta
    • January 11, 2010 at 8:12 AM

    My Game of the Year 2009 would be Plants vs Zombies.

  • [EP2] Mission Improbable

    • insta
    • January 7, 2010 at 3:34 PM

    Thanks! Working hard on Part 2. And I'll fix that badly placed autosave

  • KotH_Switcheroo Beta 4

    • insta
    • December 28, 2009 at 3:41 PM
    Quote from Synthesizer

    Are you working on it in Norway?? I tried it with bots, and the only thing I found a bit annoying was not being able to shoot through the fences.

    Yeah I find that very annoying as well. But if I remove collision on the fences and only clip it, then bombs and rockets will be able to pass through as well

    Anyway, the map has been updated to Beta 3 now, and I've made a zipfile with the TF2 bot navgraph as well.

    Download :

    http://magnarj.net/files/koth_switcheroo_b3.zip

    Navgraph (with instructions) :

    http://magnarj.net/files/switcheroo_botgraph.zip

  • KotH_Switcheroo Beta 4

    • insta
    • December 26, 2009 at 11:51 PM

    Thanks! I'll release Beta 3 in a few days. It will be better!!

  • Happy Birthday Steppenwolf!

    • insta
    • December 18, 2009 at 12:40 PM

    Happy birthday, Matthias!!!

  • KotH_Switcheroo Beta 4

    • insta
    • December 11, 2009 at 8:43 AM

    Bump! Updated the map to Beta 2!

    Changelist :

    -Simplified clipping in main arena and removed collision on some models for smoother rocket/demoman jumping.

    -Removed clipping from roof of shacks near bases and the two towers near capture zone.

    -Changed right flank neutral ammopack to large instead of medium.

    -Rebuilt Red base exterior to better fit the alpine style.

    -Tweaked fog distance.

    -Some texture changes and graphical fixes here and there.

    Download here :

    http://magnarj.net/files/koth_switcheroo_b2.zip

  • NS2 - Spark Editor

    • insta
    • November 24, 2009 at 8:36 PM
    Quote from dux

    Yes. We use polys instead of brushes.

    Woah woah, cool it with the technical mumbo jumbo!

  • Call of Duty: Modern Warfare 2 Teaser

    • insta
    • November 22, 2009 at 10:08 AM

    He looks like the ghosts from super mario.

  • Another successful boycott! (L4D2)

    • insta
    • November 20, 2009 at 1:06 PM

    Hereby vis-à-vis therefore, furthermore L4D2

  • KotH_Switcheroo Beta 4

    • insta
    • November 17, 2009 at 10:18 PM

    Finally found some spare time to finish up and release beta 1 of koth_switcheroo, a TF2 map I've had laying around since around september!

    The map is set in a ore loading facility which both sides are really keen on controlling. The capturepoint is located on the ore loading tray, which is the highest point of the level.

    Some screenshots :

    [Blocked Image: http://magnarj.net/images/switcheroo/switcheroo1.jpg]

    [Blocked Image: http://magnarj.net/images/switcheroo/switcheroo2.jpg]

    [Blocked Image: http://magnarj.net/images/switcheroo/switcheroo3.jpg]

    And a download link (Updated) :

    http://magnarj.net/files/koth_switcheroo_b4.zip

    Hope I haven't screwed anything up, fingers crossed!!

    Update: I....updated the post! With beta 4 :derp:

  • WIP in WIP, post your level screenshots!

    • insta
    • November 11, 2009 at 3:51 PM

    That map is looking supernice Psy! And very cool timelapse too

  • WIP in WIP, post your level screenshots!

    • insta
    • November 11, 2009 at 8:14 AM

    You're blowing my mind, man, you're blowing my mind!

  • WIP in WIP, post your level screenshots!

    • insta
    • November 2, 2009 at 9:46 AM

    It's raining uncooked spaghetti!

  • Call of Duty: Modern Warfare 2 Teaser

    • insta
    • October 28, 2009 at 10:13 AM

    Maybe

    Quote

    all the civilians were going to terrorist training camps

    in Pakistan? Then it's

    Quote

    justified

    .

  • Call of Duty: Modern Warfare 2 Teaser

    • insta
    • October 23, 2009 at 11:48 PM

    Haha, the horror! The horror!

  • Creating Curved Sloped Roads? [Help]

    • insta
    • October 20, 2009 at 8:45 PM

    What about doing it with an arch (using the arch tool with "add height"), then manually sewing and tweaking the displacements so that they form an incline?

    http://magnarj.net/images/misc/brushes.jpg before displacing

    http://magnarj.net/images/misc/displaced.jpg after displacing and some tweaking (far from perfect, but it can be good if you spend some time on it )

    Hope that helps!

  • John Crewe - Level Designer

    • insta
    • October 12, 2009 at 8:38 PM

    I agree that the layout is very nice indeed, and I also agree with ditching the 3d stuff and just put in writing what 3d packages you know, if some company requires you to know that they'll probably bake that into an art test or something.

    I definetly think you should do as you said and do a TF2 map or some other project with a different style than the WW2 stuff, variety is always nice.

    And oh yeah, the red text at the bottom of the Radar, Archery and Pegasus is making me crosseyed when I read it, maybe change it to some other color

  • Lighting System and tools of Diesel Engine

    • insta
    • October 12, 2009 at 8:12 AM

    Hey guys, remember when we all worked for Grin? Those were the days!

  • WIP in WIP, post your level screenshots!

    • insta
    • October 6, 2009 at 2:58 PM

    Holy macarony! Looks awesome!

  • WIP in WIP, post your level screenshots!

    • insta
    • October 5, 2009 at 1:13 PM

    Thanks! There's not that much left to do on it, just clipping and all that fiddly stuff so a release shouldn't be that far off hopefully!

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