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Posts by curman

  • Half-Life Episode 2 (Contains spoilers!)

    • curman
    • October 10, 2007 at 6:17 PM

    Sorry? I run at max. resolution and graphics in Half-Life 2. I didn't consider resizing for a bunch of fellow gamers

  • Half-Life Episode 2 (Contains spoilers!)

    • curman
    • October 10, 2007 at 5:46 PM

    **MAY CONTAIN SPOILERS IN THIS MINI-REVIEW!***

    Well, I just beat it. Took me half a day, but I finished Episode 2 finally. It's not a shocker that I finished it within that period, it's that I'm blown away by Episode 2. This is far better than Episode 1, even Half-Life 2 itself! Everything was beautiful to look at, fun to play, and like anything-- had it's cons.

    Pros:

    -Harder enemies. It was actually difficult this time, I died a few times at the harder parts. Strider attacks, hunters, zombies.

    -BLOOD! Finally they added blood, and lots of it. There is waterfalls of blood when you shoot someone now.

    -The scenery was great, it looks beautiful on Source Engine. Caves, forest, mountains, particals. All looked absolutely stunning.

    -There is a new car to drive, it's awesome.

    -Achievements, I'm glad they put in achievements for it's more than just beating the game, there are additional bonuses.

    Cons:

    -I have no idea what is going on. I played Half-Life 1, and Episode 1. Still, I didn't know where we were going to, what the hell is White Mountain? Who is the new doctor guy who appeared from nowhere? Why are we launching a rocket? The plot seemed very skippy over alot of details.

    -Hunters are such bullshit to kill.

    -All somewhat predictable. By that I mean nothing ever comes simple. You get in an elevator, and you know it's going to break or crash. It's easy to predict what outcome will happen.

    BELOW ARE SCREENSHOTS THAT CONTAIN SPOILERS, DO NOT VIEW UNLESS YOU WANT TO SEE, OR BEATEN THE GAME AND ALREADY KNOW. (All resized, if you want a larger version just ask.)

    [Blocked Image: http://img220.imageshack.us/img220/227/ep1ve6.jpg]

    [Blocked Image: http://img221.imageshack.us/img221/9445/ep2qr9.jpg]

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    [Blocked Image: http://img234.imageshack.us/img234/1355/ep4xu5.jpg]

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    [Blocked Image: http://img222.imageshack.us/img222/2228/ep6ba8.jpg]

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    [Blocked Image: http://img234.imageshack.us/img234/1/ep9hn7.jpg]

    [Blocked Image: http://img249.imageshack.us/img249/1020/ep10ro9.jpg]

    [Blocked Image: http://img165.imageshack.us/img165/9097/ep11vh1.jpg]

    [Blocked Image: http://img222.imageshack.us/img222/1692/ep12pc3.jpg]

    [Blocked Image: http://img444.imageshack.us/img444/8724/ep13by5.jpg]

    [Blocked Image: http://img444.imageshack.us/img444/4079/ep14ym8.jpg]

  • cp_lazytown - the first custom tf2 map

    • curman
    • October 9, 2007 at 11:30 PM

    Not to hijack, but it's TF2 Map related.

    Is it possible to make a map Sudden Death only? As in every round it's sudden death. I don't know about anyone else - but I find it tons of fun only having one life and last man standing type deal.

  • 1up mushroom - wallpaper (2 different ones)

    • curman
    • September 29, 2007 at 10:15 PM

    Looks neat, is that a resolution size?

    Besides that, I wish the background (The original white part), was a bit more high-res and not so spongey.

  • Wacom

    • curman
    • September 28, 2007 at 2:27 PM

    I wish you'd of made this post awhile ago, our company just got new Wacom in. They raffled off all 10 the old ones, and I won and just resold them out.

  • Fortress Forever is out

    • curman
    • September 16, 2007 at 4:50 PM

    I sort of think I'm alone on this but... I hated it. I mean, it just wasn't fun, I think the graphics and models are top notch, it's hands down a great accomplishment for the team.

    The gameplay though, just.. I don't know, doesn't seem anything like the real TFC.

  • [HL²DM] dm_erayo

    • curman
    • September 6, 2007 at 11:54 PM

    That's hilarious you've guys yet to learn to atleast show the slighest amount of respect for a beginner's work.

    But, anyway, as for your map it seems very dull. You have a good idea of architecture & using props. But that'll only get you so far, personally the map to me just appears to be a mesh of hallways. There isn't much that shows this being a "factory" of sorts.

    This is a screenshot from Forsaken mod:

    [Blocked Image: http://www.forsaken-game.com/gfx/content_107.jpg]

    To me, this is a very typical industrial factory. Has grime, dark colors. Lots of metal & brick. And it's more than just a hallway.

    Personally, I'd work more on a full layout, have some industrial machines, generators, water pumps, something.

  • Abandoned Hospital.

    • curman
    • September 4, 2007 at 8:41 PM

    Do you have AIM or msn?

  • Abandoned Hospital.

    • curman
    • September 4, 2007 at 6:11 PM

    The hell?

    I wanted awhile ago, when I first play Ep. 1 to make a HL2:DM map around a hospital, cause I loved the hospital props avaliable. But I was told I couldn't import the models to HL2DM cause of legal stuff.

    Did you? Or is this mapped and played in Episode1?

  • New graphics site.

    • curman
    • September 4, 2007 at 6:10 PM

    registered!

  • totally random texture thread

    • curman
    • August 29, 2007 at 12:44 AM

    Uh... is that the texture or the reference photo you used?

  • Sharps rifle

    • curman
    • August 9, 2007 at 10:35 PM

    I haven't skinned a gun in a long while, but I think a large mistake people make is over scratching. I mean this as constructive critism, not to flame you, you're a great artist. The gun barrel just seems to.. be insanely damaged. Which is fine, but that many scratches like doesn't seem to possible..

    [Blocked Image: http://img522.imageshack.us/img522/9835/hayvh1.jpg]

    That's something I did really fast. I think when people do metal it's more just a spongey-noise grey. With the occassional scratch or ding amongst the edge. But that is just me.

  • Sharps rifle

    • curman
    • August 9, 2007 at 9:53 PM

    I really love the engraving design, that looks top notch.

    But I dunno, the wood and metal, well.. The wood looks really low resolution compared to the rest. The metal itself also doesn't appear to 'metal'ish.

    It looks great, but it looks like you focussed more attention on the engraving then the rest sort of got finished in a hurry?

  • First post - Countryside map.

    • curman
    • June 12, 2006 at 12:51 AM

    great job, but in the third pictures those bricks really show a distinct tiling pattern, might want a new texture for that

  • The Hunted

    • curman
    • June 10, 2006 at 7:27 AM

    When you say made, are you a one-man team? As in did all the modelling, level design, textures, coding, etc? I played the first awhile back, I wasn't blown away (But not a ton of stand-alone games are amazing). But I might check out the others someday.

  • Digital Paint Ball seeking character modeller

    • curman
    • June 10, 2006 at 12:17 AM
    Quote from RD

    Looks good. And to the other guys stop being so childish

    We asked questions regarding their modification and joining, shut the hell up.

  • Digital Paint Ball seeking character modeller

    • curman
    • June 9, 2006 at 3:50 PM

    Just wondering, do you guys make people sign NDAs?

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • curman
    • June 7, 2006 at 9:58 PM

    does this mean that zombie MMO you were doing is dead? or is this just a side project

  • anyone else having crash problems with HL2 Episode 1?

    • curman
    • June 6, 2006 at 3:37 AM

    alyx collapses at the end behind a glass window and it ends. btw thats a spoiler

  • de_vegas - Cadaver

    • curman
    • June 5, 2006 at 11:36 PM

    i was about to ask about cs_siege then i remembered

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