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  3. curman

Posts by curman

  • Hammer broke? (I dunno where to post this.)

    • curman
    • January 3, 2008 at 11:43 PM

    Wow thanks a lot that worked. I wonder what the hell caused that..

  • Hammer broke? (I dunno where to post this.)

    • curman
    • January 3, 2008 at 8:36 PM

    Hey, I dunno if any moderator wants to move this post, I wasn't sure where exactly I could post this..

    Anyway, I open up Source SDK. I choose Hammer Editor, and I can't map for normal Half-Life 2, CSS, anything.

    - I have CSS/Half-Life 2 installed, I was told "Play them for awhile." So I did, 1 hour each. Still, nothing showed up.

    - I've refreshed SDK Content

    - I've Reset Game Configurations

    - I've 'deleted local content' and reinstalled.

    Anyone have any idea what I can do here? Do I need to reinstall STEAM, or is there a folder I can delete to reset all this?

    [Blocked Image: http://img120.imageshack.us/img120/1130/helpgn9.jpg]

  • The Forgotten

    • curman
    • January 3, 2008 at 6:13 AM

    The excuse: Well see, I love the challenge of making Half-Life 1 look great! It's great to see what that old engine is capable of!

    The real truth: My computer can barely run source, and the effort and work placed into a Half-Life 2 mod with the custom horror them I'm going for would actually take hard work. I'm not trying to be mean here, d3, just.. I kind of feel this is the real reason you don't want to go to Source. It'd take much longer in time to do, and rather than going for looks I think you just wanted to finish it.

  • The Forgotten

    • curman
    • January 1, 2008 at 10:38 PM

    Looks great; but are there anymore previews? No offense, it's almost hard to believe that's Half-Life 1 but it's only one room.

  • The Forgotten

    • curman
    • January 1, 2008 at 7:30 PM

    :\

  • The Forgotten

    • curman
    • January 1, 2008 at 1:07 AM

    d3 basically has been working on a rather impressive (atleast from the screenshots) mod for half-life 1. I assuming its monster-themed like AoM mod.

    also jack dawson was the name of the guy from the titanic movie

  • TS_antrodome – The Ghost from 2004!~

    • curman
    • December 31, 2007 at 3:28 AM

    I'll have to ask nexus - ho ho, just kidding.

    No, but I downloaded some program called, well that doesn't matter, but it just gave me an error. Oh well.

  • WIP in WIP, post your level screenshots!

    • curman
    • December 30, 2007 at 10:52 PM

    The concept is rather original as opposed to the artsy-drawing-photoshop backgrounds. I personally though would suggest the billboard be a model.

  • TS_antrodome – The Ghost from 2004!~

    • curman
    • December 30, 2007 at 3:50 PM

    Yes, I am bumping this.

    Was there ever a .wad released with this, Strat? Or is that forever gone?

  • The new year is coming...

    • curman
    • December 12, 2007 at 6:41 PM

    i like d3

  • cs_siege_2007

    • curman
    • November 29, 2007 at 8:43 AM
    Quote from MJ

    looks good, shut up buddy

    Yeah how about you don't tell people to shut-up for giving a respectful critism?

    I agree with Buddy, you did an awesome job at remaking cs_siege. I think you stuck with the layout too much though. The map still seems within Half-Life 1 potentional, everything looks the same as the original cs_siege. What's the main difference of a CS:S map and CS map? Well, a CS:S remake usually takes the original map and expands on it. They add new parts, new paths, buildings, but all keeping the 'original' layout intact.

    You could of done alot more with this is basically what I'm getting at. Especially the indoor section, it could of been a whole facility instead of a parking garage.

  • Hitman movie

    • curman
    • November 24, 2007 at 8:20 PM

    I just saw it last night.. was sorta. I don't know, personally I think the actor did a great job. He did act just like 47, his moves were rather "boxy" and robotic, his voice was monotone. Perhaps if he was just a little more muscular he would of fit the part.

    I wish they added in more stealth scenes though, I mean really that's what he's known for I though. Being able to sneak in and disguise someone in silence before anyone knows.

    That and what the hell was that stupid scene where all the agents come out in the subway with knives? That was just stupid to watch.

  • Hitman movie

    • curman
    • November 23, 2007 at 7:42 PM

    Was there a piano wire scene? My friend said there was, but I think he was lying.

  • Pixelgen_random texures

    • curman
    • November 23, 2007 at 12:11 AM
    Quote from Rick_D

    dodge/burn are not too great

    Wrong.

    [Blocked Image: http://blogsap.files.wordpress.com/2006/10/nbc_the_more_you_know.jpg]

  • Need help with scaling a room! *headdesk*

    • curman
    • November 19, 2007 at 2:38 AM

    I DON'T SEE AN APOLOGY IN THERE MR. TAYLOR

  • Need help with scaling a room! *headdesk*

    • curman
    • November 16, 2007 at 7:32 PM

    Go to IRC and send me it ):

  • Need help with scaling a room! *headdesk*

    • curman
    • November 16, 2007 at 5:55 PM

    Where did you get that bed model? I have the matress, but not the actual frame/body of it.

  • Need help with scaling a room! *headdesk*

    • curman
    • November 15, 2007 at 9:59 PM
    Quote from PaulH

    Also the tiles on the wall seemed to be making the room taller to me, normally tiles stop in a line around window height, either that or that go all the way up the wall to the top. In my experience of tiled walls anyway

    That's what I was going to say. I go through subways alot and stations, I'd say in terms of Hammer 3.5 you'd want to go only about 64-96 units high of tiles before the actual wall. The point of tiles is they're easier to clean than a normal wall, they wouldn't go over your head like that.

  • School shooting, now hitting europe (and games are involved)

    • curman
    • November 8, 2007 at 7:26 PM

    Defrag - I believe games should really be in their own category now adays. I agree that media like violent movies and tv-shows expose children to violence at a young age, BUT, you don't learn anything really from it. I mean sure you might learn how to hold a pistol and chop a guy's head off, but really. When it comes to videogames you are the shooter, you're in the first person comitting these acts unlike a movie. Well, except Doom.

    I think that first person experience is the main difference between a movie and a video game.

    Do you feel you would be a more effective killer because of games? Yes, I think I already touched on this, but from what I learned from video games teaches me to be a more affective killer. There is no doubt in my mind if there was a scientific test between a video-gamer and a person who had no gaming experience (With first person shooters), and they went to a firing range or some type of gun-firing course. Without a DOUBT the video-gamer would win. It's simply because they already know how to do even the littlest things like holdin' a pistol properly.

    To break it down simply in math. Video games for years, mostly First Person Shooters and gun games + Mentally unstable, depressed, bullied, retarded, or whatever = More likely to kill someone.

  • School shooting, now hitting europe (and games are involved)

    • curman
    • November 8, 2007 at 4:19 AM

    Personally I agree with the media in connecting video games with video games. Of course it's not always the case, and I really don't know the facts on this particular story seeing as both the of links supplied in this thread are no longer avaliable.

    I think the majority of video gamer players learn a certain "killing" skill and aspect to them. I personally play all type of first person shooters, and some were more violent than others such as Postal. When you play these games you learn techniques and a sense of killing.

    I call total bullshit if not everyone atleast once played out a gun shooting involving you. I know I have numerous times pictured myself in a bank robbery or a shootout. And where does alot of those visions come from? Video games. I think the difference between myself and this student or any other school-shooter is I'm not insane. You take a look at the majority of students who shot fellow classmates most suffered from depression, bullying, mentally challenged, or social outcasts. When you mix those with video games you've basically found someone who loses touch with their reality.

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