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Posts by curman

  • totally random texture thread

    • curman
    • January 28, 2006 at 8:13 PM

    edited: updated a little repost~

    [Blocked Image: http://media.shooshshare.com/ef99b30b/5539b119a9.jpg]

  • totally random texture thread

    • curman
    • January 28, 2006 at 7:38 AM

    I accidently cropped the aged-marble layer there, so i gotta redo it

    But thanks.

  • totally random texture thread

    • curman
    • January 28, 2006 at 2:33 AM

    just fiddling about

    [Blocked Image: http://media.shooshshare.com/ef99b30b/b5d073fd09.jpg]

  • The random model thread!

    • curman
    • January 27, 2006 at 6:13 PM
    Quote from Skjalg

    You should do something about the repetitiveness on the side there

    I was going to mention the same, it seems a little redudant. Perhaps you could chip the edges of the pillars, make it look aged like ruins. :0

  • Clover Studios Recruiting.

    • curman
    • January 26, 2006 at 9:01 PM

    Cause. Postman rules? Not only that, but Postman's project is an MMO not just limited to a modification. It's likely going to benefit more.

  • Clover Studios Recruiting.

    • curman
    • January 26, 2006 at 5:11 PM

    No offense at all. But pratically half those links redirect me to Imageshack. And if you're actually going be to be a dedicated studio or modification it's best to atleast get webspace for hosting like that. It looks sorta bad to always use Imageshack.

  • broken wall. needs crits and coments

    • curman
    • January 23, 2006 at 4:49 PM
    Quote from hessi

    vivi, add a lighting please. i can see shit ingame there is a colordifference to the environment of 20 in RGB values. enlight the scene, please!

    It's for a zombie mod, so it's a tad more fitting dark like that.

    But I don't think a flare, or some figure of a light source would hurt the scene, either.

  • Adding models to CS:S

    • curman
    • January 17, 2006 at 9:54 PM

    yeah, i just kept forgetting to add beforehand the lostcoast folder/

    thanks!

  • Adding models to CS:S

    • curman
    • January 16, 2006 at 11:37 PM

    Whats the exact location for that? Cause I'm fairly sure I did. I added the whole prop_monastery folder (contains all the models + physics and whatnot). I added them there but none of them loaded in. :I

  • Adding models to CS:S

    • curman
    • January 16, 2006 at 10:32 PM

    Let's say I want to move certain models over featured in Half-life 2: Lost Coast and place them into a Counter-Strike source map. How would I go by doing this?

    I used GCFScrape it extract the folder of the models, but I can't place them physically into the .cfg for CS:S. So, any help?

  • In-game Ads in CS

    • curman
    • January 16, 2006 at 10:12 PM

    you kid, right? :

  • de_comrade_3rdroute source port

    • curman
    • January 16, 2006 at 3:26 AM

    lemme get my magnifying glass, brb

  • WIP / DOD SARCE MAPLOL

    • curman
    • January 12, 2006 at 4:53 PM

    lets tie him up and jump down his throat some more!!!

  • Old man portrait.

    • curman
    • January 12, 2006 at 2:38 AM

    Great drawing, the only awkward thing I noticed is the nostril, I'm not sure exactly what is going on there.

  • WIP in WIP, post your level screenshots!

    • curman
    • January 10, 2006 at 2:50 AM

    nice map name hamster ;P

  • de_dam_facility_beta2 (RELEASE)

    • curman
    • January 8, 2006 at 8:56 PM

    [Blocked Image: http://www.blackmesasource.com/flash/images/mr4_st1.jpg]

  • WIP in WIP, post your level screenshots!

    • curman
    • January 6, 2006 at 6:13 AM

    heh

    heh

    heh

  • HAPPY NEW YEAR, MAPCORE!!!!!!

    • curman
    • January 6, 2006 at 6:12 AM

    i seriously cant express how jealous i am of holeman's pirate hair

  • Expiration needs environmental artists!

    • curman
    • January 4, 2006 at 8:32 PM

    i wish i had talent to help. this looks pretty swanky.

  • WIP in WIP, post your level screenshots!

    • curman
    • January 3, 2006 at 7:50 AM

    i can tell by that post that bic-ball is upset.. and demanding to know

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