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Adding models to CS:S

  • curman
  • January 16, 2006 at 10:32 PM
  • curman
    • January 16, 2006 at 10:32 PM
    • #1

    Let's say I want to move certain models over featured in Half-life 2: Lost Coast and place them into a Counter-Strike source map. How would I go by doing this?

    I used GCFScrape it extract the folder of the models, but I can't place them physically into the .cfg for CS:S. So, any help?

  • hamst3r
    • January 16, 2006 at 11:23 PM
    • #2

    You should just have to put them in your counter-strikes model directory and hammer will load them automaticaly. I think :\

  • curman
    • January 16, 2006 at 11:37 PM
    • #3

    Whats the exact location for that? Cause I'm fairly sure I did. I added the whole prop_monastery folder (contains all the models + physics and whatnot). I added them there but none of them loaded in. :I

  • Defrag
    • January 17, 2006 at 11:32 AM
    • #4

    You'll need to copy both the props and their materials over, then edit all the material files to contain the correct paths (change the /loastcoast/blahblah to /cstrike/blahblah, I think) amongst other things.

  • hamst3r
    • January 17, 2006 at 9:09 PM
    • #5

    You got it working correct?

  • curman
    • January 17, 2006 at 9:54 PM
    • #6

    yeah, i just kept forgetting to add beforehand the lostcoast folder/

    thanks!

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