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  3. Crackerjack

Posts by Crackerjack

  • OH MIES LE WEBPAGE D:!

    • Crackerjack
    • July 7, 2004 at 1:07 PM

    lol it seem neater than my site

  • My NS:Combat map

    • Crackerjack
    • July 7, 2004 at 6:55 AM

    ah, Insta.. Your problem inlies in the first 3 shots.. and their lighting, some superb lighting could change the whole room around, what you need is more "natural lighting".. either raise the gamma or lower the brightness on the lights. the first 3 pics have 0 shadows. Shadows would do the first 3 pics wonders.

  • So long ago

    • Crackerjack
    • July 7, 2004 at 6:48 AM

    WOOhhOO!.. now who wants donuts!

  • dm_fairytale textures

    • Crackerjack
    • July 7, 2004 at 6:44 AM

    LOL this is funny.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Crackerjack
    • July 2, 2004 at 2:17 PM

    The first map that I got to work was a small room with a ladder, a tiny catwalk. And on the catwalk was the RPG and at the bottom of the ladder was a bunch of scientists. I had the time of my life.

    But my first finished and true map is this: PX_Nebula

    [Blocked Image: http://cjmaps.hlgaming.com/images/pxlg1.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/images/pxlg5.jpg]

  • large problem when trying to make my new cool map

    • Crackerjack
    • July 1, 2004 at 4:33 AM

    /me pitches in env_render... explosion

  • fahrenheit 9/11

    • Crackerjack
    • June 30, 2004 at 11:46 AM

    IM SO CONFUSED!.. should I dowload it or not?

  • large problem when trying to make my new cool map

    • Crackerjack
    • June 30, 2004 at 11:41 AM

    OL.. I think your out luck man.. I suggest deleting that exploding file as with your hard drive.. cause its ur computer .... VIRUS!!!!~~

    /me looks at Insta

  • dm_fairytale - a snarkpit contest entry

    • Crackerjack
    • June 30, 2004 at 12:29 AM

    If you have played Max Payne 1 or 2.. you should remember the parts where he is dreaming or drugged and shit is spinning and such. Well have warped lights some in a twisting manner and have them varied in angles. It will take a lot of VMing but it will really look nice

  • RO-Vladikavkaz_beta1

    • Crackerjack
    • June 30, 2004 at 12:23 AM

    Mazy some how u die in every post.. or maybe implode.. then magically come back to life... /me confused

    Real Improvment here Frie, Im not knowledgable in UnrealED so there is not to much I can comment on here

  • large problem when trying to make my new cool map

    • Crackerjack
    • June 30, 2004 at 12:19 AM

    carve is my favorite tool... that and VM

  • dm_fairytale - a snarkpit contest entry

    • Crackerjack
    • June 30, 2004 at 12:15 AM

    This is craziness in a bottle... some superb work here.. then only thing that I would suggest is have some light sources and also give them that wierd harry potter feel. Make them very manipulated.

  • TS_antrodome ~

    • Crackerjack
    • June 19, 2004 at 4:10 AM

    Like I said before Strat.. lookin nawesome!!!

  • tm_abandoned...ooooO!O~~~

    • Crackerjack
    • June 18, 2004 at 10:49 PM

    lol thanks, anyways thanks for resurrecting this, I cant really show to many more pics. Not sure what the TS wants to do but its going to be an official TS map with Capture the Flag gameplay. So you guys will get it when the new TS is released.

  • ts_studio_b1

    • Crackerjack
    • June 16, 2004 at 4:48 AM
    Quote from lakru

    The light is like it is because they are not shooting at the moment.

    Well why not make them shooting atm. It sound like you have not control over it haha. Well dont be lazy mate. This map has tons of potential.. just needs tweaking in certain areas. Also i the last pics it maybe a bit dark. try adding spot lights.. it will really make it look nice.

  • Sw_ColdStone (aka sw_village) - Pre-Final Screenies :)~~

    • Crackerjack
    • June 10, 2004 at 2:35 AM

    everything looks ready, just the fog is a bit to heavy on parts and at the end of each of the windmill things are little black lines, that must be an alignment glitch with the fit tool.

  • Operation : CO-IN (Insurgency)

    • Crackerjack
    • June 3, 2004 at 7:49 PM

    A bit to early to start mapping for HL2 isnt it?

  • tm_abandoned...ooooO!O~~~

    • Crackerjack
    • June 2, 2004 at 5:55 AM

    A little update here, Im re-doing Team 1's start then this map will be in beta

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory6.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory7.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory8.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory9.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory10.jpg]

  • Post your picture extravaganza 2004

    • Crackerjack
    • May 24, 2004 at 9:45 PM

    lol thats why he gets all of the... young girls.. hahahaha

  • Planning a map...

    • Crackerjack
    • May 11, 2004 at 9:04 PM

    Some really good reads here, though the first one is long. It deff should help everyone improve their style.

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