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  3. skdr

Posts by skdr

  • Post Your Pic Extravaganza 2006 ~~!

    • skdr
    • August 7, 2006 at 10:36 AM
    Quote from Bic-B@ll

    am i the only one who gets an urge to punch people in the face who put pens on their ear?

    rofl

  • Hammer 3d lighting preview WORKING

    • skdr
    • August 6, 2006 at 10:44 PM

    Now that's a GREAT example

  • Japan and my hometown

    • skdr
    • August 6, 2006 at 10:16 PM

    Great shots! I love this one:

    http://img197.imageshack.us/img197/5389/japan183ps.jpg

  • Pixel City

    • skdr
    • August 6, 2006 at 8:28 AM

    Awesome! I was doing that stuff few years ago, pretty hard actually!

  • photosynth

    • skdr
    • August 5, 2006 at 11:42 AM
    Quote from Sindwiller

    And what the hell should that have something to do with Gamedesign?? :roll:

    What?

  • Gears of War release date announced

    • skdr
    • August 4, 2006 at 12:52 PM

    What, there will be a PC version?

  • lightbulb

    • skdr
    • August 2, 2006 at 11:40 PM

    max polys per model?

  • Blogfolio site in the works

    • skdr
    • August 2, 2006 at 9:28 PM

    Also, are you going to get a industry job with HL1 map screenshots? Where's all the Source stuff you did while ago?

  • Blogfolio site in the works

    • skdr
    • August 2, 2006 at 7:50 PM

    Design your own layout.

  • [CSS] de_dyspnoe_b2

    • skdr
    • July 31, 2006 at 10:21 AM

    Looks pretty solid to me! I think exterior areas needs some more texture and heigh variation.

    edit: oh and you should've created this thread to "Finished Work" area because you're releasing the beta.

  • WIP in WIP, post your level screenshots!

    • skdr
    • July 29, 2006 at 9:48 AM

    Nice work ripping the first level from Half-Life 2 :roll:

  • I Got a Job in the Game Industry! ^_^

    • skdr
    • July 29, 2006 at 9:46 AM

    Oh! Congrats!

    Now get a haircut.

  • The Ship

    • skdr
    • July 28, 2006 at 11:37 AM
    Quote

    ":8bozf6lo]

    Yeah, not sure what kind of versions they have atm, but by the time I bough my HL2 there was 3 versions, standars, colector and gold edition.

    The colector edition lets you play most of the games ever released on steam without need to pay for them, eg KungFu, darwinia, HL1, CS1.6, etc, etc, etc...

    I had to pay for HL2 EP1 though :roll:

    Also Im not sure if The Ship will be free on my steam acc, but I can't download it this month, I already crossed my ISP bandwith traffic!

    Yes, the collector's edition included HL2, CS: Source etc. but it doesnt let you play all future Valve games. You have to buy them. Also there are demos for Ragdoll KungFu and Darwina for free. You won't get The Ship free, you have to buy it just like every other new game released on Steam.

    When you bought collector's edition, it doesn't mean that you get ALL stuff free including future Valve stuff, just the stuff that was out at that point.

  • A couple of questions.

    • skdr
    • July 27, 2006 at 3:13 PM

    It seems that you resized the original image to bigger one which makes it so blurred. How big is the ref picture?

  • Co_calamus(NS: Combat), and beta 1 release!

    • skdr
    • July 27, 2006 at 9:46 AM
    Quote from MJ

    people still play ns?

    It's the most played HL1 mod after Valve's "mods" like DoD and CS.

  • [UT2k4] dm_Baroque_BETA

    • skdr
    • July 26, 2006 at 10:09 PM

    Looks hawt!

    BUT please, is it that hard to apply antialiasing while taking screenshots?

  • WIP in WIP, post your level screenshots!

    • skdr
    • July 24, 2006 at 12:51 PM
    Quote from Zete

    Remember - buildings aren't normally constructed at angles other than 90 degrees in cities

    Uh, what?

  • I enjoy traveling!!!

    • skdr
    • July 24, 2006 at 11:14 AM
    Quote from killertomato

    waahsuhm! I would NEVER reject such an offer!!!

    <3

    You're welcome too

  • I enjoy traveling!!!

    • skdr
    • July 24, 2006 at 9:55 AM

    Hey Duffy, I have enough room for you to sleep. We have ~90m2 apartment here in Helsinki.

  • Team Fortress 2 still alive :o

    • skdr
    • July 19, 2006 at 10:07 PM
    Quote from ginger_lord

    Depth of Field and Motion Blur can't be done in Source at realtime, the previous DoDS video that had them had it and iirc it rendered at 1 frame every 1-5 seconds.So it just lost a bit of its prettyness, the style looks excellent I'll admit however. I don't know how it will look with multiples of these very heavily stylised characters running around, they look great by themselves but with 8 of them onscreen I think it will loose the wow.

    Your negativity/pessimism in forum posts amazes me everytime.

    Valve reps. said that all the animations (including facial animations) are used in real INGAME, except Spy's animation which is still "under construction". Everything you see in that trailer is INGAME excluding the post-processing filters like dof and motion blur. Valve is actually working on these too so they can bring it to current gen gpu's and processors. I don't understand how you can say it's scripted?

    Btw, when has Valve actually made a trailer/teaser for a big scale game that shows the "real gameplay" from first person view? Valve is doing cinematic trailers and they're doing pretty damn good work on them too.

    Can't complain.

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