1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. skdr

Posts by skdr

  • [TF2] CP_REDSTONE - Beta 1

    • skdr
    • March 9, 2008 at 1:36 AM

    Download! - Mirror provided by Furyo

    Download! - Mirror provided by DODFI

    Download! - Mirror provided by Lanmaniax

    Level Design / Custom Models:

    - Arttu "skdr" Mäki / http://www.3decade.com

    Custom Models / 2D Art:

    - Pekka Jauri

    Thanks to:

    - Valve

    - Shacknews

    - CAMP

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_001.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_002.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_003.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_004.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_005.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_006.jpg]

  • TF2: CP_REDSTONE

    • skdr
    • March 8, 2008 at 9:30 PM

    It was a model, now painted to the skybox.

  • iPhone - The next best mobile gaming device?

    • skdr
    • March 7, 2008 at 5:42 PM

    Your Nokia shits money?

    I'm happy with my iPhone, has everything I need and more.

  • Features you would like to see in a HL2 displacement editor?

    • skdr
    • March 5, 2008 at 9:38 PM
    Quote

    ":197ezp99]

    ah ah! So true... I wonder when valve is going to make another editor, or at least improve the current one! [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    Hey, we know you don't like it but you still need to yab about it everywhere? Almost like you're comparing it to Crysis editor which is completely different, engine and tools wise.

  • Compiling models for Orange box content

    • skdr
    • February 26, 2008 at 11:55 AM

    This beta can be enabled from Steam settings too. No need to fiddle around with command lines.

  • TF2: CP_REDSTONE

    • skdr
    • February 25, 2008 at 4:48 PM

    I think we have already ended the discussion about that matter...

  • TF2: CP_REDSTONE

    • skdr
    • February 24, 2008 at 11:13 PM

    That's correct.

  • TF2: CP_REDSTONE

    • skdr
    • February 24, 2008 at 9:09 PM

    Thanks for the comments!

    I'm still trying to get the fog look right. Some shots might look saturated because of the heavy fog.

  • TF2: CP_REDSTONE

    • skdr
    • February 24, 2008 at 8:24 PM

    New screenshots in the first post!

    Go! Go!

  • Crysis Map ~ Vulcano [WIP]

    • skdr
    • February 22, 2008 at 6:06 PM
    Quote

    ":2fzqcpfe]The SDK also includes Tools, Example Mod, Sample Assets, High Poly Game Assets (3DsMax).Now THIS some modding community support alright! A pat on the back for Crytek for being the best company when it comes to community support!

    Valve did this 3 years ago.

  • You Suck At Photoshop

    • skdr
    • February 22, 2008 at 3:25 PM

    New episode is up:

    http://www.mydamnchannel.com/Big_Fat_Br ... 7_566.aspx

  • You Suck At Photoshop

    • skdr
    • February 21, 2008 at 12:31 PM

    Poor Donnie.

  • Cloverfield

    • skdr
    • February 19, 2008 at 10:31 AM
    Quote from TeddyBear

    7.5/10, Really cool movie.

    You got to be kidding me. You just spoiled the ending?

  • My portfolio

    • skdr
    • February 18, 2008 at 4:14 PM

    I don't like the look (or better said: lack of the looks) in your site. Times New Roman, white background and blue links? Also those thumbnails on the main page could be links to corresponding asset.

    You have way too many (and way too big) screen shots from your maps. If you have a map, you don't have to show it from all directions. Might be better to show just those cool moneyshots, right?

    Anyway, I'd improve it. Stylize it with different fonts, graphics and get rid of some unnecessary screenshots.

  • Stuck in S.T.A.L.K.E.R. (spoilers)

    • skdr
    • February 16, 2008 at 8:39 PM

    http://www.gamefaqs.com

  • TF2: CP_REDSTONE

    • skdr
    • February 14, 2008 at 11:21 AM

    Redstone is the name of that huge rocket

  • The Evolution of The FPS Genre

    • skdr
    • February 13, 2008 at 11:15 AM
    Quote from JohnC

    Day of Defeat was released long before 2003, wasn't it?

    Yeah. Beta 1 was released in 2001 if I remember correctly. January or February.

  • TF2: CP_REDSTONE

    • skdr
    • February 13, 2008 at 12:05 AM

    Thanks guys

    I'm definitely still toying with the ideas for interior looks so expect those to change to some direction.

    I agree with the planet. Right now it looks like a ball with a texture. I'll try some more ideas with it soon so hopefully it'll blend in better

  • mapCon: phase 2

    • skdr
    • February 12, 2008 at 3:50 PM

    You don't know how to upload photos?

  • post your pic extravaganza 2008!!!~

    • skdr
    • February 11, 2008 at 8:12 PM
    Quote from hessi

    i am selling my car :*(

    Why?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™