Hellgate: London!
Though that's more first person Diablo-styled... but still.
Might be right up your alley.
Hellgate: London!
Though that's more first person Diablo-styled... but still.
Might be right up your alley.
Quote from mikezillaRepublic Commando is cool as hell tooThere's room for all of us to be friends.
Damn straight.
Gotta get back and play BiA at some point... and pick up Republic Commando... but there's that pesky job* thing in the way...
Quote"I am brimming with generic rage"
It's "I smolder," man, "I smolder!"
*read: World of Warcraft, Jade Empire, Unreal Championship 2
Quote from DanielAragonyour're right...i couldnt care lessanyway...who cares what it looks like?
the asthetics dont make or break the graphics or capabilities do they?
No, but if it's already a good system, a snazzy outer coating just makes it even cooler. ![]()
I think it looks great. The renders and the early shots of the controllers look terrible with that white color, but the silvered photo variety looks like pure sex (especially with the final font
). If the controllers take on that sort of finish as well, I'll be a very happy man. Definitely looking forward to it.
Watched the intro cinematic on our sound guy's computer at lunch today. Looked like a spiffy setup.
Definitely digging the MMO thing more thanks to WoW, but no time to be worth paying for two... However, this being free after the initial purpose, I imagine I'll pick it up ![]()
Boo!
Nah, that's cool though. Always been a fan of Relic's games (the ones I've played, at least: HW1/2 and DoW) and this looks like another great one. Hell, they make the only RTS games I've been close to finishing since Warcraft II
Looking forward to seeing it in motion.
Quote from TomWithTheWeatherI can't wait for the co-op.
God yes. Best LAN party memories ever - 4-5 players on the hardest skill level with infinite respawns. I remember one place getting cornered by so many kleer that even as I was unloading every round from the quad laser cannon and watching their pieces fly into the air, I never even made a dent in their numbers and never could escape.
Quote from Mojoall CG, fake as porn star's breasts. This what "EA believes to be possible with next gen tech"
Yeah, this is the same video they were showing screens of what, a year or more ago?
I might almost be impressed to see that running real-time. But I'll laugh my ass off when the final version doesn't look anything like it. I think a lot of people are sorely overestimating what they'll be able to do within the limits available and the time required to make the content.
Quote from rockdude86the only thing the unreal editor isnt superior in when you compare it to hammer is its texture aplication tool
but he who cares about aligning all that base geometry right :wink:
As much as HL veterans tend to claim otherwise at the beginning, nothing compares to the ease and joy of texturing in Radiant, at least the d3 version... at least, as long as you build on a reasonable grid! Still by far the most raw construction power available in any engine on the market today ![]()
Anywho. D3 does indeed use a text-style material system, but it seems much better implemented than the source version. Most things are text-based, whether it be the .def files, .mtr files, or the scripting, but I really like it that way, especially the script. Visual scripting systems are ok, but there's no telling what they're doing under the hood and whether or not it's the most efficient means of doing it. Writing each line yourself remedies that problem. ![]()
There's some shortcuts, too, to make a standard material not a bloated process - you can just paste the path and all is well. ![]()
Gotta love the feature comparison page... apparently Doom III has no sort of scripting support whatsoever (funny, what have I been branching into in the last couple months, then?
). And they talk like Source and D3 are "useless" for any game more than 18 months down the pipeline and aren't getting any expanded development (which, of course, they provide). :roll:
Hell, including a "day/night cycle" as a major engine feature on a comparison checklist is a sure sign things lean a little on the gimmicky side.
I could write one of those for D3 right now if I wanted to. Some people already have.
There's some cool power and features they're pushing, but nothing useful you can't find or implement in a major licensing engine - most of it is just more polys and higher res textures. It looks like an excellent platform for a smaller dev studio to use to get some decent power for cheap, but I don't see it standing up to id, epic, or even Valve (though they don't seem as aggressive on the engine licensing front as I'd expected - whether that's them or people choosing against it, who knows *shrug* ) in the primary engine market - especially now that unreal engine 3 is practically the official middleware of the next xbox with so many studios licensing it already.
Pulley - Matters
Jimmy Eat World - Bleed American/Self-titled, whichever it really is
Jimmy Eat World - Futures
some new JV Allstars demo recordings (friends of mine from back in Lincoln)...
And a couple Killers songs. Most are a little too... eh, crap... for me to enjoy, but "Mr. Brightside" and "Somebody Told Me" are both fun.
And a healthy dose of the World of Warcraft soundtrack... I think that's it.
Would be more varied, but I'm spending most of my time at work and this tends to be the best stuff I have here or can pull from the network ![]()
Quote from InsaneSingingBlenderimagine a map being worked on by all of mapcore at the same time
It's crazy enough with multiple people working on the same map at different times. I've always been put off by the prospect of networked editing; always seems like a "look what we can do" feature rather than anything particularly useful. However, looking at it from a gameplay perspective rather than a development perspective I'm sure that code could be used for some, ah, interesting set-ups ![]()
Quoteoh yeah there is a freeware 3d engine out that has that kind of network mappinh too. I havnt checked it out yet but i heard its real cool and fun if only i can come up with its name
Cube?
I think that second shot is really cool, by the way.
Nice mood and good use of the spotlights.
Quote from TomWithTheWeatherWoW WoW WoW WoW WoW WoW WoW WoW WoW WoW Quake3 WoW WoW WoW WoW WoW WoW WoW WoW
Hmm. Scary. Mine:
WoW WoW WoW WoW WoW WoW WoW WoW WoW WoW Quake4 WoW WoW WoW WoW WoW WoW WoW WoW
A little Brothers in Arms, a little Cold Fear, and meaning to get back to KOTOR2 and X-Men: Legends at some point... and a host of other games destroyed by WoW. ![]()
The second person shooter.
Quote from ReNoThere's normally somebody on GameFAQs that documents every attainable item, alternate route, etc..., but I guess that can take a bit of time. FPS's aren't normally known for having loads of stuff you "might not find anywhere else" though, unless finding ALL the shotgun clips and armour shards is really important to you
Heh, not if you're going to get your ass pounded every time you pick one up ![]()
I buy them for reference, personally... quick reference to layouts, game patterns, implementation of features, etc. Handy to compare what you did/didn't like and learn from it accordingly. ![]()
Excitement!
Of course, I'll be a lame-o and grab it from the ATVI company store instead of a store... /me hides
Good to see you're back in action!
So wait, does this mean you work with John Romero? ![]()