1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. KungFuSquirrel

Posts by KungFuSquirrel

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 21, 2012 at 1:21 AM

    I'm having issues trying to play other test chambers, too. If that doesn't get fixed in the next few hours, I'll extend the deadline to tomorrow night.

  • THE PERPETUAL TESTING CHALLENGE: SUBMISSION THREAD

    • KungFuSquirrel
    • May 20, 2012 at 4:54 AM

    The Purity Permutation: Project 1

    http://steamcommunity.com/sharedfiles/f ... d=71860805

    [attachment=1]purity_permutation_1.jpg[/attachment]

    [attachment=0]2012-05-19_00001.jpg[/attachment]

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 17, 2012 at 1:59 PM

    The submission thread is up! Feel free to continue using this thread for wip critique and feedback, but you need to have your final submissions posted by Sunday night. viewtopic.php?f=57&t=17064

  • THE PERPETUAL TESTING CHALLENGE: SUBMISSION THREAD

    • KungFuSquirrel
    • May 17, 2012 at 1:56 PM

    Hopefully you've all been having fun with the Portal 2 editor the last couple weeks. It's time to gather up our submissions!

    May 20th, 2012

    11:59 PM US Central time (GMT -6)

    A reminder of our submission guidelines:

    Quote

    Your level MUST be posted to the Steam Workshop and include mention of the "MapCore Perpetual Testing Challenge" in its description. Post the Steam Workshop link in the submission thread (Please keep all your submissions to a single post). In addition to the download link, each level must also have the following two images ATTACHED:

    • [*:30izgw3b]1 in-editor screenshot
      [*:30izgw3b]1 in-game screenshot

    Please post all of your test chambers in a single post.

    You have until 11:59 PM US Central time (GMT -6) to make your submission. At the end of the submission window, all entries will be compiled into a MapCore Perpetual Testing Challenge Collection on the Steam Workshop. Only test chambers that have been posted to the Submission Thread AND include the "MapCore Perpetual Testing Challenge" in their description will be added to this collection. Then, the MapCore Collection will be unleashed on the world and we'll all be pretty pleased with ourselves.

    Let's see what you've got!

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 14, 2012 at 12:02 AM

    magdernader: That was the issue I was having, got it sorted out!

    Here's my first; I may not get three of these done in time for the challenge as I've been sick and we're moving on Friday, but I'll see what I can manage. It's deliberately simple, but I like how it turned out.

    [attachment=0]purity_permutation_1.jpg[/attachment]

    http://steamcommunity.com/sharedfiles/f ... d=71860805

  • ITT: Post maps/scenes that never saw the light of the day.

    • KungFuSquirrel
    • May 12, 2012 at 9:25 PM

    Puddy, that gameplay concept sounds fantastic. Love the idea.

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 12, 2012 at 9:18 PM

    Has anyone had any issues building levels in the new editor? I can't for the life of me get anything to build - I'm wondering if maybe I have a bad registry path set somewhere from having moved my Steam folder to a new HDD recently?

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 10, 2012 at 2:42 AM

    All right, here is a RULES UPATE regarding submissions:

    The SUBMISSION THREAD will be opened late Thursday May 19th. You will have from then until 11:59 PM (US Central) on Sunday, May 20th to post your submission(s).

    Here are the updated submission guidelines:


    • [*:3jv021mu]Your level MUST be posted to the Steam Workshop and include mention of the "MapCore Perpetual Testing Challenge" in its description
      [*:3jv021mu]Post this link in the submission thread (Please keep all your submissions to a single post). In addition to the download link, each level must also have:

      • [*:3jv021mu]1 in-editor screenshot
        [*:3jv021mu]1 in-game screenshot

    At the end of the submission deadline, all entries will be compiled into a MapCore Perpetual Testing Challenge on the Steam Workshop. Only test chambers that have been posted to the Submission Thread AND include the "MapCore Perpetual Testing Challenge" in their description will be added to this Collection. Then, the MapCore Collection will be unleashed on the world and we'll all be pretty pleased with ourselves.

    Any questions/comments?

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 9, 2012 at 11:45 PM

    Glad to see you guys are rolling already

    Does anyone have any idea how these "collections" work? It looks like we could still put together a big ol' happy MapCore pack that way for ease of downloading. Once we sort that out we can finalize our submission guidelines and all that fun stuff.

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 8, 2012 at 7:41 PM

    START YOUR PORTAL 2! Let's see what you can crank out

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • May 3, 2012 at 3:48 AM

    We're taking a little detour while vivi works out his example map for the next big challenge, and taking advantage of the timing of a fun new toy coming out next week.

    Say hello to the Perpetual Testing Challenge: viewtopic.php?f=57&t=17043

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 3, 2012 at 3:43 AM

    THREE puzzle submissions per person.

    The challenge will begin May 8th, and end Sunday, May 20th at 11:59PM US CENTRAL time (GMT -6)*

    As always, the submission thread will be opened in the final days of the challenge. Post the following items with your submission:

    • [*:2amd65y4]Please keep all of your submissions to the Mapcore thread in a single post (the edit button is your friend)
      [*:2amd65y4]Your level MUST be posted to the Steam Workshop and include mention of the "MapCore Perpetual Testing Challenge" in its description
      [*:2amd65y4]In your Mapcore submission, include a link to your puzzle's WORKSHOP page. In addition to the download link, each level must also have:
      1 in-editor screenshot
      1 in-game screenshot

      [*:2amd65y4]Optional: A video showing your puzzle's solution(s)

    Unless there is severe backlash, this challenge will not have a voted component. Instead, all entries will be compiled together into a single post with appropriate download links. If the Steam Workshop integration will allow it, we will bundle all entries together to form a MapCore Portal 2 Pack .

    You may:

    • [*:2amd65y4]Use ONLY the editor provided in the Perpetual Testing Initiative DLC
      [*:2amd65y4]Submit up to THREE puzzles (please post only one reply to the submission thread, however, bundling all your submissions together)

    You MAY NOT:

    • [*:2amd65y4]Build or otherwise adjust your level in Hammer or any external tool. This is a level playing field.
  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • April 17, 2012 at 1:52 PM
    Quote from SpronyvanJohnson

    I came across an old and unfinished Quake 3 map. Reinstalled Radiant and started to play around with it. I'm going for the very original Quake 1 look Anyway, here are two editor shots. The lights are temporary of course.

    I love the first shot, but the curves in the second shot really bother me - they just don't feel like they belong in the Q1 style. I'm not sure you even need to detail it much more, either, short of some extra floor trims and texturing the sides of the dark plates at the top of your first shot. Maybe some ceiling variation to your second shot for some depth, but the beauty of that style really is in its simplicity - I think decking it out too much (like with the curves) might actually hurt it in the long run.

    Quote from Campaignjunkie

    Me and my team's thesis project, Souvenir. It's VVVVVV + Proteus. Once we graduate / hit alpha, I'll do another art pass on it and hopefully hit the festival circuit. We'll see!...

    Fantastic. I really can't wait to play this.

  • MOH Warfighter

    • KungFuSquirrel
    • April 17, 2012 at 1:17 PM
    Quote from Rick_D

    that said i did enjoy the previous MOH, it had a really nice pacing and felt like a solid quasi-realistic game that didn't throw waves and waves of enemies on you unless it felt right.

    Totally agreed, and when they did it had that real "oh shit we're being overrun" feeling vs. "raaar I shall charge and murder you all," and even had you fall back a few times. Nicely done.

  • MOH Warfighter

    • KungFuSquirrel
    • April 17, 2012 at 3:48 AM

    The 2010 MOH was a damn solid game, so I'm really looking forward to this one. Though based on that trailer I see that since they've switched the SP to Frostbite they too have decided to make lots of night missions.

  • MapCore on social networks (LinkedIn, Twitter)

    • KungFuSquirrel
    • April 8, 2012 at 10:09 PM

    I've updated the first page with the list of active Twitter accounts listed here for easier following. Post yours if you haven't!

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • March 30, 2012 at 2:28 PM

    Hey guys,

    vivi and I are putting together plans for getting things rolling again with the challenges. I'd wanted to start right at the start of April, but work schedules are going to push that back a bit. Look for the start of something in the next 2-3 weeks!

  • Mass Effect 3

    • KungFuSquirrel
    • March 30, 2012 at 1:48 PM

    That's what the "Assignments" tab was for! They had plenty of little side things in ME1/2 that came from news announcements, picking up random items, etc, and all got sorted under that category and were super easy to track without making it also impossible to track the main missions.

    Also there's no excuse for always making the starting selection down in the middle of the finished quests and making me scroll through them all to the top EVERY TIME.

  • How to use the professional recruitment forum

    • KungFuSquirrel
    • March 29, 2012 at 2:07 PM

    Please also note that all replies to this forum are moderated and may take time to be approved, if they are at all.

    ONLY COMMENTS AND QUESTIONS DIRECTLY RELATED TO THE JOB POSTING WILL BE APPROVED. Any other discussion is better suited for one of our other sub-forums.

  • Mass Effect 3

    • KungFuSquirrel
    • March 27, 2012 at 5:24 AM

    I kind of waffled on what I thought of the ending until I saw this take on it. I now love it, though I'm curious what their plan for it is (if any - DLC might just slot into the existing story).

    More than anything, I wanted more out of

    Quote

    the lead-up to the ending. With the exception of the giant baby Terminator in ME2, the ending runs of the series have been amazing. Ilos + the Citadel battle in ME1, the suicide mission and its consequences in 2. In 3, you had these fantastic priority mission arcs like Tuchanka and Rannoch, yet the finale of ME3 was generic rubble with average combat spaces at night. ME1 nailed the scale of the battle, ME2 nailed the tension and importance of your choices, and ME3 really kind of whiffed on both.

    Still, the repercussions of the ending as presented as well as

    Quote

    watching my squadmates get vaporized ahead of me on the final charge to the beam

    haunted me for days. It's a mighty fine game.

    Oh, the other thing that annoyed me more than the ending: WHAT THE HELL HAPPENED TO THE JOURNAL? It worked perfectly fine the previous two games - story missions, side missions, a bulleted list of what you had done and what came next... It's like they rolled back in some prototype ME1 journal code for ME3 and called it good. Horrible navigation, no useful information, no updates. Ew.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™