I'm having issues trying to play other test chambers, too. If that doesn't get fixed in the next few hours, I'll extend the deadline to tomorrow night.
Posts by KungFuSquirrel
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The Purity Permutation: Project 1
http://steamcommunity.com/sharedfiles/f ... d=71860805
[attachment=1]purity_permutation_1.jpg[/attachment]
[attachment=0]2012-05-19_00001.jpg[/attachment]
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The submission thread is up! Feel free to continue using this thread for wip critique and feedback, but you need to have your final submissions posted by Sunday night. viewtopic.php?f=57&t=17064
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Hopefully you've all been having fun with the Portal 2 editor the last couple weeks. It's time to gather up our submissions!
May 20th, 2012
11:59 PM US Central time (GMT -6)
A reminder of our submission guidelines:
QuoteYour level MUST be posted to the Steam Workshop and include mention of the "MapCore Perpetual Testing Challenge" in its description. Post the Steam Workshop link in the submission thread (Please keep all your submissions to a single post). In addition to the download link, each level must also have the following two images ATTACHED:
- [*:30izgw3b]1 in-editor screenshot
[*:30izgw3b]1 in-game screenshot
Please post all of your test chambers in a single post.
You have until 11:59 PM US Central time (GMT -6) to make your submission. At the end of the submission window, all entries will be compiled into a MapCore Perpetual Testing Challenge Collection on the Steam Workshop. Only test chambers that have been posted to the Submission Thread AND include the "MapCore Perpetual Testing Challenge" in their description will be added to this collection. Then, the MapCore Collection will be unleashed on the world and we'll all be pretty pleased with ourselves.
Let's see what you've got!
- [*:30izgw3b]1 in-editor screenshot
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magdernader: That was the issue I was having, got it sorted out!

Here's my first; I may not get three of these done in time for the challenge as I've been sick and we're moving on Friday, but I'll see what I can manage. It's deliberately simple, but I like how it turned out.
[attachment=0]purity_permutation_1.jpg[/attachment]
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Puddy, that gameplay concept sounds fantastic. Love the idea.
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Has anyone had any issues building levels in the new editor? I can't for the life of me get anything to build - I'm wondering if maybe I have a bad registry path set somewhere from having moved my Steam folder to a new HDD recently?
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All right, here is a RULES UPATE regarding submissions:
The SUBMISSION THREAD will be opened late Thursday May 19th. You will have from then until 11:59 PM (US Central) on Sunday, May 20th to post your submission(s).
Here are the updated submission guidelines:
[*:3jv021mu]Your level MUST be posted to the Steam Workshop and include mention of the "MapCore Perpetual Testing Challenge" in its description
[*:3jv021mu]Post this link in the submission thread (Please keep all your submissions to a single post). In addition to the download link, each level must also have:- [*:3jv021mu]1 in-editor screenshot
[*:3jv021mu]1 in-game screenshot
- [*:3jv021mu]1 in-editor screenshot
At the end of the submission deadline, all entries will be compiled into a MapCore Perpetual Testing Challenge on the Steam Workshop. Only test chambers that have been posted to the Submission Thread AND include the "MapCore Perpetual Testing Challenge" in their description will be added to this Collection. Then, the MapCore Collection will be unleashed on the world and we'll all be pretty pleased with ourselves.
Any questions/comments?
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Glad to see you guys are rolling already

Does anyone have any idea how these "collections" work? It looks like we could still put together a big ol' happy MapCore pack that way for ease of downloading. Once we sort that out we can finalize our submission guidelines and all that fun stuff.
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START YOUR PORTAL 2! Let's see what you can crank out

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We're taking a little detour while vivi works out his example map for the next big challenge, and taking advantage of the timing of a fun new toy coming out next week.
Say hello to the Perpetual Testing Challenge: viewtopic.php?f=57&t=17043
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THREE puzzle submissions per person.
The challenge will begin May 8th, and end Sunday, May 20th at 11:59PM US CENTRAL time (GMT -6)*
As always, the submission thread will be opened in the final days of the challenge. Post the following items with your submission:
[*:2amd65y4]Please keep all of your submissions to the Mapcore thread in a single post (the edit button is your friend)
[*:2amd65y4]Your level MUST be posted to the Steam Workshop and include mention of the "MapCore Perpetual Testing Challenge" in its description
[*:2amd65y4]In your Mapcore submission, include a link to your puzzle's WORKSHOP page. In addition to the download link, each level must also have:
1 in-editor screenshot
1 in-game screenshot[*:2amd65y4]Optional: A video showing your puzzle's solution(s)
Unless there is severe backlash, this challenge will not have a voted component. Instead, all entries will be compiled together into a single post with appropriate download links. If the Steam Workshop integration will allow it, we will bundle all entries together to form a MapCore Portal 2 Pack .
You may:
- [*:2amd65y4]Use ONLY the editor provided in the Perpetual Testing Initiative DLC
[*:2amd65y4]Submit up to THREE puzzles (please post only one reply to the submission thread, however, bundling all your submissions together)
You MAY NOT:
- [*:2amd65y4]Build or otherwise adjust your level in Hammer or any external tool. This is a level playing field.
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Quote from SpronyvanJohnson
I came across an old and unfinished Quake 3 map. Reinstalled Radiant and started to play around with it. I'm going for the very original Quake 1 look
Anyway, here are two editor shots. The lights are temporary of course.I love the first shot, but the curves in the second shot really bother me - they just don't feel like they belong in the Q1 style. I'm not sure you even need to detail it much more, either, short of some extra floor trims and texturing the sides of the dark plates at the top of your first shot.
Maybe some ceiling variation to your second shot for some depth, but the beauty of that style really is in its simplicity - I think decking it out too much (like with the curves) might actually hurt it in the long run.Quote from CampaignjunkieMe and my team's thesis project, Souvenir. It's VVVVVV + Proteus. Once we graduate / hit alpha, I'll do another art pass on it and hopefully hit the festival circuit. We'll see!...
Fantastic. I really can't wait to play this.
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Quote from Rick_D
that said i did enjoy the previous MOH, it had a really nice pacing and felt like a solid quasi-realistic game that didn't throw waves and waves of enemies on you unless it felt right.
Totally agreed, and when they did it had that real "oh shit we're being overrun" feeling vs. "raaar I shall charge and murder you all," and even had you fall back a few times. Nicely done.
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The 2010 MOH was a damn solid game, so I'm really looking forward to this one. Though based on that trailer I see that since they've switched the SP to Frostbite they too have decided to make lots of night missions.

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I've updated the first page with the list of active Twitter accounts listed here for easier following. Post yours if you haven't!
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Hey guys,
vivi and I are putting together plans for getting things rolling again with the challenges. I'd wanted to start right at the start of April, but work schedules are going to push that back a bit. Look for the start of something in the next 2-3 weeks!
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That's what the "Assignments" tab was for! They had plenty of little side things in ME1/2 that came from news announcements, picking up random items, etc, and all got sorted under that category and were super easy to track without making it also impossible to track the main missions.
Also there's no excuse for always making the starting selection down in the middle of the finished quests and making me scroll through them all to the top EVERY TIME.
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Please also note that all replies to this forum are moderated and may take time to be approved, if they are at all.
ONLY COMMENTS AND QUESTIONS DIRECTLY RELATED TO THE JOB POSTING WILL BE APPROVED. Any other discussion is better suited for one of our other sub-forums.
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I kind of waffled on what I thought of the ending until I saw this take on it. I now love it, though I'm curious what their plan for it is (if any - DLC might just slot into the existing story).
More than anything, I wanted more out of
Quotethe lead-up to the ending. With the exception of the giant baby Terminator in ME2, the ending runs of the series have been amazing. Ilos + the Citadel battle in ME1, the suicide mission and its consequences in 2. In 3, you had these fantastic priority mission arcs like Tuchanka and Rannoch, yet the finale of ME3 was generic rubble with average combat spaces at night. ME1 nailed the scale of the battle, ME2 nailed the tension and importance of your choices, and ME3 really kind of whiffed on both.
Still, the repercussions of the ending as presented as well as
Quotewatching my squadmates get vaporized ahead of me on the final charge to the beam
haunted me for days. It's a mighty fine game.
Oh, the other thing that annoyed me more than the ending: WHAT THE HELL HAPPENED TO THE JOURNAL? It worked perfectly fine the previous two games - story missions, side missions, a bulleted list of what you had done and what came next... It's like they rolled back in some prototype ME1 journal code for ME3 and called it good. Horrible navigation, no useful information, no updates. Ew.