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  3. KungFuSquirrel

Posts by KungFuSquirrel

  • Lightbox Layoffs

    • KungFuSquirrel
    • October 20, 2012 at 2:53 AM

    Alas, no dice for me in this case. Back on the job market after a fantastic 3 years. Best studio I've ever worked at, seriously.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • October 14, 2012 at 6:24 PM

    (imma gonna re-post this since it got buried on the last page)

    Quote from KungFuSquirrel

    Hey guys, if it's not too much trouble I'd like to unofficially request that if you have more than 2-3 shots to show of your level, or continued updates, that you roll a new topic focused on your work - that'll give us way more opportunity to showcase your work on the Twitter feed and maybe the Facebook page here and there by directly linking a thread instead of trying to link to pages or individual posts in this behemoth.

    There's some killer stuff the last few pages that I'd really like to highlight, but it's getting pretty dense and harder to isolate. Help me help you!

    JP, that's a fantastic looking base platform. Love it.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • October 13, 2012 at 5:18 AM

    Hey guys, if it's not too much trouble I'd like to unofficially request that if you have more than 2-3 shots to show of your level, or continued updates, that you roll a new topic focused on your work - that'll give us way more opportunity to showcase your work on the Twitter feed and maybe the Facebook page here and there by directly linking a thread instead of trying to link to pages or individual posts in this behemoth.

    There's some killer stuff the last few pages that I'd really like to highlight, but it's getting pretty dense and harder to isolate. Help me help you!

  • BSP-Style level construction tool for Unity

    • KungFuSquirrel
    • October 11, 2012 at 4:03 PM

    I haven't had a chance to dig into this yet, but you mention using Hammer as a reference - have you spent much time with Radiant? It's a good bit less polished than its peers in Hammer and UnrealEd, but the speed factor is virtually unmatched for raw construction, mostly by removing the need to switch between different tools and modes as often. Might be some valuable reference there.

    That said, great work! I think people are too quick to dismiss BSP-style construction these days; there's so much value to rapid in-editor building.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • October 5, 2012 at 10:18 PM

    That window is a thing of beauty. Love it.

  • [CS:GO]Death Valley

    • KungFuSquirrel
    • September 8, 2012 at 12:45 AM
    Quote from fiend

    think i can get the post moved to 3D (Levels, Models) still working on it. :bananawrench:

    Done and done!

  • NS2_Veil by FMPONE

    • KungFuSquirrel
    • August 28, 2012 at 5:46 PM
    Quote from FMPONE

    [Blocked Image: http://i.imgur.com/cnrfi.jpg]

    This is a lot like the direction I imagined an Eclipse/Veil re-make/sequel going if I had done it. Said it in e-mail already, but nice work! Looking forward to running around in it

  • Counter-Strike: Global Offensive

    • KungFuSquirrel
    • August 25, 2012 at 3:01 AM

    Yeah, the lack of iron sights (other than sniper scopes) made me so happy playing the last couple nights. (also, Al & HP, had a blast playing with you guys the other night!)

    I'll second the interface complaints, but I'm still enjoying the hell out of it. I can see myself sticking with it for a while.

  • [Portal 2] Repercussions WIP

    • KungFuSquirrel
    • August 23, 2012 at 2:35 AM

    This looks fantastic - love what you're doing with it so far.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • August 16, 2012 at 1:48 AM

    to that, I say: http://youtu.be/sB7S6VrfuIU#t=19s

    (also holy crap)

  • ITT: Post maps/scenes that never saw the light of the day.

    • KungFuSquirrel
    • July 17, 2012 at 4:32 AM

    I love that second shot of that narrow corridor - it just screams Natural Selection to me. Nice work!

  • Wolfenstein Returns?

    • KungFuSquirrel
    • June 22, 2012 at 8:53 PM
    Quote from SpronyvanJohnson

    PJW did some parts too right? Like I said, it has some impressive levels

    Much much more than I did, and don't forget generalvivi! What little remains of my work in that game was from 2006! The stuff done later in the game's final form got pretty awesome - the farm level with the super secret nazi lair underneath and stuff like that was sorely missing from the game in the era I worked on it.

  • Wolfenstein Returns?

    • KungFuSquirrel
    • June 22, 2012 at 4:24 PM
    Quote from seir

    [Blocked Image: http://lokalhoszt.hu/pics/keptarto/hirkep6_265_nagy.jpg]

    Hey, I built parts of that!

  • Helping with other team member's maps vs your own projects?

    • KungFuSquirrel
    • June 13, 2012 at 4:41 AM

    Back to serious responses, I'll echo what Step and Jetset (is that an appropriate abbreviation?) said. Focus on areas that are demonstrably yours, make sure to fully credit everyone else involved, and be very clear about what you did and didn't do. I've worked with Lunaran on a bunch of stuff both personally and professionally and always make it a point to focus the screenshots I take in directions that emphasize my contributions - a good example is looking at the shots I posted of Q4CTF7: http://button-masher.net/content.php?i=744

    The collaborative experience is great for you, even if it makes the portfolio a little trickier to manage. Stick with your team, and keep making cool stuff on your own time. It'll give you a good balance.

  • [TF2] SD_Crashdown

    • KungFuSquirrel
    • June 9, 2012 at 7:50 PM

    Really cool idea, and great post covering it. This has me wanting to go back to a CP/CTF hybrid setup I've been poking at since TF2 released. I'm eager to see how this turns out!

  • Dead Space 3

    • KungFuSquirrel
    • June 5, 2012 at 5:41 PM
    Quote from D3ads

    Fuck yeah, whole planet to run around this time and human enemies

    These are perhaps the last things I care about in a Dead Space game. I will dub this Army of Lost Planet 2 until proven otherwise.

  • Doom 3 - xbox 360/PS3 edition

    • KungFuSquirrel
    • May 30, 2012 at 9:59 PM
    Quote from dux

    Nice music. Funny that only now consoles can run a cutting edge PC title from 2006.

    You mean the game that was released for the original Xbox in fall 2004?

    You know, I'm actually looking forward to this. I feel like I shouldn't be. But I am, and i'm ok with that.

  • Shootmania Storm

    • KungFuSquirrel
    • May 23, 2012 at 9:46 PM

    Here's footage. Oh my. http://www.giantbomb.com/shootmania-sto ... d/17-5998/

  • THE PERPETUAL TESTING CHALLENGE: Results!

    • KungFuSquirrel
    • May 22, 2012 at 3:21 AM

    Hey everyone. Look what we made!

    [attachment=0]perpetualtestingchallenge.jpg[/attachment]

    The Perpetual Testing Challenge Pack can be found on the Steam Workshop here:

    http://steamcommunity.com/sharedfiles/f ... d=73087753

    27 test chambers, 14 authors, and a damn good time. Hope you all had fun, and we'll be back with a more traditional MapCore Challenge soon!

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • KungFuSquirrel
    • May 21, 2012 at 1:32 AM

    4 1/2 for the current deadline

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