Hey guys, if you haven't, can you clearly mark what game/engine your entry is for? It looks like we're almost all Ep2/UDK with the exception of Serenius' Gears entry, but I want to be sure.
Posts by KungFuSquirrel
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Hey guys!
I just wrapped up a new portfolio design and thought I'd toss it out to the crew here.
http://button-masher.net/It's not quite the single-page hotness all the cool kids are doing, but I've always liked grouping similar projects into their respective categories and to keep things from getting too bloated. That said, I removed one layer of depth from the site by putting all the information on the main category listing instead of requiring you to click through to each individual item.
I'll probably keep tweaking the info bar on the right in the main content listings to find the best arrangement of all that text, but overall I feel a lot better about this one than my old one.
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Please submit your Door Challenge entries in this thread. This thread is ONLY FOR COMPLETED SUBMISSIONS. Please keep your wip entries in this thread instead, and please remember to attach your screenshots for archival purposes.
You have until the end of the day SUNDAY, MAY 22nd to complete your submission.
THE RULES:
QuoteDisplay MoreUsing the included prefab in the engine of your choice, script a puzzle to creatively open the door! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get to the other side.As this is a scripting challenge, you are encouraged to use dev textures and only what art assets are absolutely necessary to communicate key ideas.
The challenge will begin Friday, April 29th, and end Sunday, May 22nd at 11:59PM US CENTRAL time (GMT -6)
As always, the submission thread will be opened in the final week of the challenge. Post the following items with your submission:
[*:1x9hnrmm]A zip file including your map file
[*:1x9hnrmm]The original level source (and any other relevant files) for inquiring minds to examine your scripting
[*:1x9hnrmm]2 screenshots of your scene (ATTACHED! This will help us archive our entries for posterity
)
[*:1x9hnrmm]A video showing the puzzle's intended solution
You will have roughly one week to review all entries and vote at the challenge's conclusion. A single vote will be held for the overall winner. Voters will be allowed to vote for their top 3 entries, and the level that receives the most votes will be declared our winner.
You may:
- [*:1x9hnrmm]Use the Source Engine (using the included .vmf file) OR
[*:1x9hnrmm]Use the April 2011 UDK (using the included .udk file) OR
[*:1x9hnrmm]Use another engine of your choosing (using the included .obj file as reference - please scale to approximately match the Source/UDK relative player scale)
[*:1x9hnrmm]Modify the provided template geometry, scripting, lighting, etc. as needed to create your puzzle.
You MAY NOT:
- [*:1x9hnrmm]Move the door.
Voting will begin Monday or Tuesday next week and last through the weekend. Good luck!

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I used XFire when I added videos to my portfolio a few years ago. Not as good as fraps, but was free.
(though I finally caved and bought fraps)
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Quote from generalvivi
lol how else are you going to know if your puzzle plays correctly or not? Maybe I'm over thinking it, i was just offering to test out anyways.
I'm open to anyone that needs testing.vivi is the glados of this challenge.

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Hey guys,
Super excited to share what we've been working on at LightBox: Starhawk! We debuted on GameTrailers TV last night and previews are rolling out all over the place.
[Blocked Image: http://starhawk.webassets.scea.com/groups/public/…ia-screen01.jpg]
[Blocked Image: http://starhawk.webassets.scea.com/groups/public/…ia-screen05.jpg]
The official website, featuring some of our killer soundtrack: http://starhawkthegame.com/index/
Here's a LightBox behind-the-scenes video: http://www.gametrailers.com/video/behin ... awk/713764
The full GameTrailers TV episode from last night (there's 3 segments): http://www.gametrailers.com/episode/gam ... 121?ep=121 (you'll see "KungFuSquirrel" quite frequently in the MP footage, and hear me yell "Get there, get there!" at the end of the MP segment
)Some previews:
Destructoid: http://www.destructoid.com/preview-star ... 1024.phtml
Joystiq: http://www.joystiq.com/2011/05/13/starhawk-preview/
Eurogamer: http://www.eurogamer.net/articles/2011- ... -announced
Game Informer: http://www.gameinformer.com/games/starh ... rhawk.aspx
This is a PS3 exclusive and semi-spiritual successor to Warhawk (LightBox was formed by former members of Incognito's team) and we'll be out early next year. I also designed the Acid Sea multiplayer layout you see in play.
Woo! -
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Quote from AlexM
you guys think the trophys I earned while it will down will sync when PSN comes back?I had just finally gotten some time to sit down and play a bunch of games when PSN went down. Only game that's really affected is SF4 and MvC3, fighting games against the computer just aint that fun.
Yeah, they should. PSN trophies actually only sync to the server when you view them - otherwise they're only stored on your local profile. So, next time you connect and perform the sync operation, you're gold.
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Make the door open however you need it to
Rotating, sliding, merged to a single door, exploding, smashed open... All up to you! -
Quote from bluedude86
I've been having trouble loading the UDK version of The Door. I have downloaded and extracted the file but when I attempt to load the GC_TheDoor.udk via the UDK editor I receive a windows error. Is there something missing from the file? I have the April version of UDK. Let me know if you need anymore information and what that information is.
Can you post more information about the error you're seeing? I tested the file locally in the April build and did see a couple warnings on load but it still worked fine. The only crash I saw was attempting to load it in the March 2011 build.
vivi, anything that should have been included that might be missing?

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also... WE ARE LIVE! See you back here in 3 weeks. I'll keep up the weekly or so Twitter reminders.
As always, feel free to continue to use this thread to share your progress and discuss the challenge in general. Good luck!
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Quote from Armageddon
I'd like to have 1 map where you are teleported to another door with a different solution after you complete the first puzzle, I have a lot of ideas so it would be nice. I don't know if we are allowed more than one entry though. Also I can't record video in Source, a lot of people can't, do we absolutely have to do this? Also do we have to release the .vmf, I've spent tons of time working on a lot of my advanced logical scripting that I don't want just anyone to steal.
Following up vivi's response:
1: If you really want to do a two-parter, I'd still consider it a single entry. If you have a cool idea based around it, go for it.
2: The free version of Fraps or XFire should do the trick. If you absolutely can't get a video, you won't be disqualified, but I would highly recommend one in this challenge if you can manage it.
3: The idea is to share techniques, learn, and see how other people work. It'd be my personal preference that everyone entering includes the source file to demonstrate what methods they used to construct the puzzle, but you won't be disqualified if you choose not to.
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Post-SDK, I say let's do it! We could line up a pretty beefy pack with the crew we've got here
I like the idea of getting together a core-specific content pack - we could have some of our dudes work on that in the lead-up. Also, someone should paint hurg-themed murals to hide in secret areas.Any other votes for or against the speedmap challenges? If that's something people are interested in, I wouldn't mind compiling a list of some possible themes to have available after the Door Challenge wraps up.
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Quote from generalvivi
To think you kiss your mother with that mouth! Terrible!
Ask Biessman about the 1 unit brush carving if you haven't heard that story. It's a good one. (Also the "you're in hell" bug fix)
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We'll roll the Door Challenge on Friday, so get ready

Here's a general discussion question for you guys - we've been doing about 4 weeks between challenges. Who would be up to doing some smaller weekend speedmap stuff around the 2 week mark? Start Friday, end Sunday, quick vote, and then on to the next major challenge 2-3 weeks later? Could roll some old-school challenges, like HL1 DM, CS, Quake 1... run with set themes or styles... "Wilderness weekend" where you make an all-nature scene... a quick PQL-style everyone-gets-a-level SP campaign... any number of short-term possibilities!
I know it runs the risk of overloading the people who are participating in each of the bigger challenges, but there's no shame in skipping and I think it might also be a good chance to snag some of our regulars who haven't been able to commit to the larger challenges, or just to keep fresh with a ludum dare/game jam-style palate cleanser. I've been hoping to keep the big challenges in the 15-20 entry range, but these could even be fun with just 4-5 people getting together and making stuff, and help make sure there's always something interesting on the horizon here.
Yay/Nay? Maybe later?