1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. KungFuSquirrel

Posts by KungFuSquirrel

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • May 23, 2011 at 2:36 AM

    Hey guys, if you haven't, can you clearly mark what game/engine your entry is for? It looks like we're almost all Ep2/UDK with the exception of Serenius' Gears entry, but I want to be sure.

  • Andrew Weldon - Game/Level Designer

    • KungFuSquirrel
    • May 22, 2011 at 3:58 PM

    Hey guys!

    I just wrapped up a new portfolio design and thought I'd toss it out to the crew here. http://button-masher.net/

    It's not quite the single-page hotness all the cool kids are doing, but I've always liked grouping similar projects into their respective categories and to keep things from getting too bloated. That said, I removed one layer of depth from the site by putting all the information on the main category listing instead of requiring you to click through to each individual item.

    I'll probably keep tweaking the info bar on the right in the main content listings to find the best arrangement of all that text, but overall I feel a lot better about this one than my old one.

  • THE DOOR CHALLENGE: Submission Thread

    • KungFuSquirrel
    • May 19, 2011 at 1:08 AM

    Please submit your Door Challenge entries in this thread. This thread is ONLY FOR COMPLETED SUBMISSIONS. Please keep your wip entries in this thread instead, and please remember to attach your screenshots for archival purposes.

    You have until the end of the day SUNDAY, MAY 22nd to complete your submission.

    THE RULES:

    Quote

    Using the included prefab in the engine of your choice, script a puzzle to creatively open the door! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get to the other side.As this is a scripting challenge, you are encouraged to use dev textures and only what art assets are absolutely necessary to communicate key ideas.

    The challenge will begin Friday, April 29th, and end Sunday, May 22nd at 11:59PM US CENTRAL time (GMT -6)

    As always, the submission thread will be opened in the final week of the challenge. Post the following items with your submission:


    • [*:1x9hnrmm]A zip file including your map file
      [*:1x9hnrmm]The original level source (and any other relevant files) for inquiring minds to examine your scripting
      [*:1x9hnrmm]2 screenshots of your scene (ATTACHED! This will help us archive our entries for posterity )
      [*:1x9hnrmm]A video showing the puzzle's intended solution

    You will have roughly one week to review all entries and vote at the challenge's conclusion. A single vote will be held for the overall winner. Voters will be allowed to vote for their top 3 entries, and the level that receives the most votes will be declared our winner.

    You may:

    • [*:1x9hnrmm]Use the Source Engine (using the included .vmf file) OR
      [*:1x9hnrmm]Use the April 2011 UDK (using the included .udk file) OR
      [*:1x9hnrmm]Use another engine of your choosing (using the included .obj file as reference - please scale to approximately match the Source/UDK relative player scale)
      [*:1x9hnrmm]Modify the provided template geometry, scripting, lighting, etc. as needed to create your puzzle.

    You MAY NOT:

    • [*:1x9hnrmm]Move the door.
    Display More

    Voting will begin Monday or Tuesday next week and last through the weekend. Good luck!

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • May 17, 2011 at 12:18 AM

    I used XFire when I added videos to my portfolio a few years ago. Not as good as fraps, but was free.

    (though I finally caved and bought fraps)

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • May 15, 2011 at 1:14 PM
    Quote from generalvivi

    lol how else are you going to know if your puzzle plays correctly or not? Maybe I'm over thinking it, i was just offering to test out anyways. I'm open to anyone that needs testing.

    vivi is the glados of this challenge.

  • Starhawk

    • KungFuSquirrel
    • May 13, 2011 at 4:49 PM
    Quote from sarge mat

    Warhawk was one of the few great games early on for the PS3, so looking forward to this. I was kind of confused from game trailers though, is their a story mode?

    Yep! Single and multi this time around

  • Starhawk

    • KungFuSquirrel
    • May 13, 2011 at 1:57 PM

    Hey guys,

    Super excited to share what we've been working on at LightBox: Starhawk! We debuted on GameTrailers TV last night and previews are rolling out all over the place.

    [Blocked Image: http://starhawk.webassets.scea.com/groups/public/…ia-screen01.jpg]

    [Blocked Image: http://starhawk.webassets.scea.com/groups/public/…ia-screen05.jpg]

    The official website, featuring some of our killer soundtrack: http://starhawkthegame.com/index/

    Here's a LightBox behind-the-scenes video: http://www.gametrailers.com/video/behin ... awk/713764

    The full GameTrailers TV episode from last night (there's 3 segments): http://www.gametrailers.com/episode/gam ... 121?ep=121 (you'll see "KungFuSquirrel" quite frequently in the MP footage, and hear me yell "Get there, get there!" at the end of the MP segment )

    Some previews:

    Destructoid: http://www.destructoid.com/preview-star ... 1024.phtml

    Joystiq: http://www.joystiq.com/2011/05/13/starhawk-preview/

    Eurogamer: http://www.eurogamer.net/articles/2011- ... -announced

    Game Informer: http://www.gameinformer.com/games/starh ... rhawk.aspx

    This is a PS3 exclusive and semi-spiritual successor to Warhawk (LightBox was formed by former members of Incognito's team) and we'll be out early next year. I also designed the Acid Sea multiplayer layout you see in play. Woo!

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • May 11, 2011 at 5:48 PM
    Quote from Puddy

    Sounds good, but allow for some relaxation inbetween!

    Of course, we'll keep the usual break in between. Should give everyone some time to relax and get up to speed with the Portal tools. ...though I still want to try and run a weekend challenge in between

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • May 11, 2011 at 4:43 PM
    Quote from Campaignjunkie

    Post-SDK? You mean in 6 months? Pffft. That's no fun. Smell ya' later.

    Hey, look at that, an SDK release

    What do you guys say, Portal 2 MapCore pack after the Door Challenge?

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • May 10, 2011 at 12:01 AM
    Quote from Serenius

    Is it kosher to redo the brushwork for the Gears of War editor as long as the door size remains the same? Came up with a pretty cool idea that I can't pull off without writing custom UDK mechanics.

    Go for it, that's why there's an OBJ version

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • May 6, 2011 at 4:22 PM
    Quote from Puddy

    Ehm... that looks like a pain in the ass.How does it compare to source scripting?

    You're really looking at almost the same thing, It's all inputs and outputs and parameters, but Kismet just gives you a visual depiction of all the relationships instead of just putting them in lists.

  • MapCore Job Census

    • KungFuSquirrel
    • May 5, 2011 at 3:45 AM
    Quote from dux

    Fix mah editahr!11

    ^

    Get rid of that relative grid on object creation, windows constantly opening and closing and bumping the viewport around, and get world texture projection and I'll have to take a crack at making something

  • PSN down

    • KungFuSquirrel
    • May 2, 2011 at 1:55 AM
    Quote from AlexM

    you guys think the trophys I earned while it will down will sync when PSN comes back?I had just finally gotten some time to sit down and play a bunch of games when PSN went down. Only game that's really affected is SF4 and MvC3, fighting games against the computer just aint that fun.

    Yeah, they should. PSN trophies actually only sync to the server when you view them - otherwise they're only stored on your local profile. So, next time you connect and perform the sync operation, you're gold.

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 30, 2011 at 2:06 PM

    Make the door open however you need it to Rotating, sliding, merged to a single door, exploding, smashed open... All up to you!

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 29, 2011 at 2:49 PM
    Quote from bluedude86

    I've been having trouble loading the UDK version of The Door. I have downloaded and extracted the file but when I attempt to load the GC_TheDoor.udk via the UDK editor I receive a windows error. Is there something missing from the file? I have the April version of UDK. Let me know if you need anymore information and what that information is.

    Can you post more information about the error you're seeing? I tested the file locally in the April build and did see a couple warnings on load but it still worked fine. The only crash I saw was attempting to load it in the March 2011 build.

    vivi, anything that should have been included that might be missing?

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 29, 2011 at 6:30 AM

    also... WE ARE LIVE! See you back here in 3 weeks. I'll keep up the weekly or so Twitter reminders.

    As always, feel free to continue to use this thread to share your progress and discuss the challenge in general. Good luck!

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 29, 2011 at 6:30 AM
    Quote from Armageddon

    I'd like to have 1 map where you are teleported to another door with a different solution after you complete the first puzzle, I have a lot of ideas so it would be nice. I don't know if we are allowed more than one entry though. Also I can't record video in Source, a lot of people can't, do we absolutely have to do this? Also do we have to release the .vmf, I've spent tons of time working on a lot of my advanced logical scripting that I don't want just anyone to steal.

    Following up vivi's response:

    1: If you really want to do a two-parter, I'd still consider it a single entry. If you have a cool idea based around it, go for it.

    2: The free version of Fraps or XFire should do the trick. If you absolutely can't get a video, you won't be disqualified, but I would highly recommend one in this challenge if you can manage it.

    3: The idea is to share techniques, learn, and see how other people work. It'd be my personal preference that everyone entering includes the source file to demonstrate what methods they used to construct the puzzle, but you won't be disqualified if you choose not to.

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • April 28, 2011 at 7:37 PM

    Post-SDK, I say let's do it! We could line up a pretty beefy pack with the crew we've got here I like the idea of getting together a core-specific content pack - we could have some of our dudes work on that in the lead-up. Also, someone should paint hurg-themed murals to hide in secret areas.

    Any other votes for or against the speedmap challenges? If that's something people are interested in, I wouldn't mind compiling a list of some possible themes to have available after the Door Challenge wraps up.

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 28, 2011 at 5:31 AM
    Quote from generalvivi

    To think you kiss your mother with that mouth! Terrible!

    Ask Biessman about the 1 unit brush carving if you haven't heard that story. It's a good one. (Also the "you're in hell" bug fix)

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • April 28, 2011 at 4:13 AM

    We'll roll the Door Challenge on Friday, so get ready

    Here's a general discussion question for you guys - we've been doing about 4 weeks between challenges. Who would be up to doing some smaller weekend speedmap stuff around the 2 week mark? Start Friday, end Sunday, quick vote, and then on to the next major challenge 2-3 weeks later? Could roll some old-school challenges, like HL1 DM, CS, Quake 1... run with set themes or styles... "Wilderness weekend" where you make an all-nature scene... a quick PQL-style everyone-gets-a-level SP campaign... any number of short-term possibilities!

    I know it runs the risk of overloading the people who are participating in each of the bigger challenges, but there's no shame in skipping and I think it might also be a good chance to snag some of our regulars who haven't been able to commit to the larger challenges, or just to keep fresh with a ludum dare/game jam-style palate cleanser. I've been hoping to keep the big challenges in the 15-20 entry range, but these could even be fun with just 4-5 people getting together and making stuff, and help make sure there's always something interesting on the horizon here.

    Yay/Nay? Maybe later?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™