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  3. von*ferret

Posts by von*ferret

  • Post your Place Extravaganza

    • von*ferret
    • September 19, 2005 at 6:53 PM

    Post pictures of where you live, eat, replicate, who cares. Post your apartments! Klein's is purrrty. ;~P I'll post mine later when I get home

  • Lord of War

    • von*ferret
    • September 19, 2005 at 6:51 PM

    if anyone can tell me if he ends up with HIV, i'd apperciate it

  • some wallpapers ive made

    • von*ferret
    • September 19, 2005 at 4:32 PM

    love the saturation. A neat style. With some good lighting you can be really unique with that. THe first is dying for some nice normal mapping that isn't too extreme but good enough to accentuate the neat artwork in the trim.

  • Wasteland warrior - WIP character model.

    • von*ferret
    • September 19, 2005 at 1:23 PM

    I think the shoulders are fine as they look, but thats up to you

  • Lord of War

    • von*ferret
    • September 18, 2005 at 10:55 PM

    Lord of War

    I thought it had a great moral that really left a mark without beating it into you with a bloody stick. It wasn't sublte, but it was done so well I didn't mind them basicaly telling it to you. Acting was awesome I thought, showed a lot of pictures. I really got a kick out of seeing the Soviet Union shots cause it really felt cold and military and... crumbled. I'm not a great movie critique, but I just have to say I loved it.

  • Remaking Xen Textures

    • von*ferret
    • September 18, 2005 at 10:53 PM

    they should've just focused on releasing a hl1 and not a hl2 in my opinion, a lot of people on the NW team now doesn't have complete work. Satan and adam really come to mind, they did some _amazing_ work.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • September 18, 2005 at 10:52 PM

    holeman is jealous

  • totally random texture thread

    • von*ferret
    • September 18, 2005 at 10:52 PM

    very nice mate. Maybe too much bump and shinyness though?

  • Wasteland warrior - WIP character model.

    • von*ferret
    • September 18, 2005 at 10:51 PM

    I'd just do some kinda tribal paint or something on the armor to add some interesting features to the skin. Otherwise very solid and sexy. Did you use edge looping?

  • The random model thread!

    • von*ferret
    • September 18, 2005 at 9:17 AM

    not a bad tetxure at all, nic over all. Poly count?

  • CS Source: de_arcticbase

    • von*ferret
    • September 17, 2005 at 6:20 PM

    the yellow and blue is so subtle and sexy. I love the brushwork and depth. Nothing is boring. Excellent work!

  • any one got any tree tutorials?

    • von*ferret
    • September 17, 2005 at 6:20 AM

    Lots of people have been working with them, check around this forum for something.

  • Importing DXF/DWG files into World Craft?

    • von*ferret
    • September 15, 2005 at 11:26 PM

    you cant.

  • Damn it's cold

    • von*ferret
    • September 15, 2005 at 3:36 AM

    inside joke between him and I lol

  • Damn it's cold

    • von*ferret
    • September 15, 2005 at 1:47 AM

    hot as ballz in georgia

  • 3dsmax Grid: Reconfigure to Valve Hammer Editor

    • von*ferret
    • September 14, 2005 at 11:43 PM

    Yeah but getting things _precise_ on the grid is gonna suck if they resize the model at all

  • Incoming Source - Re-Birth [09/14/05]

    • von*ferret
    • September 14, 2005 at 10:19 PM

    too dependent on halo's concept.

  • 3dsmax Grid: Reconfigure to Valve Hammer Editor

    • von*ferret
    • September 14, 2005 at 10:08 PM

    any good news? lol there goes the hope ot make something clean and modular.

  • 3dsmax Grid: Reconfigure to Valve Hammer Editor

    • von*ferret
    • September 14, 2005 at 4:03 AM

    Ok I found that the standard grid sizes in 3dsmax are the same as vhe.

    So you simply have to change the home grid spacing to 8 or what ever you want. I'd suggest 8 to keep things clean.

  • 3dsmax Grid: Reconfigure to Valve Hammer Editor

    • von*ferret
    • September 14, 2005 at 12:16 AM

    Anyone know how to specificaly reconfigure the 3dsmax's grid so that it is the same as Valve Hammer Editor's units (specificaly unitsx8). I know how to configure the grid, but not how to make it match valve.

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