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  3. von*ferret

Posts by von*ferret

  • MAPCORE ACCOUNT PIMPING

    • von*ferret
    • October 30, 2005 at 12:05 AM

    i dont mind doing it

  • The random model thread!

    • von*ferret
    • October 29, 2005 at 8:14 PM

    handle is too wide, clip has too many subdivisions. Its pretty flat feeling dunno nice job though. Also there are WAY too many subdivisions on the sight on the back. (the round semicircle thign)

  • totally random texture thread

    • von*ferret
    • October 29, 2005 at 4:15 PM

    however when you do it that way its not 100% correct. I"d prefer modeling the crannies just to get the effect I want.

  • totally random texture thread

    • von*ferret
    • October 29, 2005 at 3:50 AM

    http://www.mapcore.net/forums/viewtopic.php?t=2339

  • totally random texture thread

    • von*ferret
    • October 29, 2005 at 3:23 AM

    a bunch are stickied in this forum.

  • Lost Coast is out

    • von*ferret
    • October 29, 2005 at 1:03 AM

    runs near perfect

    4x AA 6xantistropic 1280x1024 with vertical sync high everything

  • totally random texture thread

    • von*ferret
    • October 29, 2005 at 1:02 AM

    normal map that

  • calling all metrosexuals

    • von*ferret
    • October 28, 2005 at 8:14 PM

    oh you art student

  • Lost Coast is out

    • von*ferret
    • October 28, 2005 at 5:10 PM

    wow I was so suprised when it suddenly ended... I was ilke "IS THAT IT?"

  • Lost Coast is out

    • von*ferret
    • October 28, 2005 at 5:00 AM

    that last shot with the blue lighting is ... amazing

  • Fallen Angels

    • von*ferret
    • October 28, 2005 at 4:14 AM

    Making a scene with an angel and a fallen angel, this is the first stage of my happy go lucky angel. Obviously the wings havn't been touched. Yes I know she has child bearing hips. Any other comments would be welcome.

    [Blocked Image: http://www.thevon.net/scene1.jpg]

    [Blocked Image: http://www.thevon.net/angel1.jpg]

  • First thaught? [MID-EASTERN CONFLICT]

    • von*ferret
    • October 28, 2005 at 4:08 AM

    While I agree with you, I have to be sympathetic to israel because they've made concessions for peace. Dunno, my opinion.

  • Lost Coast is out

    • von*ferret
    • October 28, 2005 at 3:11 AM

    opened it for a hot 5 seconds and went back to zbrush cause I got projects to complete it does look tasty though

  • Editorial: Did HL1 Ruin HL2?

    • von*ferret
    • October 28, 2005 at 12:43 AM

    Today I went into my computer hall to do some work and I heard some seniors talking about their senior studio projects. They wanted to make a mod. But instead of wanting to work with unreal, where they have a whole list of faculty who are able to trouble shoot, work with them, ect they said "I want to work with halflife 2 (note they didn't even bother to use the engine name) because it has dynamic lights and bump mapping.' For me this sums up why people fail, especially in my school. They forget about the resources they have wanting to always have the latest best technical achievement in hopes of finding a good game. I think we can all agree that looks =/= gameplay.

    So this also ties into why in my opinion halflife 2 fails. People see the assetts you can use and can create some pretty cool stuff. But the reason in my opinion hl1 was so successful was that it was realitively easy to get new materials ingame. Almost anyone could use wally to import textures into hl1. Now its a complicated task. Incomplete, undocumented (or not complete ones), and frustrating tools will not encourage people to set up communities. But even with tools you have to have the internal DRIVE to create something. To create art. To spend your time away from the social life and sit down to MAKE something. With new engines to do that, it takes more and more time. Its not an easy task to make something that stands out. So you got three types of people.

    1.) People who use the tools and the assetts available and make something

    2.) People who will use the tools available and also newer assetts that might have been released.

    3.) People who make their OWN assetts and make THEIR stuff stand out.

    Which is the more prominent and which is the most rare? People who succesful make a pack of new content are reluctant to release things because their material WILL be raped and they might get half the credit for it. Its a sad story in my opinion. But with that, I think its everyone's fault. For the people who are creating horrid user tools, people who are only going to use other people's art assetts, and people who dont release their art assetts because they're reluctant to help the community.

    There are extremes yes, but they're rare.

    HL2 is bound to fail unless tools get a significant rehaul and the importation process becomes easier for people to get used to. Remember the people who mod are usualy the ones who are NOT proffesional and do NOT have a whole day dedicated to learning how to import a single texture or model or animation. Creating tools thinking that people have a lot of time to research and trial and error is folley. Unreal makes it easy for you to import things and that is why I think unreal will win in the long run. I think its the people who jump to the latest and greatest graphics engine to realize the tools are hard to learn and it takes effort will fail..

    btw, hourence I started with hl1 and have learned unreal

  • Map pimpage nightmare

    • von*ferret
    • October 28, 2005 at 12:32 AM

    Well if ithappens, I say that you have to contact one of the 5 to release your map. One of the five does NOT give anyone the password. That means those 5 have to be actualy dedicated to the task. Though...

    we have to realize that pimping everywhere will bring people to mapcore. Good...and bad. I say we revitalize our moderators here so that we can contain an influx of immature people who will inevitably spawn from this move.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • October 28, 2005 at 12:28 AM
    Quote from Nazul

    the 3d sky pwnz all the ones i have seen before

    I think RD is focusing on gameplay rather aesthetics, and than yhou have to realize iraq seems to be a flat desert.

  • Quick question.

    • von*ferret
    • October 27, 2005 at 5:23 PM

    Needs color

  • Mercedes 190

    • von*ferret
    • October 27, 2005 at 4:09 AM

    bulletholes!

  • The Official Quake IV release thread

    • von*ferret
    • October 26, 2005 at 7:57 PM

    lol

  • The random model thread!

    • von*ferret
    • October 26, 2005 at 6:35 PM

    yeah I modeled them as though she were standing on ground, so that her feet actualy squish out a little on the bottom. You'd haev to see the reference to understand though. But good critique, I might go and tweak them a little bit.

    [Blocked Image: http://www.thevon.net/agh2.jpg]

    Still have to do the hair and a little tweaking here and there.

    bleh redoing the wings

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