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  3. von*ferret

Posts by von*ferret

  • New Diablo coming next fall?

    • von*ferret
    • November 9, 2005 at 4:10 PM

    christ, I dont need distractions! its bad enough I still need to buy bia q4 and fear.

  • Matrix: Path of Neo ending...

    • von*ferret
    • November 9, 2005 at 3:51 PM

    well thats one way to crash a plane.

  • Insomnia

    • von*ferret
    • November 9, 2005 at 3:49 PM

    well since alcohol is a depressent drug, that makes sense.

  • Insomnia

    • von*ferret
    • November 8, 2005 at 9:04 PM

    pussy, 6 am and had to be up by 7:30 for my 9 am class.

  • totally random texture thread

    • von*ferret
    • November 8, 2005 at 8:56 PM

    maybe add more color too it subtly? Make a softlight layer and add soft tones to it to simply get variations?

  • Half-Life 2 mapping project WIP Pics

    • von*ferret
    • November 8, 2005 at 4:46 AM

    very eery

  • [WIP] John Preston, Grammaton Cleric.

    • von*ferret
    • November 8, 2005 at 1:05 AM

    head seems big, but I dunno if thats just maya cause my heads always seem big in maya?

  • The random model thread!

    • von*ferret
    • November 7, 2005 at 10:17 PM

    good attitude lol

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • November 7, 2005 at 5:38 PM
    Quote from RabidMonkey

    [Blocked Image: http://blackmesa.leak-free.org/flash/images/mr4_st1.jpg]My WIP for a few months now. I'm finally getting back to work on this level after some work on other chapters, so your input'd be appreciated.

    A couple of things that I've already noted that need some fixes -

    *Skybox mesas are temp. HL2 reskinned ones as a placeholder for our new ones which aren't skinned properly yet

    *Ground texture and cliff texture stretch a lot. We're working on that.

    Your rocks the player is near are REALLY smooth. The rocks in the distance are VERY angular. That doesn't make any sense.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • November 7, 2005 at 5:37 PM

    corn stocks are bare

  • Cs_Cabaret

    • von*ferret
    • November 7, 2005 at 7:50 AM

    ginseng hit it on the ball. Also your wood seems a little weatherd for being an indoor wood.

  • de_corse

    • von*ferret
    • November 7, 2005 at 3:49 AM
    Quote from Tequila

    Easy, tiger.

    agreed keep sexual comments in the EOT

  • [WIP] John Preston, Grammaton Cleric.

    • von*ferret
    • November 7, 2005 at 3:44 AM

    mmm box modeling.

  • 2D: Painting

    • von*ferret
    • November 5, 2005 at 11:30 PM

    sexy~~

  • Jarhead

    • von*ferret
    • November 5, 2005 at 6:59 PM

    Discuss!!

    I thought it was a good movie. Less on the action side and more in the psychological effects with some good humor and tragedy mixed in. I really enjoyed it personaly.

  • Fallen Angels

    • von*ferret
    • November 5, 2005 at 6:52 AM

    nubbets on the back.

  • The Official Quake IV release thread

    • von*ferret
    • November 5, 2005 at 6:48 AM

    hahah wtf. ANyone see a "Briett"?

  • Fallen Angels

    • von*ferret
    • November 5, 2005 at 5:23 AM

    updated with the scene I'm invisioning. Everything is normal mapped save the columns at the moment. STill have to texture the angel, make the fallen angel, rig the two. I have a sword modeled and normal mapped but i'll put that in when its finaly rigged.

  • de_corse

    • von*ferret
    • November 3, 2005 at 9:04 PM

    increasing lightmaps for models wont work since its vertex lit. Lighting is swag, I love the overall look. One of the best custom maps for source so far!

  • 2D: The Suffering

    • von*ferret
    • November 3, 2005 at 4:46 AM

    the dark body on such a brich sillouegtte confuses my eyes. maybe darken the backagournd while keeping the saturation to pop the eyes out more.

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