christ, I dont need distractions! its bad enough I still need to buy bia q4 and fear.
Posts by von*ferret
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well thats one way to crash a plane.
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well since alcohol is a depressent drug, that makes sense.
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pussy, 6 am and had to be up by 7:30 for my 9 am class.
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maybe add more color too it subtly? Make a softlight layer and add soft tones to it to simply get variations?
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head seems big, but I dunno if thats just maya cause my heads always seem big in maya?
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good attitude lol
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Quote from RabidMonkey
[Blocked Image: http://blackmesa.leak-free.org/flash/images/mr4_st1.jpg]My WIP for a few months now. I'm finally getting back to work on this level after some work on other chapters, so your input'd be appreciated.
A couple of things that I've already noted that need some fixes -
*Skybox mesas are temp. HL2 reskinned ones as a placeholder for our new ones which aren't skinned properly yet
*Ground texture and cliff texture stretch a lot. We're working on that.
Your rocks the player is near are REALLY smooth. The rocks in the distance are VERY angular. That doesn't make any sense.
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corn stocks are bare

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ginseng hit it on the ball. Also your wood seems a little weatherd for being an indoor wood.
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mmm box modeling.
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Discuss!!
I thought it was a good movie. Less on the action side and more in the psychological effects with some good humor and tragedy mixed in. I really enjoyed it personaly.
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nubbets on the back.
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hahah wtf. ANyone see a "Briett"?
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updated with the scene I'm invisioning. Everything is normal mapped save the columns at the moment. STill have to texture the angel, make the fallen angel, rig the two. I have a sword modeled and normal mapped but i'll put that in when its finaly rigged.
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increasing lightmaps for models wont work since its vertex lit. Lighting is swag, I love the overall look. One of the best custom maps for source so far!
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the dark body on such a brich sillouegtte confuses my eyes. maybe darken the backagournd while keeping the saturation to pop the eyes out more.