har har, you're just jealous you've only posted 8 times!!!
JK JK JK JK JK JK
har har, you're just jealous you've only posted 8 times!!!
JK JK JK JK JK JK
lol nice. what are you using? indian ink?
wow k nevermind, i just got to see the bigger picture (it didn't load at first for some reason) and the blue doesn't kill as much. Very nice indeed
how dd you go about doing that? make a mesh and do some sort of loft thing?
lets just build the first galatic empire while we're at it@!
than lets argue this thinking they didn't have any SPACE SHIPS cause thats just dumb.
importing content and getting away from the fucking pre compiled crap, or at least start getting away from the compiling. Kinda hard now that the engine is complete but thats my hint saying "abandon source and make soemthing that isn't so old."
i dont like how the blue is the emphasis and makes me look past the subject of the painting to a circle of blue.
make the fades fainter so they're not dominating the scene. Make pools of light on the floor either by making your spot lights more intense and more focused so it doesn't bleed into the back lighting, or adding point lights next to the floor.
text grooves seem a litle deep
nice nice, well than you got the better of me sir
wheels might have a little too much poly's
hahahha
too bad my topi]c has totaly derailed into "Have you sene your parents have sex" thread....
now that looks a billion times better, literaly. YOu use displacement mapping or add the geometry for the grooves? Id love to see a wireframe.
looks pretty good ingame. Can you vertex paint the inside of the hood to force it to be a little bit darker?
my website is no longer...there
cry
kosmo is nerd for the year
jk jk jk
once something hits space doesn't it continue to move in that direction and velocity until physicaly knocked off of course? cause then you'd just have to get it into space and hope its directed towards the star destroyer.
i want to map but dont have the computer to work on =( boooo