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  3. von*ferret

Posts by von*ferret

  • Mapcore official 'members'?

    • von*ferret
    • December 10, 2005 at 8:05 AM

    har har, you're just jealous you've only posted 8 times!!!

    JK JK JK JK JK JK

  • doodle !

    • von*ferret
    • December 10, 2005 at 6:11 AM

    lol nice. what are you using? indian ink?

  • school project: Buddhist art... kinda

    • von*ferret
    • December 10, 2005 at 6:10 AM

    wow k nevermind, i just got to see the bigger picture (it didn't load at first for some reason) and the blue doesn't kill as much. Very nice indeed

  • m9 bayonet (I'm a weapon whore, and how!)

    • von*ferret
    • December 10, 2005 at 5:51 AM

    nice pattern

  • [WIP] Vehicle - Audi Quattro

    • von*ferret
    • December 10, 2005 at 5:50 AM

    how dd you go about doing that? make a mesh and do some sort of loft thing?

  • Mapcore official 'members'?

    • von*ferret
    • December 10, 2005 at 5:45 AM

    lets just build the first galatic empire while we're at it@!

  • Nazis versus Stormtroopers.

    • von*ferret
    • December 10, 2005 at 5:44 AM

    than lets argue this thinking they didn't have any SPACE SHIPS cause thats just dumb.

  • Source Engine Upgrade on its way.

    • von*ferret
    • December 10, 2005 at 5:42 AM

    importing content and getting away from the fucking pre compiled crap, or at least start getting away from the compiling. Kinda hard now that the engine is complete but thats my hint saying "abandon source and make soemthing that isn't so old."

  • school project: Buddhist art... kinda

    • von*ferret
    • December 10, 2005 at 5:40 AM

    i dont like how the blue is the emphasis and makes me look past the subject of the painting to a circle of blue.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 10, 2005 at 5:39 AM

    make the fades fainter so they're not dominating the scene. Make pools of light on the floor either by making your spot lights more intense and more focused so it doesn't bleed into the back lighting, or adding point lights next to the floor.

  • m9 bayonet (I'm a weapon whore, and how!)

    • von*ferret
    • December 10, 2005 at 5:36 AM

    text grooves seem a litle deep

  • The random model thread!

    • von*ferret
    • December 9, 2005 at 8:17 AM

    nice nice, well than you got the better of me sir

  • I got 5.1 surround now

    • von*ferret
    • December 9, 2005 at 7:05 AM

    i'm jealous

  • The random model thread!

    • von*ferret
    • December 9, 2005 at 7:05 AM

    wheels might have a little too much poly's

  • Parents

    • von*ferret
    • December 8, 2005 at 10:08 PM

    hahahha

    too bad my topi]c has totaly derailed into "Have you sene your parents have sex" thread....

  • [WIP] Vehicle - Audi Quattro

    • von*ferret
    • December 8, 2005 at 10:07 PM

    now that looks a billion times better, literaly. YOu use displacement mapping or add the geometry for the grooves? Id love to see a wireframe.

  • The random model thread!

    • von*ferret
    • December 8, 2005 at 12:01 PM

    looks pretty good ingame. Can you vertex paint the inside of the hood to force it to be a little bit darker?

  • Bunch of Crap (lots of pictures, beware)

    • von*ferret
    • December 7, 2005 at 10:02 PM

    my website is no longer...there

    cry

  • Nazis versus Stormtroopers.

    • von*ferret
    • December 7, 2005 at 9:59 PM

    kosmo is nerd for the year jk jk jk

    once something hits space doesn't it continue to move in that direction and velocity until physicaly knocked off of course? cause then you'd just have to get it into space and hope its directed towards the star destroyer.

  • Layout tips and musts

    • von*ferret
    • December 7, 2005 at 9:54 PM

    i want to map but dont have the computer to work on =( boooo

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