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  3. von*ferret

Posts by von*ferret

  • Operation Underground Assault

    • von*ferret
    • March 21, 2006 at 5:17 PM

    ground seems kinda blotchy with those black areas on the floor

  • It seems like we going to meet Battlefield again

    • von*ferret
    • March 21, 2006 at 5:17 PM

    now we can argue that whole fun vs. realism thing! yay

  • The random model thread!

    • von*ferret
    • March 21, 2006 at 5:04 PM

    spec might be too high, unless you throw on a spec map highlighting pores and then it might get toned down.

  • It seems like we going to meet Battlefield again

    • von*ferret
    • March 21, 2006 at 5:03 PM

    a toss up but I dont think it'll be that good

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 18, 2006 at 10:49 PM

    heightmap only

  • 2 some type of levels

    • von*ferret
    • March 18, 2006 at 10:48 PM

    I dig the farcry one but I dont like the mountains

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 18, 2006 at 8:33 PM

    You could have over 8 blends in unreal that were easily created in the editor. BF2's editor may be object placing oriented, but it still takes knoweldge of how to manipulate the terrain to get what you want, and how you position buildings. Furthremore the creation of buildings takes a lot of effort since each buiding has 3 meshes.

  • Fortress Forever needs Mapper, Prop Artist & Texture Art

    • von*ferret
    • March 18, 2006 at 1:42 AM

    i wish

  • Nightwatch stops development on HL version...

    • von*ferret
    • March 17, 2006 at 9:30 PM

    I aint nothing like the others, my god there were some talented people on that team.

  • Nightwatch stops development on HL version...

    • von*ferret
    • March 17, 2006 at 5:53 PM

    TommyD will always be a pimp

  • As tipical in my, orc face painting+drawing

    • von*ferret
    • March 17, 2006 at 4:28 PM

    requires more value around the sides to gve the face depth.

  • Nightwatch stops development on HL version...

    • von*ferret
    • March 17, 2006 at 4:20 PM

    a bunch of incoherent bsps that a handful are even playable with NPC's that can tell a story? It would be more like a collage of environments for you to explore.

  • Nightwatch stops development on HL version...

    • von*ferret
    • March 16, 2006 at 11:06 PM

    good points

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 16, 2006 at 6:28 AM

    WIP is great and all but WIP that dont even have any shadow caculations because they're improperly compiled? Not so much.

  • post your work place extravaganza

    • von*ferret
    • March 16, 2006 at 5:13 AM

    on the other side we have fake lights to try to duplicate sunlight but they fail miserably. They're simply flourescent lights everywhere. And its not a "theory" since the building had windows installed previously. When we bought it we renovated it and removed all the windows for fake walls.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 16, 2006 at 1:02 AM

    its hl1, how good can it be?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 15, 2006 at 11:02 PM

    Dont show incomplete work for feedback. Compile your maps properly.

  • ESCHATON - An Immersive Spy Thriller.

    • von*ferret
    • March 14, 2006 at 8:55 PM

    3dsmax is in my blood.

  • Remake HL textures

    • von*ferret
    • March 14, 2006 at 8:55 PM

    I think your colors might be a little off, maybe test it on a couple of monitors to make sure you got the right value?

  • post your work place extravaganza

    • von*ferret
    • March 14, 2006 at 8:55 PM

    our building is one giant catacomb designed so that there are no glare on the monitors. Yeah no glare, but then again its depressing knowing I get here when its dark and leave when its dark a lot =(

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