ground seems kinda blotchy with those black areas on the floor
Posts by von*ferret
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now we can argue that whole fun vs. realism thing! yay
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spec might be too high, unless you throw on a spec map highlighting pores and then it might get toned down.
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a toss up but I dont think it'll be that good
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I dig the farcry one but I dont like the mountains
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You could have over 8 blends in unreal that were easily created in the editor. BF2's editor may be object placing oriented, but it still takes knoweldge of how to manipulate the terrain to get what you want, and how you position buildings. Furthremore the creation of buildings takes a lot of effort since each buiding has 3 meshes.
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I aint nothing like the others, my god there were some talented people on that team.
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TommyD will always be a pimp
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requires more value around the sides to gve the face depth.
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a bunch of incoherent bsps that a handful are even playable with NPC's that can tell a story? It would be more like a collage of environments for you to explore.
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WIP is great and all but WIP that dont even have any shadow caculations because they're improperly compiled? Not so much.
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on the other side we have fake lights to try to duplicate sunlight but they fail miserably. They're simply flourescent lights everywhere. And its not a "theory" since the building had windows installed previously. When we bought it we renovated it and removed all the windows for fake walls.
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its hl1, how good can it be?
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Dont show incomplete work for feedback. Compile your maps properly.
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3dsmax is in my blood.
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I think your colors might be a little off, maybe test it on a couple of monitors to make sure you got the right value?
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our building is one giant catacomb designed so that there are no glare on the monitors. Yeah no glare, but then again its depressing knowing I get here when its dark and leave when its dark a lot =(