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  3. von*ferret

Posts by von*ferret

  • Landing of Asatar : Phase 1 WIP : 56k Beware

    • von*ferret
    • May 31, 2006 at 12:14 PM

    This is what I'm going to call "phase 1" of my level. Its a working build with everything functioning. From here I can playtest and refine. Phase 2 will include better building models with more detail and better LODs to compensate for the detail enhancement. In phase 2 I wont have to rush the textures, so I'll be able to increase the texture quality ten fold. I really want to be able to normal map the textures too, so I'll handle that during phase 2. I'll also create my own set of props so the level is not so reliant on BF2 props. Come september I want to do a short little promo movie featuring a "war correspondent" for some news organization surveying a battlefield. Who knows I'd like to also point out that this work is dedicated to my loving older brothers

    8 weeks of learning a new engine, modeling/texturing all the buildings some other stuff, and dealing with terrain painting it on this large scale, and lighting.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/1.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/2.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/3.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/4.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/5.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/6.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/A.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/B.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/C.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/D.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/E.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/F.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/G.jpg]

  • June's Low Poly Modelling Contest!

    • von*ferret
    • May 30, 2006 at 7:48 PM

    what better way to learn good modeling practices?

  • Studio 1

    • von*ferret
    • May 29, 2006 at 8:31 PM

    You make some valid points, I'll definately run full lightmaps before releasing more pictures. Texturing is something I know i have to work on in general. Both in terms of creating better textures and getting better variation inside the level.

  • Studio 1

    • von*ferret
    • May 29, 2006 at 10:58 AM

    HOpefuly this fall I can continue work on this. I'd love to go back and fix the crappy textures i made. As soon as this project ends I have to start preproduction for the group class I have this summer. That project will take all of my time up. Then again, hopefuly by this fall I"ll have a job lined up

  • Studio 1

    • von*ferret
    • May 29, 2006 at 10:29 AM

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/ingame20.jpg]

    as always more information provided at my journal http://studentpages.scad.edu/~zaford20/

  • Rockstar Vienna closed

    • von*ferret
    • May 29, 2006 at 9:32 AM

    We all know though that if you did take the job Hourence, they wouldn't have closed their doors

  • Studio 1

    • von*ferret
    • May 27, 2006 at 10:12 AM

    still have to finish the texture on the hovercraft and sculpt the sorrounding terrain better to suit it.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/ingame13.jpg]

  • Studio 1

    • von*ferret
    • May 26, 2006 at 10:09 PM

    that was rendered with low quality so that might have something to do with it bic. Mazzle sadly I dont have enough time to make the textures less repetitive in terms of color and actual texture. If i have time this fall I"ll come back and do the project justice. Hopefuly with use of light and shadows I can for the most part get rid of repetiveness. I'll keep you guys updated.

  • Studio 1

    • von*ferret
    • May 26, 2006 at 9:33 AM

    I adjusted my meshes to create a collision model for vehicles, one for infantry, and a mesh to handle projections. And I unwrapped in 3dsmax

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/ingame10.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/ingame11.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/ingame12.jpg]

  • a game developer's life

    • von*ferret
    • May 26, 2006 at 5:12 AM

    I'd rather be a low level prop churning artist than not work on games. Its my passion and even at later "levels" i'd still love what I'm doing.

  • a game developer's life

    • von*ferret
    • May 26, 2006 at 2:32 AM

    no one forces you to work on games. Do it cause you love to.

  • Post here and i will DRAW you an avatar !!!

    • von*ferret
    • May 25, 2006 at 5:03 AM

    Not appropriate. This is not EOT and Kleinluka is a moderator. Consider this a warning.

  • Post here and i will DRAW you an avatar !!!

    • von*ferret
    • May 24, 2006 at 7:02 AM

    =( makes me sad!

  • Studio 1

    • von*ferret
    • May 23, 2006 at 11:22 PM

    Little Update

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/ingame09.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/ingame08.jpg]

    blog'd here

    http://studentpages.scad.edu/~zaford20/

  • New Character project - Dungeon Keeper

    • von*ferret
    • May 22, 2006 at 11:03 PM

    haha #9 is awesome

  • The 'Core Sketch Thread!?

    • von*ferret
    • May 22, 2006 at 8:10 PM

    neato~

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • von*ferret
    • May 22, 2006 at 8:10 PM

    schools are a heated topic for levels, especially violent based ones. And you dont find a school often that would be suitable for a good counterstrike level in terms of flow and gameplay anyways. I'd suggest making something else, just my two cents.

  • The 'Core Sketch Thread!?

    • von*ferret
    • May 22, 2006 at 7:45 PM

    wacom?

  • dm_romanpool (Play test available)

    • von*ferret
    • May 22, 2006 at 4:43 AM

    For the ammount of light illuminating the room, the windows are not bright enough!

  • The random model thread!

    • von*ferret
    • May 21, 2006 at 9:05 PM

    hot sexy! whats it for??

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