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  3. von*ferret

Posts by von*ferret

  • The World Cup 2006 thread

    • von*ferret
    • July 8, 2006 at 9:22 PM

    germany's gonna win this definately. sorry portugal. Just pisses me off we're beat by france.

  • July Low Poly Modelling Challenge:

    • von*ferret
    • July 8, 2006 at 12:35 AM

    i say have an all go on normal maps and submit that. Shows more effort and helps push people towards learning how to normal map

  • Top 10 Video Games Weapon List

    • von*ferret
    • July 7, 2006 at 5:46 PM

    shoot I like the sword

  • The random model thread!

    • von*ferret
    • July 7, 2006 at 6:50 AM

    I thought about duplicating some works from Van Eyk in 3d. Thought that would be pretty cool but it would take a TON of work.

  • totally random texture thread

    • von*ferret
    • July 7, 2006 at 12:01 AM

    very very cool. Nice stuff man

  • The random model thread!

    • von*ferret
    • July 6, 2006 at 11:59 PM

    some water stains would still really help. If you can drip some stuff from the top layer and cause just staining and overall dirtyness, maybe graffitii on the bottom. Also if I remember right, which may not be the case , this was a soviet area? Propaganda posters would be neat.

  • totally random texture thread

    • von*ferret
    • July 6, 2006 at 7:44 PM

    do you model most of the work philip?

  • The random model thread!

    • von*ferret
    • July 6, 2006 at 2:34 PM

    decal the bricks and maybe add some kind of stains at the bottom of the brick wall

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • von*ferret
    • July 6, 2006 at 4:03 AM

    This is turning out gorgeous. I love your pinks and blues for light and shadow. Very nice indeed. Maybe use decals to vary up your texturing. Sweet so far!

  • CS_DOCKS2 - The Dockening...er...est

    • von*ferret
    • July 5, 2006 at 5:15 PM

    sewer man holes would be sweet. You could try tracking them but you couldn't open them up from the outside. You had to be in the sewer to push them up. So you could track them if they're being noisy.

  • totally random texture thread

    • von*ferret
    • July 5, 2006 at 4:33 PM

    floor looks like the natural selection ones but on crack.

  • The World Cup 2006 thread

    • von*ferret
    • July 4, 2006 at 10:48 PM

    I nearly wept for germany =(

  • Warhammer40k 3d people sought!(volunteer)

    • von*ferret
    • July 4, 2006 at 9:39 PM

    Models from DoW didn't seem like 2000 polys. Good luck, hope you fix up the eldar race.

  • CS_DOCKS2 - The Dockening...er...est

    • von*ferret
    • July 4, 2006 at 3:14 AM

    fucking killer. I've talked you about it previously but I just want to show my support. Polish this baby up!

  • totally random texture thread

    • von*ferret
    • July 2, 2006 at 11:02 PM

    neato

  • totally random texture thread

    • von*ferret
    • July 2, 2006 at 8:41 PM

    better than I can do philp. You enver cease to amaze me man.

  • June's Modelling Contest for Mini-Monsters!

    • von*ferret
    • June 30, 2006 at 10:19 PM

    loom because he went the extra mile and made a normal and is practicing applying newage technology to low poly work.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 30, 2006 at 9:57 PM

    there are models for that for a cs map. That theme parked one. I think gearbox made it.

  • Spiderman 3 trailer

    • von*ferret
    • June 29, 2006 at 5:29 PM

    looks pretty neat

  • Dm_Council_v2

    • von*ferret
    • June 28, 2006 at 10:50 PM

    they almost all hit it. Buildings are blocky and boring. Its all 90 degree angles. Nice start, but needs finess

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