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  3. von*ferret

Posts by von*ferret

  • Best. Game. Ever.

    • von*ferret
    • July 21, 2006 at 2:10 AM
    Quote from ginger_lord

    Richard!

  • the german TV is fucked up

    • von*ferret
    • July 21, 2006 at 2:00 AM

    My girlfriend watches it religiously. She has had sex with me and one other person is as far as I'm concerned the farthest thing from someone being promiscious. Fletch hit it on the nail that its the parents' responsiblities, not a company or government to teach morality and ethics to their children. I for one would not let my children watch that. And I'd be furious if the government tried to step in and do the parenting instead of me.

  • Question about windows

    • von*ferret
    • July 20, 2006 at 9:30 PM

    I'm doing something similar with my railings. I make sure everythign is on grid and that the brush touches the model. Then just use breakable surf's. You might come across problems if you rotate the bus however.

  • Video of Valve's Portal

    • von*ferret
    • July 20, 2006 at 9:30 PM

    im fearing it will be only bsps since source is so reliant on them.

  • The random model thread!

    • von*ferret
    • July 20, 2006 at 9:28 PM

    the buildings are really square mino

    jk, the sky looks great. Just slow it down like everyone said. Right now it reminds me q3 and unreal maps with blazing fast clouds.

  • Happy bday !

    • von*ferret
    • July 20, 2006 at 9:26 PM

    Thanks guys No my party is on friday since I had a presentation the morning after I had to give and most of my friends work in the mornings. Maybe I'll have some drunken stupid pictures.

  • Video of Valve's Portal

    • von*ferret
    • July 20, 2006 at 2:00 AM

    Will be interesting if it only effects bsp brushes or if it uses modeled geometry too.

  • The random model thread!

    • von*ferret
    • July 20, 2006 at 12:18 AM

    what engine is that quakis?

  • The random model thread!

    • von*ferret
    • July 19, 2006 at 11:18 PM

    hott

  • Nightwatch Cancelled!

    • von*ferret
    • July 19, 2006 at 5:30 PM

    instead of placing blame and who knew this was going ot happen before whom, lets remember what it DID do for people. How many people learned a lot working on the mod. I know I for one, was able to work with some of the most talented people in the community. Working with them made me better. I'll always remember NW as one of the greatest learning opportunities.

  • The random model thread!

    • von*ferret
    • July 19, 2006 at 5:28 PM

    you can shave a couple faces by moving the verts on the top of the cylinder and welding them with one of the side ones.

  • Store Shelf

    • von*ferret
    • July 19, 2006 at 7:32 AM

    that IS hot maybe tone down the grunge and dirt?

  • Happy bday !

    • von*ferret
    • July 19, 2006 at 6:32 AM

    Hapy bday to meeeeeeeeeeeeeeeeeeeeeeeeeee its my 21st so that means I can no longer illegaly drink in the US~~~~~~~~ I love you all, thanks for helping me improve my design!

  • The random model thread!

    • von*ferret
    • July 18, 2006 at 10:05 PM

    The most extremely detailed models ever!

    no they took about 30 minutes for both total to textures and crap. just small but important props in something I'm working on for source. The railing will have a breakable surf in the rectangle left open in the render.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/bench.jpg]

  • BG2 map

    • von*ferret
    • July 18, 2006 at 3:34 PM

    hot

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 18, 2006 at 3:34 PM

    I dont think you're understanding the purpose of dev textures . You're just supposed to quickly lay brushwork to get an understanding of gameplay flow and whether areas should be redone.

  • The 'Core Sketch Thread!?

    • von*ferret
    • July 18, 2006 at 12:52 AM

    ms paint in eot

    Is this for school or is this a class you're taking in free time. I love the studies though. Nice job

  • July Low Poly Modelling Challenge:

    • von*ferret
    • July 18, 2006 at 12:49 AM

    haha nice. Work more on conserving textures space on your UV's. I'm not the best, but looksl ike you could've increased size on a lot of stuff there. THe circle for instance could be cut into 4's like a pie and then enlarged. Star could've been rotated to fit better. Little stuff like this would really improve the over all texturing.

    Keep practicing!

  • The random model thread!

    • von*ferret
    • July 18, 2006 at 12:45 AM

    very hot

  • The random model thread!

    • von*ferret
    • July 16, 2006 at 6:45 AM

    I actualy like the head. But the feet need some detail

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