sexiest source maps
Posts by von*ferret
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unreal 2? unreal 3?
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hot, bigger pics
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gorgeous. Reminds me of natural selectin.
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spotlight worthy. Keep the spotlights rolling so that we can constantly get refreshing ideas.
This reminds me of the geo mods in q3. Purely architecture and design.
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i might have to set them as starting asleep unless shot
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they're just boxes
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well they act as physics objects properly when they're prop_physics. They handle fine after I take away the cushions. I'd just rather they sit static until they're blown up or something.
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[Blocked Image: http://studentpages.scad.edu/~zaford20/couch.jpg]
Generalvivi you might be able to help. Basicaly I have a couch, I'd like it to have cushions on them. Cushions being physics. The couch static. If shot up the couchions fly up. However I have the cushions being physics objects. They're super jittery and like to vibrate. This is not acceptable
any ideas on what I can do? -
supposed to be fuzzy
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its a good way of doing it. You did an amazing job applying it to the face mesh. I love it. Diffuse is really stronger. Might try to do something with the larger pores, but other than that its sweet.
a stupid couch I did. The pillows would be a angled more and not rigid ingame with physics. But yeah. I might normal map the corners of the pillows to emphasize it, but dunno.
[Blocked Image: http://studentpages.scad.edu/~zaford20/asdf.jpg]
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hard to tell a story without a sound artist and voice actors.
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looks remarkable. Did you use the flashlight and photo technique?
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dont be mad that I afford 2305872$ pens. You're just mad because its not a Bic pen.
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aww klein
mer and I say hi

[Blocked Image: http://pe-ip006.facebook.com/v36/53/66/39607088/n39607088_30510594_4883.jpg]
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rofl_icehockey??
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you can't fancy up your brushwork and texturing in fear of ruining the gameplay?
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at least they're pushing for something i guess
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or in triumph