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  3. von*ferret

Posts by von*ferret

  • DM ThinIce and CTF Decay

    • von*ferret
    • August 11, 2006 at 9:21 PM

    sexiest source maps

  • DM ThinIce and CTF Decay

    • von*ferret
    • August 11, 2006 at 9:09 PM

    unreal 2? unreal 3?

  • Conspiracy Mod media release!

    • von*ferret
    • August 11, 2006 at 9:09 PM

    hot, bigger pics

  • DM ThinIce and CTF Decay

    • von*ferret
    • August 11, 2006 at 8:05 PM

    gorgeous. Reminds me of natural selectin.

  • Modularity

    • von*ferret
    • August 9, 2006 at 1:38 PM

    spotlight worthy. Keep the spotlights rolling so that we can constantly get refreshing ideas.

    This reminds me of the geo mods in q3. Purely architecture and design.

  • Physics Objects

    • von*ferret
    • August 9, 2006 at 2:58 AM

    i might have to set them as starting asleep unless shot

  • Physics Objects

    • von*ferret
    • August 9, 2006 at 12:48 AM

    they're just boxes

  • Physics Objects

    • von*ferret
    • August 9, 2006 at 12:28 AM

    well they act as physics objects properly when they're prop_physics. They handle fine after I take away the cushions. I'd just rather they sit static until they're blown up or something.

  • Physics Objects

    • von*ferret
    • August 8, 2006 at 11:59 PM

    [Blocked Image: http://studentpages.scad.edu/~zaford20/couch.jpg]

    Generalvivi you might be able to help. Basicaly I have a couch, I'd like it to have cushions on them. Cushions being physics. The couch static. If shot up the couchions fly up. However I have the cushions being physics objects. They're super jittery and like to vibrate. This is not acceptable any ideas on what I can do?

  • The random model thread!

    • von*ferret
    • August 8, 2006 at 9:10 PM

    supposed to be fuzzy

  • The random model thread!

    • von*ferret
    • August 8, 2006 at 5:12 AM

    its a good way of doing it. You did an amazing job applying it to the face mesh. I love it. Diffuse is really stronger. Might try to do something with the larger pores, but other than that its sweet.

    a stupid couch I did. The pillows would be a angled more and not rigid ingame with physics. But yeah. I might normal map the corners of the pillows to emphasize it, but dunno.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/asdf.jpg]

  • Collaborative SP game?

    • von*ferret
    • August 8, 2006 at 5:11 AM

    hard to tell a story without a sound artist and voice actors.

  • The random model thread!

    • von*ferret
    • August 8, 2006 at 2:33 AM

    looks remarkable. Did you use the flashlight and photo technique?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • August 8, 2006 at 12:02 AM

    interesting

  • Post Your Pic Extravaganza 2006 ~~!

    • von*ferret
    • August 7, 2006 at 4:27 PM

    dont be mad that I afford 2305872$ pens. You're just mad because its not a Bic pen.

  • Post Your Pic Extravaganza 2006 ~~!

    • von*ferret
    • August 7, 2006 at 7:50 AM

    aww klein

    mer and I say hi

    [Blocked Image: http://pe-ip006.facebook.com/v36/53/66/39607088/n39607088_30510594_4883.jpg]

  • Map Differs From Server Error

    • von*ferret
    • August 7, 2006 at 7:48 AM

    rofl_icehockey??

  • cs_rushdown (1.6)

    • von*ferret
    • August 7, 2006 at 6:25 AM

    you can't fancy up your brushwork and texturing in fear of ruining the gameplay?

  • Hammer 3d lighting preview WORKING

    • von*ferret
    • August 7, 2006 at 4:23 AM

    at least they're pushing for something i guess

  • Rubbish Peripherals

    • von*ferret
    • August 7, 2006 at 3:15 AM

    or in triumph

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