mike's a god.
Posts by von*ferret
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ok yeah that definately worked that time. Prop_static > Prop_Detail. Thanks for the suggestion.
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i'll try prop static, didn't know this stuff was entity dependent. thanks for ideas guys
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and yet your parents still reproduced

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it would be retarded. Halflife 2 is solo. Meant to be that way. Can't change it.
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lol
either way I can't wait. Uber excited. A lot of good movies come out that weekend.
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can see wheree you're coming, but spielberg is a good director so maybe he'll throw something off. Artisticaly it looked pretty cool. But its a trailer so... I dont know much about movie critiquing. But I know I"m excited. I'm waiting for Mike's opinion. He's a good eye usualy (except mater and commander grrr)
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Inserting my model prop with the shader VertexLitGeneric like almost every prop that i've seen in the .vmt. However when I load it in CS:S the console says this
Initializing renderer...
Detail prop model models/buildingtop1/buildingtop1.mdl is using vertex-lit materials!
It must use unlit materials!
von*ferret connected
and it shows an "error" model. What am I doing wrong?
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Looks awesome but I'm not about to foot the cost. THats half a months' rent for me if I get a house.
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http://www.apple.com/trailers/paramount/waroftheworlds/
trailer #2 is f'ing amazing.
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his jaw is wider in front than it is in the neck in the back I t hink. YOu have it rather like V slanted the whole face that is. It takes away from the real from of the face.
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about time, lets see if I can get any of my prop models to actualy work now
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awesome thanks guys
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yet one can argue now that we can add scratches and small details like that with decals. Have a little more control over game's repetiion of detail.
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i've never seen trim like that before. Colors are too saturated in my opinion.
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can 3dsmax 6export to SMD? I'm confused
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it barely buzzes
its like a phone ringing, maybe a little less
i just used it actualy muwahahaha no razor burn
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where is the treefort?