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Model Props for Source Issues

  • von*ferret
  • March 26, 2005 at 10:49 PM
  • von*ferret
    • March 26, 2005 at 10:49 PM
    • #1

    Inserting my model prop with the shader VertexLitGeneric like almost every prop that i've seen in the .vmt. However when I load it in CS:S the console says this

    Initializing renderer...

    Detail prop model models/buildingtop1/buildingtop1.mdl is using vertex-lit materials!

    It must use unlit materials!

    von*ferret connected

    and it shows an "error" model. What am I doing wrong?

  • Izuno
    • March 27, 2005 at 2:30 AM
    • #2

    hrmm...never seen that before. so you're saying it loads into the map in Hammer fine and there are no issues in compiling? Are these custom models or default models?

  • ReNo
    • March 27, 2005 at 10:56 AM
    • #3

    "Detail prop" you say? If your model is a detail prop it should probably be using some point lighting shader as opposed to vertex lighting. If its a more substantial model (and the name suggests that it is) it shouldn't be a detail prop should it? I've yet to try putting custom models into source, so couldn't tell you for sure.

  • von*ferret
    • March 27, 2005 at 8:17 PM
    • #4

    i'll try prop static, didn't know this stuff was entity dependent. thanks for ideas guys

  • von*ferret
    • March 27, 2005 at 8:21 PM
    • #5

    ok yeah that definately worked that time. Prop_static > Prop_Detail. Thanks for the suggestion.

  • Tequila
    • March 28, 2005 at 3:33 PM
    • #6

    Yeah, if I remember correctly, prop_detail is only used for stuff the engine draws automatically when told to, such as the shrubs that appear for certain grass materials.

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