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  3. von*ferret

Posts by von*ferret

  • Barbeque, beer and friends

    • von*ferret
    • June 11, 2005 at 4:06 AM

    [Blocked Image: http://thevon.net/images/random/mealoftheleveldesigner.jpg]

    enjoy THAT file size cause you can see the fine details of the yumminess

  • Beast WIP

    • von*ferret
    • June 10, 2005 at 9:03 PM

    man normal map that shit. Get some awesome mapping of scratches and shit on the armor and really just deck it out so a simple diffuse map is all you need. Than you'd have a bad ass model.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 10, 2005 at 3:30 AM

    Hammer:

    Pros:

    Easy BSP Manipulation/VertexManip

    Texture Application Tools

    Cons:

    Reliance on BSP Brushes

    Inability to add custom Materials

    So User Friendly, I find you lose the ability to do advanced thigns

    UnrealEd:

    Pros:

    Two clicks to Add Static Meshes

    Two Clicks to add Textures

    Easy Shader Creation, In Editor, Real Time Preview

    Real Time Lighting

    Awesome Terrain Tools

    Easy Access to Occlution and Area Portals

    Cons:

    BSP Brushes are NOT as easy to work with as in Hammer

    Texturing is a Pain in the Ass for me in this program, as I'm used to Hammer

    I dislike the lighting, but thats slightly more the engine. I have also not worked with it long enough to make a good judgement on it.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 10, 2005 at 3:14 AM

    Still very much a WIP. I have a lot more to show but I'm going to wait. As you can see I redid the tree models. Going to work on lighting some more. I have a lot of texturing to do for all the models. I redid the terrain to save some more polygons (you dont see that version yet) so I'll be spending those on odds and ends to improve the ambience. I have a clear vision of where I want to take this so I'm just showing you guys what I'm working on in my free time. Hope you enjoy.

    [Blocked Image: http://www.thevon.net/temp.jpg]

  • Dystopia Preview

    • von*ferret
    • June 8, 2005 at 3:39 AM

    damn I'm owned. Thanks for pointing that out KFS I feel like an arse.

  • Dystopia Preview

    • von*ferret
    • June 8, 2005 at 3:25 AM

    Keep that crap in the EOT.

    The movies was interesting, but not my type of game. The level design really brought the whole project down in my opinion.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 8, 2005 at 12:55 AM

    omfg its benneh boy~~~~

  • Beast WIP

    • von*ferret
    • June 8, 2005 at 12:27 AM

    interesting.

  • Venice Redux [updated]

    • von*ferret
    • June 8, 2005 at 12:27 AM

    Your water isn't cluttered enough. Its rather boring plane at the moment. Even the reflections aren't helping it. Putting some time to get some custom boats, boat ports, and overhangs for the water would substantialy catapult this map into a piece of art.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 8, 2005 at 12:25 AM

    looks decent. However the walkways should've been broken closer so that they're more easily jumped. As you have it the gameplay would suck cause you'd have to fall off the walkways and go up the stairs...boring. The fan desperately needs some sort of trim to seperate it from the ground. Also spending time putting depth in your ceilings would help the atmosphere without cluttering the ground so that the gameplay stays fluid. As you have it now, except for the giant hole, its a very boring ceiling.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 7, 2005 at 10:38 PM

    boring and lacking the proper ammount of attention towards theme, atmosphere and detail to make it something special. Looks like what it is, a bad remake. Not trying to be mean, but thats simply how it looks.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 7, 2005 at 12:31 AM

    soon enough, soonenough lol

    making textures all by myself is not enjoyable.

  • Lots of drawings and paintings (56k death)

    • von*ferret
    • June 6, 2005 at 10:48 PM

    jesus, quite the variety. Nice job

  • Operation:Shadow Phoenix looking for coder(s)

    • von*ferret
    • June 5, 2005 at 8:38 PM

    what army is more powerful than the US's? come on! lets be serious here?!?!

  • Space Industrial Platform Scene thing

    • von*ferret
    • June 5, 2005 at 4:37 PM

    polygons?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 5, 2005 at 1:40 AM

    its called a job Get one, pay for web. Or do what I do and have wacko buy you one. Hahaha hi5 wacko.

  • Beast WIP

    • von*ferret
    • June 4, 2005 at 10:38 PM

    industrial or amphibian. DOne right, the amphibian could fucking rock. Industrial looked unique. The wild one looks boring because I've seen thousands of things similar to it. Feather one is not my soup.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 4, 2005 at 10:36 PM

    a lot of polygons for very little detail in your rock faces.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 1, 2005 at 12:54 AM

    if you can get details in maintaining the theme rather conflicting, it would be awesome cj.

  • SoW1 vs. HL2 - Graphic quality

    • von*ferret
    • June 1, 2005 at 12:00 AM

    owned

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