Quote from robert.briscoeDemo is out today for PS3 and tomorrow (31st) for xbox 360. I'd be interested to know what you guys think
It’s definitely a good demo; I’ve played some really bad ones lately! Tutorial -> Demo Mission -> Promotional Video is the way to go!
First impressions of the demo after only giving it a single play through are: Graphically it’s really solid, it’s far from a bloom nightmare as most of the time you’re in a blue shade and the HDR bursts are actually really nice. I was a bit disappointed the red colouring faded in and out as objects become relevant, I always assumed they were part of the environment as a hidden paths for the runners. But I guess that makes things accessible and consistent across the same area.
All the first person actions seemed very jerky and too fast. The camera snaps, the hands just seem to appear. I don’t know if this is a PS3 exclusive issue but I expected this to be a lot smoother than it was. And it was the first game where the lack of anti-aliasing really got to me, I imagine this problem won’t be there on the 360 and PC versions, but that doesn’t make it okay... I also couldn’t do the balancing beams using the six-axis, but the six-axis is evil anyway and you can turn it off (I did, in fact).
Gameplay wise I need to factor in some of the traversal animation stuff from above as a negative. I also found the traversal to be a bit too easy for a game about traversal. You just use two buttons except for the 180 wall run and everything seemed to have the word automatic in its description. And even when I did fall I went back about 2 inches. Yeah, accessibility, I’m sure for the target audience this is fine. I admit I had a lot of fun when the demo mission started and this was probably because I nearly did it all in one motion, and this wouldn't happen if the system was more complex.
Despite a few nasty falls and being shot at I never saw any visual clue I was dying. When I pick it back up I’ll experiment to see how the game presents this. I was also told I was building up some gauge I can use to slow down time, but I couldn’t see that represented anywhere either. Maybe I’m just being blind.
I didn’t get to experiment with the NPC’s too much, I vaguely tried to slide-kick someone but missed and then just ran for it. But the disarming stuff I tried out in the tutorial had potential to be really cool. I’ll play it through again tomorrow and try disarming people and fighting back, just to see what the game does about it.
This probably sounds negative, but all in all it was a fun experience and I'll still buy it when it comes out.