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Posts by Taylor

  • Resident Evil 5

    • Taylor
    • March 15, 2009 at 2:12 AM

    Really enjoyed the start, the AI for Sheva was pretty good and it was fun running around and shooting things. Lots of people complained about the aiming system being too old-school (can't move with your gun up), but I kind of liked the pace. I've heard it's not too fun to play with random people, as they will just rush through the game, but I had no such intention anyway. The last half of the game wasn't quite so fun as Sheva got her self killed, repeatedly. She would not cooperate during the boss fights, she would sit their whining for ammo with a thousand bullets on the floor, she has no idea how to take cover for the shooting sections, she would run off by herself into rooms filled with enemies and I’d only realise when she started calling for help as she’s about to die again.

    I just stopped playing it and I doubt I’ll go back to it. I got to the final fight and was running around not sure what I’ve got to do for a good 15 minutes. I checked the Internet for the solution, for what must be the first time ever, and it turns out there’s no trick to it: you just shoot. But I was out of ammo and clearly did not enter the checkpoint with enough either. I assumed, wrongly, that I could pop back to an earlier chapter to get some supplies and continue, since there was a global inventory and a few ambiguous quit dialogues (plus the Internet guide recommended this). It auto-saved as soon as the chapter started and now I need to do chapter 6 all over again. Which is a sequence of annoying arenas and boss fights that don’t really work interspersed with QTE. I don’t think I could stomach it.

    Turns out there's a versus multiplayer addon DLC. I imagine, in true Capcom style, it's on the disk but you have to pay to activate it.

  • Nobi Nobi Boy

    • Taylor
    • February 26, 2009 at 2:18 AM

    I don’t think I can. Big freaky worm thing going in places it shouldn’t (oo-er).

  • Nobi Nobi Boy

    • Taylor
    • February 25, 2009 at 12:59 AM

    Press right and start for the most awesome music ever.

  • Street Fighter IV

    • Taylor
    • February 24, 2009 at 4:01 PM

    Nah, the reason my win% is sub-50 is because I played a bunch of player matches against some guru's from work. I should stop caring about the ratio anyway, it's not shown anywhere. I started playing some Ranked Matches but I think I'll wait until the DP spamming Kens go back to Halo and Killzone.

  • Street Fighter IV

    • Taylor
    • February 24, 2009 at 12:35 PM

    Edit: I just did a massive description of BP but I don't think that's what you meant!

    I only have 200 or so, but I don't play Ranked Matches.

  • Street Fighter IV

    • Taylor
    • February 24, 2009 at 1:27 AM

    I expected to dislike the new-comers but I think they're all pretty cool, with the exception of Seth. I’m playing Sakura because... I’m not sure. Jam, Taokaka - for some reason the squawky one always gets my attention. I’m way too defensive for her to be effective, though, and I keep wasting my meter on Ex Fireballs instead of the sexy launching Ex Hurricanes. I should switch to someone like Guile but I can’t use charge characters at all.

    I'm growing to swiftly dislike Ken. Everyone plays Ken online. And I mean everyone. I played 10 Kens in a row yesterday. I’ve only done 2 ranking matches that weren’t Ken. And you get Stealth Ken people who basically hover over every character in the game, as if perusing the roster, and then zoom over to Ken! Extra rage because I have a 50%+ win ratio against everyone but Ken and Zangief (work friend 360'd my face off) and because I’ve met 60 Kens I’m at ~40% on my exceptionally important Player Data screen. What if someone sees that?! I'll be ruined.

  • Street Fighter IV

    • Taylor
    • February 23, 2009 at 2:00 AM

    Someone has recorded all the trail modes if you're having difficulty, which you probably will be with the later ones. Ex: I couldn't do Sakura's one until I realised you cancel her dp into her super instead of linking it.

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    http://www.youtube.com/user/kalelulen4

  • Nobi Nobi Boy

    • Taylor
    • February 22, 2009 at 2:04 AM

    Even the Half-Life 'show pointfile' used to creep me out a bit, this is going to give me nightmares.

  • Street Fighter IV

    • Taylor
    • February 21, 2009 at 1:07 AM

    Also: There's nothing idiotic about not liking mainstream games. Anyway, lets drop that whole nasty thing, if a moderator could cut if from the board I would be thankful.

    Quote from Warby

    i saw it at work today i wasn't very impressed with the visuals a lot of the background elements where done with photo textures ( it seamed) while the characters where hand-paint textured but were not lit to make the hand paint look convincing it rt direction was all over the place finally when one guy won a match they added this ink splotch outline post filter they showed of in the trailer and it instantly struck me ... why don't they do this all the time ?!

    I think the characters just have some hardcore rim lighting so they pop out the background. The ink effect is in the game, it's used to highlight the focus attacks, which are move cancels, super armour and unblockables all in one. Just press both mediums together, hold to charge and double tap back to dash out if it looks bad.

  • Street Fighter IV

    • Taylor
    • February 20, 2009 at 8:56 AM
    Quote

    ":o0tmeg2w]

    yeah, it appears that people prefer the PS3 controller on this especific title, kinda odd though, most of the time people prefer the Xbox360 pad for shooters and stuff. I guess PS3 pad is more suitable for kinda old school gaming.

    Well, it's because the 360 d-pad is terrible and you don't really use it for shooters. You could always pick up the fighting stick, I guess.

  • Street Fighter IV

    • Taylor
    • February 18, 2009 at 7:45 PM

    Someone got it early so I've had a little play on this, totally forgot how to play traditional fighters - I tried to activate faultless defence to block in the air! It’s really good though, can’t wait to get my copy and learn the ropes again.

  • Street Fighter IV

    • Taylor
    • February 18, 2009 at 2:50 AM

    I was going to make a thread but...

    It's not out here until Friday but I'm looking forward to it. I prefer the ARC titles if I'm honest, but if you don't like Street Fighter you basically have no soul. I'm going to get the PS3 version as most of my friends are, but I hear their basically identical. The lack of lobby is going to be annoying for the group of us, but I'm sure we'll struggle on and apparently there will be a patch later. Anyone with PSN is welcome to add me as a friend if you want a rumble, details in the relevant thread.

    How does the arcade mode feel, with real players challenging you as you beat down the CPU? It sounds cool on paper, but I was wondering how it worked in practice.

  • God of War III

    • Taylor
    • February 15, 2009 at 12:05 PM

    Looks like a shallow murder simulator.

    Hell yes, you are the best button masher ever.

  • New 3DsMax with new modeling features

    • Taylor
    • February 12, 2009 at 8:52 PM

    I fear this will only add to the problem that 3D Studio Max has been built like Ankh-Morpork, but for those familiar with it I'm sure it will be a great improvement.

  • how does the internet know where i am from ?

    • Taylor
    • February 11, 2009 at 11:57 PM

    When I was in Japan I was correctly identified as such and Google Maps would helpfully write all my directions in Japanese. Even after I managed to get Google itself to be in English and tried typing the destination in romaji

    I have fake accounts for the US and JP stores to get around this. I only have one 360 account, but I'm pretty sure in April I'll have to buy a JP 360 and make a new one because of the region locking.

    And I'm glad to see "space dollars" is catching on!

  • Under Siege - PSN

    • Taylor
    • February 11, 2009 at 11:46 PM

    Looks really good. I like PSN, it definitely goes the quality over quantity approach. If it didn't take them a good 6 months to add otherwise worldwide Capcom releases to the EU PSN store I'd be rooting for it even more.

  • 60 Biggest Selling Games of the Last Year

    • Taylor
    • February 10, 2009 at 7:27 PM

    Well they're educated guesses. So anything unpredictable wouldn't be there, because it was unpredictable

  • Battlefield 1943

    • Taylor
    • February 9, 2009 at 7:19 PM
    Quote from Thrik

    Depends on the game. Battlefield is more like Team Fortress 2 in that the unlockable kits aren't really upgrades as such, but more like alternatives. For example in 2142, the assault class could unlock an automatic rifle that fired more slowly than the default and had much higher recoil, but each shot had more stopping power. So it was more difficult to use, but when mastered was very effective — you just had to make every shot count.

    I don’t really think it’s a good mechanic in Team Fortress 2 either, though this is contrary to what I said when that change was first announced. At least ranking is better than a set of madcap achievements.

    I know it's just a carrot and stick for casual-orientated shootan games, but it seems to jeopardise what competitive side remains.

  • Battlefield 1943

    • Taylor
    • February 9, 2009 at 10:03 AM

    I love rank systems, giving the newer players the worst kit can't have any negative effects.

  • Killzone 2

    • Taylor
    • February 8, 2009 at 12:33 PM

    The point is more that if the extraneous content does not exist a game should be able to stand up on its own feet regardless, and the combat in Killzone 2 is at least par with every other FPS out there. No, it’s not the kind of game that’s going to make you think about its story or be quoted as art, whatever the hell that means, but sometimes a game can just be a game.

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