Quote":3tgl9srf]You can't afford to not have a console this days, you'll be missing out on a lot of good shit.
QuoteIt's always been like this.
Quote":3tgl9srf]You can't afford to not have a console this days, you'll be missing out on a lot of good shit.
QuoteIt's always been like this.
EDF is awesome and you should be able to pick it up for almost nothing now.
It is basically just a 3D arena shooter, but what the hell, it has millions of giant ants cart wheeling through the streets.
Quote from Warbywhy do you always get into fights with people sen ? don't you have anything better to do ? you are the ONLY person i see that CONSISTENTLY argues with everyone and everything around him ... why ? why do you choose to be everyones enemy ?
I like the consistency. I think it's admirable he'll argue even when he has to take a completely absurd stance to do so.
Quote from Senturaquite frankly running on cogs or on ground seems to be the same thing. so he has to move backwards to move the cog. WOW THAT'S AN AMAZING GAME MECHANIC
Although I quickly realised what I was doing, I did actually start to explain what I felt a platformer could gain from a player-controlled moving platform with inertia that goes through a fixed route of obstacles.
But he isn't just running right and doing loops in that video. Mad Gear Zone looks pretty much like a remake of Metropolis Zone except with giant cogs to run on instead of nuts. And I quite liked the sprawling layouts, not seeing everything first time is good for a short game and you knew if you were heading right you were going towards the exit (well, ignoring Sonic CD).
I really wasn't a fan of Hakan until I played against him. Most of the time when I play a grappler it's me shouting "bullsh*t" at the screen, but Hakan is just too funny.
I decided to go with Makoto instead of Guy for my "main." She doesn't play much like she did in 3S though, and a lot of players are putting her down. But she's fun to play and tiers are for losers.
Juri is the Noel of Street Fighter. Also, do you ask peoples permission before you upload videos of their first day playing with the new characters? ![]()
I wish they'd updated the fighting engine in some way, it doesn't feel like a new version if you compare it to, say, the first two releases of Alpha. But I like the characters they added because they're all fairly unique and add speed to the game.. I was worried it'd be another bunch of shoto clones to be honest.
He's far too radical, too extreme, to watch something as mainstream as Alien.
Boo, I have it on PS3. Trying to roll with Guy.
I was a big boy when I played Dead Space so Silent Hill is probably going to remain the scariest game I've played. Until I play it again without my nostalgia goggles anyway.
Top brass must've got some serious money.
Well since the bot bumped this for us. Who's getting SSFIV and wants a scuffle?
It's not actually that standard in MMO's.
Never played many online games on the console without it and I assume it's integrated to some extent, but there are exceptions (i.e. Demon's Souls).
Quote from DefragHe did a gaming episode of screenwipe (gameswipe) and used to write for PC Zone, too.
Yeah, I remember posting Gameswipe here when it first went out. I think I like Newswipe the best though, mainly because of the more contrasting moments like
I still think my stance on ‘are games art’ is one of indifference. But I can see Roger’s argument is about something unquantifiable, that games do not have a soul, and I can take issue with that. Essentially, he’s in no position to judge. You can’t experience a game just by watching it - the same way you can’t experience a film by just hearing it or an album by looking at the liner notes. Games are about the interaction.
So, given that, I find it funny that half the games used to argue ‘games as art’ are often classified by purists as not being games. Of course, game (like art) is impossible to define, but would Passage and fl0wer being approved as art by Roger actually mean anything? We say games should not be judged as films because they’re interactive and then offer titles that downplay interaction.
This – for me – this is what gives games a soul. Frame data, level design, difficulty adjustment, artificial intelligence, and Bridget 2F cancelling 214K into FD into j.66 to IAD without jump start up. Not my emotional state when, after walking in a straight line, I discover it was all a complicated metaphor about the monotony of being monotonous.