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  3. Taylor

Posts by Taylor

  • FLFD

    • Taylor
    • November 19, 2003 at 6:33 PM

    Hitting your texture memory guideline in 3 textures isn't a good thing.

  • 512x512 Havana-ish wall contest.

    • Taylor
    • November 19, 2003 at 12:41 AM

    yu

  • Female Cop

    • Taylor
    • November 16, 2003 at 1:18 PM

    I'd hit it.

  • !hardc0re texture(s) request

    • Taylor
    • November 15, 2003 at 11:51 AM

    [Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/icon_pm.gif]

  • I just played Daikatana

    • Taylor
    • November 13, 2003 at 9:54 PM

    Dude, are you implying that my caustic remark, somewhat weak in comparison to other posts of this forum, is somehow worthy the subtle threat of action by the moderators purely because it was aimed at the powers governing these forums? Being that the comment also was not directly relating to the status of the governing powers, are you also implying that the said powers believe themselves to be at a higher more divinitive state on the forum and that they see it principled to remove frequent posters for caustic remarks against them that would otherwise pass against the general bulk of the forum?

    Wait.

    Shit, sorry I broke it.

  • Agent Model

    • Taylor
    • November 13, 2003 at 7:46 PM

    yu

  • I just played Daikatana

    • Taylor
    • November 13, 2003 at 7:38 PM

    Dude, I just contributed to a forum gimmick that was originally amusing, how did it all go so TERRIBLY WRONG.

  • MAZOL TEH BDAY!!!!!!$!@$~$#12

    • Taylor
    • November 12, 2003 at 8:00 AM

    HAPPY WOMB ESCAPE DAY.

  • Half Life 2...more tunnels?

    • Taylor
    • November 6, 2003 at 8:14 AM

    Most games are linear, First Person Shooters never, ever have decent stories anyway (evil government, experiment goes wrong covers Doom and Half-life) but they have a progression through the areas so you don't end up swamped with bigass monsters or visit a demon dimension before some obligatory sewer level. Doing 5 things in one area before moving on is still linear, just a better version of linear that isn't so in your face. Overly 'free' games have no plot, they have little balancing game wise and only GTA has done it right - and even that has linear mission sequences to gradually unlock new sections when you're strong enough and to advance the 'story.'

    The most non-linear games out are probably those highly American AD&D games with a million gay fucking elves like Morrowind and Neverwinter Nights, the biggest downfall is there's so daunting and have little to no plot throughout the course of the game, instead, when you get to certain 'progress' points it hurls as much story at you as it can and every NPC will talk to you for 5 hours about the upcoming prophesied Apocalypse. LAME. This is mainly done to make people use the editor to make their own campaigns, but only the small ones are any good, the others bore you to death or see you get swamped by 50,000 Dragons because you took an incorrect turn or were 'curious' to where that portal went. And MMORPGs don't even have progress points, you'll just here 500 pages of history from anyone you talk to, that's the entire depth of the game.

    DD: You're not an asshole, you're just a misguided fool trying to take after some of the more successful assholes and it isn't working in the slightest because you have no idea when to apply your asshole persona.

  • Official Matrix Revolutions Thread (No spoilers)

    • Taylor
    • November 6, 2003 at 7:57 AM

    I haven't seen it yet, and I'm skeptical.

    I'm lazy, copy paste rant.

    Quote

    The best thing about Reloaded was that half the fans raved about the deep psychological section and how if you didn't like it you didn't understand the film, when the whole thing is: "everything is predetermined." Holy fucking shit, I haven't heard that one before, I'm flabbergasted and amazed at the idea, this really isn't shit filler between the slow motion fight scenes we came to see. I loved the nerds who watched the first one again said LOOK, HIS DOOR SAYS 101, THAT'S BINARY FOR 5, HE'S THE 5TH ONE JUST LIKE THE GUY SAID. THEY REALLY DID HAVE THIS PLANNED ALL ALONG, IT WASN'T JUST MADE TO CASH IN ON THE SUCCESS OF THE FIRST ONE.If I watch Revolutions it'll be when it comes out on DVD... when one of my friends buys it, I'm not touching it even if it got reviews comparable to Reloaded, Reloaded sucked except the fighting and hell even that nearly sucked - they all went on too long (want to almost fall off that truck again, Morpheous? Or perhaps Agent Smith would like to say 'more' a few extra times?), where in constant slow motion and if it was between anyone important nobody even won because SEQUEL PLZ. YAWN. We all know it's either going to be a second Matrix or they'll pull something so weird out their ass that it's not even worth thinking into it.

  • No forum for this either, this is close enough I suppose

    • Taylor
    • November 4, 2003 at 12:43 AM

    Needs more goths.

  • So, anyone made a HL2 map yet?

    • Taylor
    • November 2, 2003 at 8:04 AM

    It takes too much effort to find. I was just being optimistic about the materials, which is like the first time I've been optimistic ever, and look where it got me.

    I'm going to try and up the bitterness a little to compensate, if that's possible.

  • So, anyone made a HL2 map yet?

    • Taylor
    • November 1, 2003 at 10:31 PM

    Oh please, I know the difference between a {textured rail and a clip brush. It probably was a placeholder, but there's no need to patronize.

  • So, anyone made a HL2 map yet?

    • Taylor
    • November 1, 2003 at 4:00 PM

    Placeholders maybe. Clip? Errr... no.

    But the beta is in-game and everything is flat and detail-less, I presumed this was in correlation with it not having the uber material settings that it apparently doesn't actually have.

  • So, anyone made a HL2 map yet?

    • Taylor
    • November 1, 2003 at 12:04 PM

    So how are they placed with brushes? Or are they not and it's just an old/odd WC shot? That's what I thought at first, but in the beta everything looks horrible and flat with { textures everywhere, nothing like the actual screenshots... CONFUSED.

  • Music Debate? NO!

    • Taylor
    • November 1, 2003 at 11:58 AM

    [Blocked Image: http://www.mapcore.net/forums/templates/fisubice/images/lang_english/icon_pm.gif]

  • So, anyone made a HL2 map yet?

    • Taylor
    • October 31, 2003 at 11:25 PM

    There was a big thing about you specifying hulls in the million different material options. In the prison wc screenshots the rails are { textures, in game they're 3D, same for the flat-ass walls and { in the material-fileless beta and offical screenshots. It might be something else but that's the impression i got, kind of a normal mapping for brushes.

  • So, anyone made a HL2 map yet?

    • Taylor
    • October 31, 2003 at 7:42 AM

    I know Zappy, but I assume you want parts in your model more detailed than what worldcraft can provide at 1x. Silly idea anyway.

    Eitherway HL2 MAPPING is going to be really simple in comparison to HL1 - what with materials doing all the work for you and discoraged brush detailing. They even have their own hulls, flat window texture -> 3d indented window. What do you need to make these uber textures and details? Models. Being that WC 'skills' are barely needed you might as well start learning to model instead because it ain't going to be long before you are redundant. GGTHXNORE.

  • So, anyone made a HL2 map yet?

    • Taylor
    • October 30, 2003 at 11:23 PM

    You can export WC maps to a model format of some kind if I remember correctly. I'm sure if you're really incompetent you can model your super detailed barrel in wc3 at 10x scale (for super details), piss about converting it and slap a skin on it.

  • So NV or ATI

    • Taylor
    • October 30, 2003 at 8:01 AM

    yu

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