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  3. D3adlode

Posts by D3adlode

  • Favorite grid size in Hammer?

    • D3adlode
    • May 23, 2005 at 10:12 AM

    The smallest it can go, makes it easier to fit brushes without accidentally making any gaps.

  • hi from me

    • D3adlode
    • May 23, 2005 at 10:10 AM
    Quote from Strapping Young Lad

    All hail the new flesh

  • Doom III engine

    • D3adlode
    • May 22, 2005 at 6:46 PM

    Thanks, I was just curious in case I ever wanted to mess about in the future when Q4's out. Cheers

  • Quake IV on time for Christmas (maybe)

    • D3adlode
    • May 22, 2005 at 6:41 PM

    I downloaded the high-res wmv from fileshack, but when I open it, it doesn't play properly, it sort of skips frames and the sound just runs as normal so I only end up seeing like 7 still frames.. Anyone know what the Hell's up? I've only got MP 8 so that could be an issue but my PC isn't exactly slow so it's not a power issue...

    Odd.

  • RUST

    • D3adlode
    • May 21, 2005 at 9:56 PM

    That's not what I meant dude, forget it..

  • Quake IV on time for Christmas (maybe)

    • D3adlode
    • May 21, 2005 at 8:47 PM

    I just found that actually I forgot I had a fileshack account as well

    Can't use a download manager, so I'm stuck with 40kb/s

  • Quake IV on time for Christmas (maybe)

    • D3adlode
    • May 21, 2005 at 8:27 PM

    Anyone know a link for a high-res version of the trailer in AVI format? .mov files are always so dark on my computer, I can hardly see some stuff. I did a search but haven't found anything, so I'm assuming the mov is all there is, but still doesn't harm to ask.

    Ta muchly.

  • Doom III

    • D3adlode
    • May 21, 2005 at 4:48 PM
    Quote from Nz-Nexus

    heh it looks like you got doom3 late.. mate..Btw i hate the Monorail level, i hate it. I hate it soo much!

    I've actually had to for months (copy that is, for testing purposes, still need to pickup the proper version) but due to the PC problems I had I couldn't get it to run! Oh and the Monorail was awesome!

  • ragdoll in hl1 - holy shiat

    • D3adlode
    • May 21, 2005 at 4:45 PM

    Let's be honest here, the only real difference between HL1 and HL2 is graphics and the physics system, the rest of the engine is pretty much the same from what I've seen of it. Still, I've yet to play the game so I'll judge it better when I've got HL2.

  • Forum Suggestions/Problems

    • D3adlode
    • May 21, 2005 at 4:38 PM

    Personally I think what we have as it is now is pretty much how it should be, I agree that some forums don't get as much posts as others but then that's the same with just about every messageboard I've been on..

  • Doom III

    • D3adlode
    • May 21, 2005 at 4:36 PM
    Quote from mike-0

    yea, im really lookin forward to getting to hell. I havent played the game at all this week, maybe this weekend.btw, when i play d3dm i crash to the map loading screen (yes im serious) every couple minutes. It stays on the screen for about one minute (without the load bar moving) and then it goes back to the game. What the hell is that?

    Hell's the best part of the game by a long way

    No idea mate, try turning down your graphical settings when playing DM, many people find this to help play online with a smooth framerate.

  • Doom III

    • D3adlode
    • May 21, 2005 at 4:33 PM

    --SPOILERS AHEAD--

    It's been awhile since I was able to play games without problems and now that the PC is fixed I was able to play D3. I beat the game last night (is it me or is the Cyberdemon a piece of piss to beat?) and although the ending was a bit pap it was actually an ending which is something the other ID games didn't really have (Quake 1- ooooh.. shub-niggarah gets gibbed / Quake II - ooooh.. a hand..) so well done to them for that.

    Anyway, the game started off in familiar territory it was all very 21st century Half-Life (which isn't a bad thing) and I did find myself sucked into the atmosphere quite early on. Once all Hell broke loose (literally) I found myself having to run around a lot of maintenance corridors bashing zombies with a torch or pistol (sounds very Half-Life again, doesn't it?) and then bashing off imps with my trusty shotgun.. which brings me to my first criticism;

    Oh imps, imps, imps ID sure do love their imps I swear there were about 6 of them in one office on many occasions, they're bloody annoying like that plus they like to pop out when you least expect it, which in a way is good, but then you think that it's not so great after the 60th time. I suppose the transition of making the old gameplay of the Doom games work for Doom 3 was done right (and let's face it, this is EXACTLY the game ID wanted to make) and the engine's ability to handle multiple creatures on screen at one time is pretty damn good. So yes, perhaps less imps would of been better, especially since fantastic demons such as the good ol' mancubus were larely ignored with the exception of the Recycling sector 2 and Hell, which in my book is criminal!

    The level design consisted of a lot of barren dull looking corridors that just about managed to look a little different each time (and in some cases completely different) then you have the outside bits which are really good and should of been used more to make more of a variation on the design.. oh yes of course, variation- something Doom 3 is lacking. I should be fair though, Once I'd reached Hell my interest sparked up again, I'd never seen such a fantastic level put together, all from the bump mapped blood stained bricks to the floating torsos, very messed up but oh so ID.

    The CPU complex was probably my favourite 'corridor' section, really nice to look at and (shock horror) actually managed to look totally different to the other sections of the base! From Hell onwards the game had me hooked and Site 1/2/3 were no exceptions, the design of the caverns was excellent, lots of climbing up and down and running across platforms suspended over lava and once again, it looked fresh and new, finally some more varation. By the time I reached the boss battle, it was all over after about 10 minutes which was a bit of a shame (the Guardian was probably the toughest boss in the game..) but not something that would spoil the game.

    So let's about demons, who here likes demons? No? How about cheese? Well that's tough because we're talking about demons now. I've mentioned imps and the mancubus (which was absolutely fantastic and very true to the original in both look and sound) the Hellknights were awesome, I actually found myself running away like a little girl whenever I was faced with one of them, they just have a presence whereby everything feels a great deal of fear towards them, plus they're fucking huge! The redesigns on the archviles, cacodemons, pinkies and lost souls were nice and the new demons were a welcome edition to the bestiary (and is it me or did the ticks only appear in last delta complex complex map?). Weapons were nice and beefy, all the old favourites plus some extras, the chaingun was very satisfying to use as was the BFG, but the star of the show has to be the soulcube, the thing saved my life on so many occasions and it makes you feel all warm inside when you've just beaten a whole Hellknight/Archvile with one shot when you had about 8% health left.. I salute you for that ID, it is a masterful creation)

    I've already talked enough crap, so let's wrap this up; Final words? The PDAs were nicely done (although they lacked the atmosphere and depth of Shock 2) and told a pretty cool story. I was especially impressed with the idea that the martians could be distant cousins of our own race, it makes you think about wether that could actually be true in real life or not.. ok a bit daft maybe but who knows?

    Pros: Excellent demons, Hell, nice backstory, brilliant graphics on any setting.

    Cons: Repetitive, a lot of levels lack variation, too much reliance of certain enemies over others, not enough outdoor sections.

    Final score: 8.3/10 Not as great as previous games, but still a worthy creation and Hell will surely go down as one of the greatest moments in gaming history. Congratulations on a job well done ID!

    I made a few screens, was gonna do a lot more but I didn't see the point really:

    http://img.photobucket.com/albums/v221/ ... m3/001.jpg

    http://img.photobucket.com/albums/v221/ ... m3/002.jpg

    http://img.photobucket.com/albums/v221/ ... m3/003.jpg

    http://img.photobucket.com/albums/v221/ ... m3/004.jpg

    http://img.photobucket.com/albums/v221/ ... m3/005.jpg

    http://img.photobucket.com/albums/v221/ ... m3/006.jpg

    http://img.photobucket.com/albums/v221/ ... m3/007.jpg

    http://img.photobucket.com/albums/v221/ ... m3/008.jpg

    http://img.photobucket.com/albums/v221/ ... m3/009.jpg

    http://img.photobucket.com/albums/v221/ ... m3/010.jpg

    http://img.photobucket.com/albums/v221/ ... m3/011.jpg

    http://img.photobucket.com/albums/v221/ ... m3/012.jpg

    http://img.photobucket.com/albums/v221/ ... m3/013.jpg

    http://img.photobucket.com/albums/v221/ ... m3/014.jpg

    http://img.photobucket.com/albums/v221/ ... m3/015.jpg

    http://img.photobucket.com/albums/v221/ ... m3/016.jpg

    http://img.photobucket.com/albums/v221/ ... m3/017.jpg

    http://img.photobucket.com/albums/v221/ ... m3/018.jpg

    http://img.photobucket.com/albums/v221/ ... m3/019.jpg

    http://img.photobucket.com/albums/v221/ ... m3/020.jpg

    http://img.photobucket.com/albums/v221/ ... m3/021.jpg

    My favourite, Hell is so gorgeous to look at:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/doom3/010.jpg]

    Oh yeah did anyone notice this:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/doom3/d3_q2sky.jpg]

    Quake II unit 1 sky on the right and a section from the site 3 screen in lab section 2

    I'm gonna pickup ROE next

  • Doom III

    • D3adlode
    • May 20, 2005 at 1:58 PM

    Once I got to Delta 2b I actually started to get into it more with all the creatures held in the statis chamber and the overwhelming tension of getting closer and closer to the portal. Hell was amazing, it looked so awesome and was really well put together, some of it was pretty fucked up as well but in a good way. Frame rates dropped a bit during my trek but nothing to make it unplayable and those Hell knights are actually pretty scary I freak out when I see one..

    Just beat Sarge and I'm entering site 3, only 4 more levels to go

  • Doom III engine

    • D3adlode
    • May 20, 2005 at 1:53 PM

    Can someone explain to me how it works? I know it uses static-meshes but I'm not entirely sure how you work with them, is there any brush design or is just about all modelled and prefabricated?

    Cheers.

  • ragdoll in hl1 - holy shiat

    • D3adlode
    • May 20, 2005 at 1:52 PM
    Quote from kleinluka

    When I said HL1 is dead i meant the engine. Everybody who is still developing for this engine should consider moving the hell on

    The engines still perfectly workable

    Why? People still map for quake1/2 so I don't see the need to move just because 'everyone else' is and as I've said before, some people don't have computers powerful enough to run source..

  • RUST

    • D3adlode
    • May 20, 2005 at 1:45 PM

    Hey me and RD were with RUST first of, so mapcore was always second base, nowadays mapcore tends to come first though.. so quit your damn moaning!

  • Quake IV on time for Christmas (maybe)

    • D3adlode
    • May 20, 2005 at 1:43 PM

    Thanks for that Izuno, you've restored some hope for me

    Are there tanks and medics? They kicked ass!

  • Crappy pictures from today

    • D3adlode
    • May 20, 2005 at 1:40 PM

    That Q4 booth is so awesome!

    Great pics, makes me wish I was there

  • RUST

    • D3adlode
    • May 19, 2005 at 10:29 AM

    I'm inviting you all to join the long established game editing community at gamedesign.net. Before the VERC, there was RUST where many people would flock to find out how to make their first door in various game engines and work out what their compile problems are. I've been there as long as I have been here (well.. probably longer actually)

    Other members from here include: RD, Kedhrin and Taylor (who has been inactive for awhile now on all accounts)

    If you'd to join us, sign up @ http://www.gamedesign.net

    If you're not interested then just simply ignore this thread.

    Remember to read the rules before posting and be sensible!

  • ragdoll in hl1 - holy shiat

    • D3adlode
    • May 19, 2005 at 10:23 AM
    Quote from kleinluka

    HL1 is dead.

    Um, no it isn't...

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