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  3. kleinluka

Posts by kleinluka

  • Carry the duck

    • kleinluka
    • March 23, 2006 at 1:02 AM

    none of these are funny :/

  • The Great Photography... off?

    • kleinluka
    • March 21, 2006 at 6:08 AM

    come back down

    [Blocked Image: http://img295.imageshack.us/img295/6022/da257cn.jpg]

  • totally random texture thread

    • kleinluka
    • March 19, 2006 at 10:52 PM
    Quote from SinisterSquirrel

    Way too photo-realistic man. It doesn't look like you edited it that much. :\

    LOL that's funny. What if "photo realism" was what he was going for?

    It's good except you can see the parts in the inner window frame where you cloned the dark stones...get rid of that. also the scale of the stones might be too big.

  • 2 some type of levels

    • kleinluka
    • March 18, 2006 at 7:37 PM

    oh forgot to mention, the difference in my map is the walls act like a ladder, so you can fall down, and then "fly" towards a wall and stick to it and stop as your enemy keeps falling, and take him out from above as you watch him fall. Realistic? No... Fun? Hell yeah!

  • 2 some type of levels

    • kleinluka
    • March 18, 2006 at 7:31 PM

    I LOVE that farcry map

    and omg i dont believe it, your DM map is using the same concept I used for a HLDM map I made a long time ago... It's a pretty powerful concept and is insanely fun. I've played the map with up to 3 other people and the action is so fast its amazing... you can check it out here, the looks suck but that wasnt my concern...its a fun lil' map

    http://%7boption%7d

    Once again great work

  • totally random texture thread

    • kleinluka
    • March 18, 2006 at 7:11 PM

    Yeah but that whole OMG YOU HAVE TO MODEL SMALL DETAILS stuff doesn't apply in this thread.... because, well its a textures thread so make whatever the hell you want.

    It looks good, great first post... I'd get rid of the white splodges on the door frame and work in some more detail to the surface...cracks, dirt etc..

  • awp_monopoly

    • kleinluka
    • March 18, 2006 at 3:46 AM

    plugged

  • dm_vapour

    • kleinluka
    • March 18, 2006 at 3:40 AM

    plugged.

  • Plane, Snakes on A...

    • kleinluka
    • March 17, 2006 at 6:11 PM

    HAHAHAHHAHAHAH this is awesome

  • Nightwatch stops development on HL version...

    • kleinluka
    • March 17, 2006 at 6:05 PM
    Quote from Swifty-

    I completely disagree. I hate the fact that there's not that much singleplayer mods out there. And if you find something which is worth playing, it's too short. Of course these are just mods, but still i'd like to see some longer ones. I have a dream about making a SP mod with dev team at least over 20 leveldesigners, desent amout of modelers, one or few coders and a very good story. It should take something like 10 hours to play the game trough. I know it could become a huge disaster but maybe that could be prevented with good leadership. But hey, i can dream right :roll:

    Yeah that sounds nice on paper but the reality is a bit different. Sure you can pull it off but you might as well set your aims lower and deliver an amazing experience that is not 10 hours long and actually RELEASE it rather than waste two or three years of your life working on something that was unlikely to ever see the light of day to begin with. Or you can keep dreaming.....

  • Post Your Pic Extravaganza 2006 ~~!

    • kleinluka
    • March 17, 2006 at 5:24 AM

    its 450 KB. change it.

  • Nightwatch stops development on HL version...

    • kleinluka
    • March 17, 2006 at 5:22 AM

    see this is what i dont understand. 80 BSPs? Jesus people, you are making mods... not commercial games... Keep your game size small so you can actually release something.

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • March 16, 2006 at 5:08 PM
    Quote from von*ferret

    WIP is great and all but WIP that dont even have any shadow caculations because they're improperly compiled? Not so much.

    there are shadows, its just not very well lit....hence the wip... look again back on topic...

  • A painting

    • kleinluka
    • March 16, 2006 at 5:06 PM

    image is down

  • Two rants on level design, need opinions

    • kleinluka
    • March 16, 2006 at 5:01 PM
    Quote from Hourences

    Well no because I am also a designer...gameplay wise...so calling myself just an artist still wouldnt do.Everyone keeps saying that things get too complex and that it is normal they get split up but I simply wonder why would they need to be ?

    Time contrains for one thing. Like Zaphod said earlier, depending on the scope of your game you simply cannot design, model, texture and light a whole next-gen quality game (level) all by yourself under industry standard deadlines. Also, just because you are an all-around-guy doesn't mean everybody else is. I know a ton of level designers who are just that. Designers. I think anything related to art should be left to the artists to create, not the designers. Of course the two should always be in constant communication with eachother so both visions are merged into one.

    Quote from Hourences

    If the future is like trackmania I quit this whole thing and go to movie cg graphics.

    Umm you DO know that movie CG is even more specialized and split up than games right?

  • Beyond Good and Evil 2

    • kleinluka
    • March 16, 2006 at 7:07 AM

    yeah true that, but i smell an advanced april fools

  • post your work place extravaganza

    • kleinluka
    • March 16, 2006 at 6:50 AM

    the lighting on my floor at ubisoft sucks... we have these super bright energy saving lights everywhere (you get tons of glare on your screen and green and red spots in your eyes when you look at them)..... most of them have been unscrewed by now I wish we had these lights steppenwolf is talking about.... or just nice little desklamps....would make life so much easier ;o

  • Beyond Good and Evil 2

    • kleinluka
    • March 16, 2006 at 6:47 AM

    these articles look dodgy to me... they dont provide any source for that information....looks like a hoax... and first time i hear about this... but if its true, then that'd be really cool

  • WIP in WIP, post your level screenshots!

    • kleinluka
    • March 16, 2006 at 3:57 AM
    Quote from von*ferret

    Dont show incomplete work for feedback. Compile your maps properly.

    take an other look at the thread title "WIP WIP WIP WIP THREAD"

  • Two rants on level design, need opinions

    • kleinluka
    • March 16, 2006 at 2:34 AM
    Quote from Dark

    meh, there will always be level designer positions, its a very important role. Only thing is there is more help doing it, contributors, etc. I ve researched many companies and thier projects and it seems more level designers are getting junior position contributors more then anything. This is to get more people including all roles into the industry to help build better games becuase of the resources they are beginning to take. Next Gen is the same old thing, just better looking games, relax peoples

    Err what?

    What do you mean by contributors?

    Quote

    I ve researched many companies and thier projects and it seems more level designers are getting junior position contributors more then anything. This is to get more people including all roles into the industry to help build better games becuase of the resources they are beginning to take

    WHAT? ENGLISH?

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