I'm buying the boxed game
Posts by kleinluka
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second pic because the blue and purple give a nice cold contrast to the otherwise warm feeling of the image... nice work!
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What I find problematic with a lot of the newbies that are hired straight of school with not even modding experience is that a lot of them just seem to work in games "because it's cool". They have next to no intention of improving or learning new things let alone do an acceptable and good job in the position they are holding. This is a big problem. But to big companies people are just numbers so things like that slip underneath the radar very quickly.
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Why don't they just move back to the middle east then?
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johnny bootlegger's machinegun melon (one of the worst alcoholic drinks ever)....not really a drug... just really really bad alcohol

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stupidest name ever
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Yeah there's nothing in my contract either that clearly says I can't work on mods... but I just don't want to
Usually when I come home from work I just want to hang out, chill and relax and not have to wonder about pixels and polygons for a few hours 
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Approaching the 2 year full-time mark in August.

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*dloads*
excited to see
Blazz~~tell us which parts of the demo you worked on (if you worked on it) -
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where can i get that tshirt
:o 
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I want a hurg t-shirt.
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Quote from st0lve
Aren't you suppose to be in the buiss or something to get in? Or atleast have a purpose and not just being a teenage geek who wants to see booty babes?I'd love to be at a place like that, but Bethesda said they won't be showing Fo3 so I give a fuck~
Yeah you have to be working in the industry or be a member of the press and at least 18 to get in (except if you're Holeman)
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Quote from The Postman
NEEDS. MORE. PYRAMID HEAD!

QFT.
Quote from mikezillaon one hand the movie has some truly neat visuals and there are some crazy messed up deaths that happen.
Quote from The Postman"...help keep me pure!" followed by barbed wire evisceration via the vagina for victory!
LOOOOOOOL that was hilarious
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I agree about the visuals... The SFX are outstanding and the triangle-head sword guy looked really damn scary and awesome. I love the scene where he rips that girls skin off her body and throws her guts against the door.
The dialogue, acting and writing were horrible however, IMO.
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I hope you are fucking kidding. This was the worst movie ever since Troll 2 and YOG: Monster From Space
Towards the end of Silent Hill with the barbwire I just couldn't stop laughing anymore.... but..."everything is gonna be alright" loloololol.
Seriously, the only cool thing about the movie was that scary zombie guy with the massive sword.
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Quote from von*ferret
Things like the cylinder I can't see coming off great ingame. Things like the panels that have a ton of geometry I can. IE: THings that are obviously going to push "out" of the plane are going to be noticed as not real. Where as the panels and such would be succesful. I'm not trying to pick on you!
Yes but sometimes that is a sacrifice you have to make for performance. Cylindrical objects eat a lot of polygons so if you can't afford it, and the object doesn't absolutely require it then a normal is just perfect

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Quote from von*ferret
That looks like a ton of geometry to just bake onto a single plane =/
That's the whole point of normal mapping summed up right there.
Quote from von*ferretfrom straight on. From the side you'd notice the problems.
That is the sad side effect of normal maps. If this is used on a large surface like a wall in a long hallway I don't see using actual geometry for the tanks being very helpful for performance. I think it's just fine the way it is.It would be nice to see an ingame shot of this texture though.
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This whole EA thing is totally blown out of proportion. EA isn't the only company making its employees work overtime for little or no compensation. Also, since the case has gone to court a lot of things at EA have drastically changed for the better....