they stole your map name, IR ![]()
Posts by kleinluka
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Texturing tutorials are stupid because they only show one way of the 100000000 possible ways out there to create a desired effect.
It's not a rarity that parts of a texture are changed/tweaked/fixed on the fly because you learn to get an eye for what works and what doesn't... nobody can teach you that in a 5-step tutorial....
All you really need to do if you want to learn texturing is mess around in PS and experiment with ways to create good looking or not so good looking textures and then adapt the way that works best for you.
Feel free to post your WIPs here at Mapcore and we will try to help you if possible.
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i loves teh UE3
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It's all square and very basic. Needs more detail and some non-square shapes.
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movie gif's are hella big. i dont like the idea of having to download 2 MB of gifs everytime i sign onto the forum D:
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Hey Hogi, didn't expect you'd sign up here. (yes, i actually know this guy in person. He's a friend of my brother
)I think you should kill the lensflare, and make the planet look a tad more ....planet-like... right now it's just like an almost metallic sphere with clouds... doesn't really look like a planet at all.. then again, I doubt your girlfriend would care.
As for the first one, I think that one's fine as it is... Maybe give more definition to the waves around the poo bear~
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In response to DUFFY:
I think what he was trying to say was that it isn't justified to rate maps that don't rely on BSP brushes worse than those that do... the design aspect stays the same in both procedures and as long as the end result looks good nobody will care whether you spent 30 days making everything from brushes or 2 weeks making it with the level/terrain editor and modeling tools. In fact, the shorter the production time the better.
I think downgrading level designers just because they don't work with brush based engines is irreverent and inappropriate.
Now to put a halt to this discussion - seeing as it's not going anywhere - please refrain from heating it up more and make a constructive post in response to the original post regarding the missile silo skin.
If this thread gets out of hand I'm going to have to lock it, so show some respect for eachother (-> see Mazy).
Thanks.
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site's down for me :-?
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Am I the only one who actually likes the screenshots ?
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hmm I think 2 years ago for me.. Not exactly sure though :S~
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post the UV map and the model and then we'll see

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who cares, it looks good.
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looks nice, but as mentioned before it does need stronger colors. Right now it's all a mush of the same (or similar) tones and there is nothing that it gives it some pep.
More pics !!! =)
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14 Oct 2003 is way cooler
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I give you buena road tex~
[Blocked Image: http://daniel.dodfi.net/textures/asphalt.jpg]
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I tend to browse gamespot.. They have streaming video downloads and developer interviews and the overall coverage is excellent
