1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. kleinluka

Posts by kleinluka

  • move in is looking for texture artists

    • kleinluka
    • September 27, 2004 at 8:04 PM
    Quote from slicky

    heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.

    everybody does that...doesn't mean shit.. apply anyways... if your portfolio rocks, and if you have some sort of experience in the field and you don't fuck up your interview(s) you stand a good chance of making it in without a degree.

  • co_last

    • kleinluka
    • September 27, 2004 at 7:10 PM

    agreed but lets stay ontopic please hey nexus do you have any more pics

  • move in is looking for texture artists

    • kleinluka
    • September 27, 2004 at 7:07 PM

    yeah we also conducted all the job interviews in 1337 sp34k.

  • co_last

    • kleinluka
    • September 27, 2004 at 7:05 PM

    yeah i agree with insta the idea sounds confusing the text doesnt really make it clear what you are aiming for with your gameplay i dont think the underground facility is going to work well with hl1 although you never know the hl1 engine keeps surprising me every day i mean just look at counter-strike or natural selection they all have very nice maps and ns maps look almost like an underground mines like the one you are trying to build so maybe you can pull it off but i dont know i wish you luck and keep us posted on your map thank you bye daniel.

  • move in is looking for texture artists

    • kleinluka
    • September 27, 2004 at 6:53 PM
    Quote from clan-kill3r

    n3m3s1s answer was 1337

    :-o

    -kl31/\/

  • HL2 Map Design Question: Brush or Mesh?

    • kleinluka
    • September 27, 2004 at 5:46 PM

    oops.

  • Overclocking? HELP D:

    • kleinluka
    • September 27, 2004 at 5:37 PM

    my old CPU used to run ut 70°C+ every day..

  • HL2 Map Design Question: Brush or Mesh?

    • kleinluka
    • September 27, 2004 at 1:45 PM

    does source have cubemaps?

  • Anyone see this Pentagon conspircay flash movie?

    • kleinluka
    • September 25, 2004 at 5:17 PM

    yawn.

  • Remake HL textures

    • kleinluka
    • September 25, 2004 at 5:09 PM
    Quote from Bic-B@ll

    hows this look?[Blocked Image: http://zeroproof.com/bicball/brushedmetal_attempt1.jpg]

    what is it?

  • Some statics to sit on and some RTS buildings to look at

    • kleinluka
    • September 24, 2004 at 9:33 PM

    well it looks filterish. bad enough.

    I shall give this a try sometime ^^

  • Art Challenge for October! Make your input count!

    • kleinluka
    • September 24, 2004 at 9:28 PM

    yeah that's cool then...

  • dm_hellway666 - finished

    • kleinluka
    • September 24, 2004 at 9:28 PM

    now that's a unique idea!!!

    I love it

  • Art Challenge for October! Make your input count!

    • kleinluka
    • September 24, 2004 at 8:02 PM

    I'm all for it but think we should move away from 256 and towards 512 because frankly 256s are just getting boring D:

  • TEAM NEEDED

    • kleinluka
    • September 24, 2004 at 5:45 PM

    I concur with the above.

  • TEAM NEEDED

    • kleinluka
    • September 24, 2004 at 2:06 PM

    AHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAH

    HAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAH

    AHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHA

    HAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHA

    HAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAH

    AAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAHAHAHAHHAHAHAHAHAHAAHAHHAAHAHAHHAAAHHAH.

  • Remake HL textures

    • kleinluka
    • September 24, 2004 at 2:02 PM
    Quote from Gman

    kleinluka: I read a tutorial on making a brushed metal effect that said I should add some noise and a motion blur...

    lolo.

    Well don't listen to tutorials if the outcome looks poop. Not to sound harsh but do you REALLY think your metal looks like brushed metal? I despise texturing tutorials, that's why I never read them let alone write them. Ughhahhghggggg... I need to shower now, I feel all dirty.

  • Alienwared!

    • kleinluka
    • September 23, 2004 at 10:34 PM

    you should paint a big tilde on your case.

  • Alienwared!

    • kleinluka
    • September 23, 2004 at 10:27 PM

    evr~~~~

    [Blocked Image: http://www.mazy.net/pics/alienware/gallery/images/alienware31.jpg]

  • HL2 Map Design Question: Brush or Mesh?

    • kleinluka
    • September 23, 2004 at 7:44 PM

    "modeling nonsense".

    ohhhh boy

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | cs_manoir | Map creation process by D'artagnan

    Dartagnan
    July 31, 2026 at 4:05 PM
  2. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  3. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  4. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  5. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  6. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  7. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  8. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  9. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  10. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™