1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. RD

Posts by RD

  • The trashdolls!

    • RD
    • January 3, 2005 at 12:00 PM

    OWNAgE FROm

    Spellbinder.

  • n64

    • RD
    • January 2, 2005 at 1:48 PM

    none of the goldeneye mp maps were really good, the game was just really fun

  • Small Insurgency Update

    • RD
    • January 2, 2005 at 1:45 PM
    Quote from mike-0

    sooooo hawt. want to touch the heinee.er how to spell idk :lol:

    Its spelled humvee

  • Happy birthday to meh

    • RD
    • January 1, 2005 at 10:43 PM

    h

  • n64

    • RD
    • January 1, 2005 at 10:42 PM

    only nubs that didnt experience goldeneye thought PD was the best ever. After playing goldeneye years before and then seeing PD being 10 steps backwards from goldeneye it was a big flop

  • dm_underpass *download beta 3*

    • RD
    • January 1, 2005 at 1:02 PM

    Looking good. But looks like there is lotsa detail in the outside areas and filled with railings so its hard to spot enemies. Also looks hard to navigate around some parts like the rubble. In hldm there used to be tiny clipbrushes evrywhere so u would never get stuck walking backwards thru the map.

    If its koth gameplay then u should make the guy on top very hard to defeat. Ppl love whore spots, just make them hard to get to, but dont balance them out trying to make it fair or ull get a boring map.

  • Bounce (remake for HL2DM)

    • RD
    • January 1, 2005 at 12:46 PM

    make the watercave bigger? doesnt have to be exact copy of bounce

  • n64

    • RD
    • January 1, 2005 at 12:36 PM

    i gave my ps2 away because i wanted more space

  • Small Insurgency Update

    • RD
    • January 1, 2005 at 12:34 PM

    Can the insurgents plant IED's on the road?

  • Flint's Bay

    • RD
    • January 1, 2005 at 12:31 PM

    interesting

    not very interested in singleplayer mapping tho. This project is probably gonna run for several years before its released and then ppl play it for half a day, so thats what i dont like about sp mapping.

    The fishing mod is a brilliant idea that you should consider seriously

  • HL2 DM - Freeway to C17

    • RD
    • December 31, 2004 at 12:27 PM

    sometimes i find it refreshing if theres no vertical fighting, especially in counterstrike

  • HL2 DM - Freeway to C17

    • RD
    • December 30, 2004 at 10:19 PM

    i dig it, but could use some creativity

  • something not Source and not hidious like last time...

    • RD
    • December 27, 2004 at 10:49 PM

    2dark4me

  • dm_powcamp: A map I will be submiting to valve

    • RD
    • December 25, 2004 at 6:54 PM

    its good, but dont think it has a chance. But i havent played it so dont listen to me xavri

  • de terminal

    • RD
    • December 25, 2004 at 6:51 PM

    i only saw it was hl2 by the skycube thru those windows in pic2

  • Merry X-Moose

    • RD
    • December 25, 2004 at 10:35 AM

    [Blocked Image: http://www.realchristmastrees.org/images/VirginiaPine.jpg]

  • super crazy idea

    • RD
    • December 25, 2004 at 10:30 AM

    its an alright idea

    but first we need a mappers list like in the old days, and a mappning help section

  • HL2DM : Bounce - beta 2 (teh remake)

    • RD
    • December 23, 2004 at 4:30 PM

    It needs a bit more colour and another layer of mountainwalls above the top layer, the mountains look much smaller now than theyre in original bounce. Btw whats the music from

  • DM_Rebar Beta 5 Release

    • RD
    • December 23, 2004 at 4:22 PM

    still the best looking source map around. Dont be afraid of some colored lights ferret, maybe on top of those poles like blue and red. JUST DO IT!!!!!!!!!!!!!!!!!!!!!!!!!

  • HL2DM - Scorpius

    • RD
    • December 23, 2004 at 4:11 PM

    so the main battle area is gonna be much bigger

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 18, 2026 at 7:52 PM
  3. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™