1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. RD

Posts by RD

  • Forums

    • RD
    • March 11, 2005 at 2:57 PM

    some of the smilies dont work :-? :evil:

    ( '...' )

    .><.

  • Western Revenge: recruiting a mapper

    • RD
    • January 31, 2005 at 11:24 PM

    its hard to be interested in something we dont know what it is

  • Desolate

    • RD
    • January 30, 2005 at 8:21 PM

    site down

  • de position

    • RD
    • January 30, 2005 at 11:12 AM

    I think this is a nexus map. It has all the marks

  • dm_test

    • RD
    • January 29, 2005 at 2:24 PM

    Now the stuff i dont like:

    -it looks really cramped and blocky

    -It kinda looks like hl1, like one of those generic village maps with mushroom roofs

  • Mapcore Members

    • RD
    • January 25, 2005 at 11:27 PM

    Why dont you just draw the map, and screw the code? Just put dots on it with names

  • TS_ARIZONA

    • RD
    • January 25, 2005 at 11:26 PM

    I dig these desert maps with caves, but dont make too many, thats my job

    Some of the rockwalls look a bit too blocky, and its a bit empty around, but overall i would play it. If i still played hl1

  • dm_ultracore

    • RD
    • January 25, 2005 at 11:19 PM

    Maps like this have a good chance of winning i think.

  • [Open source] 90% finished FarCry SP mission

    • RD
    • January 25, 2005 at 11:12 PM

    first post!!!

    Im gonna chex dis reggea out when ive got sum tyme on de new machine, looks swees from the shats mun

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • RD
    • January 25, 2005 at 8:24 PM

    I read all that, but stuff like mutating and skills could mean anything, or nothing. What do u mutate into, and what are these zombie skills?

    In all mods and games players have skills, even in counterstrike. Mutating could mean anything, from getting a new skill like carrying 2 grenades instead of 1, or morfing into a butterfly. The last one would be really interesting then what ur site says now, which is ''mutating will get u new skills with which u can do something, and u will be a better player with more powerful weapons"

    In NS u dont just get more powerful weapons when u mutate, u can climb walls, teleport and fly. I dunno what ur zombies can do

  • dm_test

    • RD
    • January 25, 2005 at 12:45 PM

    [Blocked Image: http://www.pitrd.com/pit/images/pitrd_pearl.jpg]

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • RD
    • January 25, 2005 at 12:14 PM
    Quote from Ev!L ErN!E

    if you read the FAQ list posted here: http://mods.moddb.com/4448/

    you will find out a bit more on what the gameplay will be like and what features will be in the mod.

    I read the FAQ , theres not much info about gameplay. Your mod is 2 teams fighting each other with realistic guns, like almost all mods out there. Except ofcourse one team is undead, but as far as i can tell this just means one team will have a zombie skin. So its gonna be 2 teams fighting each other with real guns? If not, put it on ur frontpage

    Quote

    Well first off the dead in this mod will not be those leg dragging, BRAINS! mumbling slow zombies like in the movies or in other mods, these zombies (dead we like to call them) will be fast, smart and strong, ever play a zombie that can attack others with an AK47? or maybe a baseball bat? Don't think so, these dead, will make the gameplay alot more fun along with keeping the action going... I don't think anyone wants to play a slow moving zombie that can only bite people...

    It sounds like ur saying the zombies wont look, move or fight like zombies but will be just like normal humans, which kinda defeats the purpose of using zombies. Maybe im crazy, but playing as a slow moving zombie that can take a 1000 bullets stalking your weak human opponent and eating his intestines sounds alot more fun than playing a humanlike zombie with an ak47, against a human with an ak47.

  • help me spend my money

    • RD
    • January 25, 2005 at 11:48 AM

    resident evil4 4 gamecube

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • RD
    • January 24, 2005 at 12:13 PM

    In your description of the mod you begin talking about zombies fighting normal ppl and stuff, but only a few lines further u describe ur mod as 2 teams fighting each other with ak47's etc. PLEASE!!!!!!!

    Maybe u have this written in a secret design document, but u should start describing whats fun about the gameplay, what can dead ppl do etc. Website looks good tho

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • RD
    • January 24, 2005 at 12:01 PM
    Quote from michael_obrien

    Maybe my fear of commitment comes from an experience with creating presets for winamps AVS visual music - response thing, I spent soooooo much damn time on that and then hard drive crash, probably half a year of obsessive work wasted, I'd hardly begun to release anything... I was so angry and I never got back to it.

    U should release some bad stuff and play it with some ppl, thats what ur mapping for. Evrybody gets bored with their own stuff, just look at it from ur players pov

  • so, a new CS:S map from valve

    • RD
    • January 24, 2005 at 11:46 AM

    I finally played it yesterday.

    What backslider said, map is too cramped and only has close quarters combat. Its too fast for any tactics

  • UT2 DM-Redkin

    • RD
    • January 24, 2005 at 11:39 AM

    I dig it, also i like the lighting. Its kinda soft on ur eyes .

    Only thing i dont like, is the outsides are unaccessable, they look too good for that

  • Half-Life 2 Mod: Borg Wars

    • RD
    • January 23, 2005 at 5:30 PM

    fan sites is something else. This is more like making a mario game for the playstation...

  • Fishy el Dewm

    • RD
    • January 23, 2005 at 12:49 PM

    It is kinda thin

    Damn we should make that fishing mod posty talked about, Fish vs Fishers

  • Half-Life 2 Mod: Borg Wars

    • RD
    • January 23, 2005 at 12:38 PM

    Lol ferret, u cant expect animated playermodels. Animators are pretty rare and even more picky than mappers.

    Like someone said u might have a copyright problem, and get shut down later on.

    I think your mod is a bit too ambitious, singleplayer with diffrent species, ships and planets, this is gonna take a few years to complete if you find the right ppl. But if u want to attract more ppl, dont post long text stories, instead post some concept art and describe the gameplay, not what captain kirk did in the nebula system with species 3827 stardate 23389.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 18, 2026 at 7:52 PM
  3. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™