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  3. Bic-B@ll

Posts by Bic-B@ll

  • Insurgency Mod needs some prop artists

    • Bic-B@ll
    • March 16, 2005 at 3:47 AM

    lol horray for a joke

  • OMG!! A COOL LADY!! FAP*FAP*FAP

    • Bic-B@ll
    • March 16, 2005 at 3:16 AM

    OH COOL A FERRET *FAP* *FAP* *FAP*

  • Would you join a MOD advertised in the CLASSIFIEDS forum?

    • Bic-B@ll
    • March 16, 2005 at 3:16 AM

    we tell people we do stuff, but really we done, this is just another facade

  • Insurgency Mod needs some prop artists

    • Bic-B@ll
    • March 16, 2005 at 3:15 AM

    cs clone!

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • Bic-B@ll
    • March 16, 2005 at 3:14 AM

    i still love you

  • What's in your Wallet?

    • Bic-B@ll
    • March 15, 2005 at 11:31 PM

    so you're one of those guys that stands on the street corners handing out free condoms?

  • Model lighting errors

    • Bic-B@ll
    • March 15, 2005 at 9:26 PM

    are you ever not drunk?

    here are some pics:

    [Blocked Image: http://www.zeroproof.com/bicball/lighting_errors_2.jpg]

    all of these do not light up when in game

  • Model lighting errors

    • Bic-B@ll
    • March 15, 2005 at 6:06 PM
    Quote from Bic-B@ll

    (the origin is not in or on a wall)

    :~ (if the origin is in the brush the model wont show at all)

  • Model lighting errors

    • Bic-B@ll
    • March 15, 2005 at 5:36 AM

    Apparently not, the lights above the models are uber bright, you can see how bright the terrain is around the gates, and this is a dusk map. The top of the pillars are textured and stuff too.

    [Blocked Image: http://www.zeroproof.com/bicball/lighting_error.jpg]

  • Model lighting errors

    • Bic-B@ll
    • March 15, 2005 at 3:03 AM

    I've been trying to solve this problem for a while now; basically, I'm having an issue with models not being at the proper brightness. If I put a light next to a model, and the light has say, 200 brightness, the model will show up as very dark (not black, but way too dark). I've tried many things, I've move the light completely out of the model, made the light a light spot and targeted the model, used a tex light, put the light above, below, next to, exactly on the origin, moved the model away from the walls (the origin is not in or on a wall) etc, I just can't get many models to light properly, does anyone have a solution for this? I can post some screen shots if necessary.

    edit: this is hl1

  • Post your desktop!

    • Bic-B@ll
    • March 14, 2005 at 5:06 AM

    wee

    [Blocked Image: http://www.zeroproof.com/bicball/room3.jpg]

    [Blocked Image: http://www.zeroproof.com/bicball/room1.jpg]

    [Blocked Image: http://www.zeroproof.com/bicball/room2.jpg]

  • World Wind - cool.

    • Bic-B@ll
    • March 13, 2005 at 5:20 AM

    jynx, try http://www.keyhole.com

    [Blocked Image: http://www.zeroproof.com/bicball/housezoom.gif]

  • World Wind - cool.

    • Bic-B@ll
    • March 13, 2005 at 4:05 AM

    didnt we already have this thread?

  • Brothers in Arms

    • Bic-B@ll
    • March 13, 2005 at 4:04 AM

    its out?

    crap i was at the mall today too

  • 1st texture here

    • Bic-B@ll
    • January 29, 2005 at 5:31 AM

    that works, but i prefer dodge and burn, only problem is that it doesn;t work too well in conjunction with multiple layers too well :evil:

  • 1st texture here

    • Bic-B@ll
    • January 28, 2005 at 4:48 PM

    so..you put a darker color as a brush and make a new overlay layer and draw what you want to be darker?

  • Moron jokes about the tsunami

    • Bic-B@ll
    • January 28, 2005 at 4:39 AM

    burn in hell duffy

  • In Class Piece of Crap

    • Bic-B@ll
    • January 27, 2005 at 11:24 PM

    dr. spock

  • Moron jokes about the tsunami

    • Bic-B@ll
    • January 27, 2005 at 11:23 PM

    no no no...person from ny

  • Students Arrested Over 'Violent' Stick Figure Drawings

    • Bic-B@ll
    • January 27, 2005 at 11:20 PM

    [Blocked Image: http://www.zeroproof.com/bicball/wut.jpg]

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