lol horray for a joke
Posts by Bic-B@ll
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OH COOL A FERRET *FAP* *FAP* *FAP*
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we tell people we do stuff, but really we done, this is just another facade
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so you're one of those guys that stands on the street corners handing out free condoms?
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are you ever not drunk?

here are some pics:
[Blocked Image: http://www.zeroproof.com/bicball/lighting_errors_2.jpg]
all of these do not light up when in game
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Apparently not, the lights above the models are uber bright, you can see how bright the terrain is around the gates, and this is a dusk map. The top of the pillars are textured and stuff too.
[Blocked Image: http://www.zeroproof.com/bicball/lighting_error.jpg]
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I've been trying to solve this problem for a while now; basically, I'm having an issue with models not being at the proper brightness. If I put a light next to a model, and the light has say, 200 brightness, the model will show up as very dark (not black, but way too dark). I've tried many things, I've move the light completely out of the model, made the light a light spot and targeted the model, used a tex light, put the light above, below, next to, exactly on the origin, moved the model away from the walls (the origin is not in or on a wall) etc, I just can't get many models to light properly, does anyone have a solution for this? I can post some screen shots if necessary.
edit: this is hl1
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wee
[Blocked Image: http://www.zeroproof.com/bicball/room3.jpg]
[Blocked Image: http://www.zeroproof.com/bicball/room1.jpg]
[Blocked Image: http://www.zeroproof.com/bicball/room2.jpg]
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jynx, try http://www.keyhole.com
[Blocked Image: http://www.zeroproof.com/bicball/housezoom.gif]
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didnt we already have this thread?
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its out?
crap i was at the mall today too

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that works, but i prefer dodge and burn, only problem is that it doesn;t work too well in conjunction with multiple layers too well

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so..you put a darker color as a brush and make a new overlay layer and draw what you want to be darker?
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burn in hell duffy
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no no no...person from ny
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