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  3. Bic-B@ll

Posts by Bic-B@ll

  • Militia Source and Kalt Source incoming...

    • Bic-B@ll
    • January 13, 2006 at 10:56 PM

    those are all client side graphical things. a server wouldn't allow you to simply ignore objetcs. it would be like putting a noclip command in

  • [WIP] Presidio

    • Bic-B@ll
    • January 13, 2006 at 9:24 PM

    well if it's a natural cave it's going to be super old which means its not going to be a perfectly round smooth sandy cave. it'll probably be a cold, wet, rocky place. i know a lot of caves in the northeast here are formed from under ground streams that make deposits of sediments that leave cones on the ground and ceiling and stuff like that. your cave looks like a huge earth worm just craweled through a hill.

  • Militia Source and Kalt Source incoming...

    • Bic-B@ll
    • January 13, 2006 at 9:19 PM

    i become so frustrated in css because of all the shit laying everywhere you try to go soewhere and run into a barrel and bounce bck. in office the corridor gets block by file cabines. in aztec the sewer has barrels in it that i always get stuck on, as well as the ones up top.

    ust everywhere a physics prop seems to be i get stuck on it and it pisses me off to no end.

    id probably play cs a lot more if not for those fucking props. it would be awesome if there were a server variable to turn prop/player interactions

  • Ubisoft picks up Turtles movie tie-in license

    • Bic-B@ll
    • January 13, 2006 at 5:07 AM

    i swear to god if there are razor scooters im going out and killing puppies

  • WIP / DOD SARCE MAPLOL

    • Bic-B@ll
    • January 12, 2006 at 9:38 PM

    mapmonger.com

  • [WIP] Presidio

    • Bic-B@ll
    • January 12, 2006 at 8:31 PM

    the caves are nie, but they're begging for detail. maybe a train track, support beams, a wire hanging on the ceiling etc

  • 'I'd rather my son take coke than play video games'

    • Bic-B@ll
    • January 12, 2006 at 8:29 PM

    I love cocaine.

  • Mindfuck (traditional 3d art - sculpture)

    • Bic-B@ll
    • January 12, 2006 at 3:56 AM

    it's wondering what that thing between your legs is

  • First attempt...

    • Bic-B@ll
    • January 12, 2006 at 2:20 AM

    the second and the last two i like a lot

  • New photos!!! :D

    • Bic-B@ll
    • January 10, 2006 at 9:05 PM

    the second one is awesome, i love the glow on the grass from the sunlight.

  • 'I'd rather my son take coke than play video games'

    • Bic-B@ll
    • January 10, 2006 at 9:03 PM

    doing coke in a backalley and barebacking with a dead hobo is as much "something" as playing a video game

  • klein meets izuno

    • Bic-B@ll
    • January 10, 2006 at 9:02 PM

    roflroflrofl

  • Aftermath: April 24th

    • Bic-B@ll
    • January 10, 2006 at 9:01 PM

    video~ (old)

    http://www.gamespot.com/pc/action/halfl ... media.html

  • Militia Source and Kalt Source incoming...

    • Bic-B@ll
    • January 10, 2006 at 8:58 PM

    inferno is one beautiful looking map though. probably the best looking source map i've seen yet.

    /me gets gitty about militia

  • FINALLY

    • Bic-B@ll
    • January 9, 2006 at 10:40 PM

    rd, rent hook, it will inspire you to make a map

  • Sin gameplay vid

    • Bic-B@ll
    • January 9, 2006 at 5:15 AM

    id probably stop drop and roll

  • WIP "Causality Effect"

    • Bic-B@ll
    • January 9, 2006 at 5:12 AM

    i like it a lot, however some of you buildings are too boring. specifically in the first picture that building to the left has the same window 100 times over and looks super fake. get some variation in there, balconies, cracks, wires, drains etc. you should also add roof tops to all of your buildings, be it a flat slab wider than the building, angled or what ever, it makes things look much better. you should focus on walls in addition to placing crates on the ground. otherwise the map looks great and i love a good sp map

  • Matte, bored, Purgatory.

    • Bic-B@ll
    • January 8, 2006 at 7:36 PM

    the grass is greener on the right side. don't fool yourself old man

  • de_dam_facility_beta2 (RELEASE)

    • Bic-B@ll
    • January 8, 2006 at 6:39 AM

    yeah, especially the left one, it's a straight line, make it planty rocky:

    [Blocked Image: http://www.john-daly.com/TwistedPhotos/albums/album19030305051515085707/hoover_dam.jpg]

    a texture with rectangles like that would be nice to add some texture. you might also want to add some crack decals. dams have lots of cracks (they're supposed to)

  • de_dam_facility_beta2 (RELEASE)

    • Bic-B@ll
    • January 8, 2006 at 6:10 AM

    those are some blue generators

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