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de_dam_facility_beta2 (RELEASE)

  • cdxx
  • January 8, 2006 at 3:59 AM
  • cdxx
    • January 8, 2006 at 3:59 AM
    • #1

    I've finally finished this damn map! I don't expect to make any changes to this besides fixing any bug ppl submit as they play it.

    I've clipped the hell out of everything but there maybe even more i can do. I also have to wait for valve to fix the overly

    bright cubemaps error that happening with the beta sdk. oh and I also need to finish the custom textures for the monitors

    in the control room. Besides that It's done....

    Please download it and let me know what you think. I've tried to optimize the outside (and inside) as much as possible. I still

    think there's more I can do but for this layout it's probably all I'll do. I try not to have an open area like this in my next level.

    I hope I can start mapping for a mod now. I think I've learned enough about the editor that I can cut it... we'll see. wish me

    luck.

    Screens:

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20000.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20001.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20002.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20003.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20004.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20005.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20006.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20007.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20008.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20009.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20010.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20011.jpg]

    DOWNLOAD:

    http://sourceprefabs.com/modules.php?op ... it&lid=192

  • Grinwhrl
    • January 8, 2006 at 5:50 AM
    • #2

    looks nice

  • Bic-B@ll
    • January 8, 2006 at 6:10 AM
    • #3

    those are some blue generators

  • von*ferret
    • January 8, 2006 at 6:16 AM
    • #4

    Spend more time on the surrounding cliff and how it merges with the dam. Cause right now they're awkwardly placed and dont function correctly.

  • Bic-B@ll
    • January 8, 2006 at 6:39 AM
    • #5

    yeah, especially the left one, it's a straight line, make it planty rocky:

    [Blocked Image: http://www.john-daly.com/TwistedPhotos/albums/album19030305051515085707/hoover_dam.jpg]

    a texture with rectangles like that would be nice to add some texture. you might also want to add some crack decals. dams have lots of cracks (they're supposed to)

  • cdxx
    • January 8, 2006 at 6:51 AM
    • #6
    Quote from von*ferret

    Spend more time on the surrounding cliff and how it merges with the dam. Cause right now they're awkwardly placed and dont function correctly.

    yeah it's messed up. Right now it's part of the skybox. in the final I'll have to take it that portion of the cliff out of the skybox since i cant seem to figure out a way to make it look right in there.

  • RA7
    • January 8, 2006 at 1:37 PM
    • #7

    Looks nice imho, will add mirror @ LanmaniaX

    Took a look around, pretty solid map, but i miss sum moving screens at the control center. It's a bit empty and boring. Rest looks ok.

  • cdxx
    • January 8, 2006 at 3:40 PM
    • #8
    Quote from RA7

    Looks nice imho, will add mirror @ LanmaniaXTook a look around, pretty solid map, but i miss sum moving screens at the control center. It's a bit empty and boring. Rest looks ok.

    rgr that, i'll fix the control room for the final

  • Mazy
    • January 8, 2006 at 4:18 PM
    • #9

    Looks good, a huge improvement from the first pictures you posted a while ago~

  • cdxx
    • January 8, 2006 at 8:18 PM
    • #10

    If anyone wants to get a game going I have setup a dedicated server (west coast) Fast downloads are enabled so if you have a decent connection it should only take a min or so.

    server IP: 8.3.6.169:27015

    vent address: vent3.clanservers.com

    port: 4423

    password: maptalk

    join up if ya wanna play

    I think alltalk is enabled if you dont want to start up vent.

  • ginsengavenger
    • January 8, 2006 at 8:47 PM
    • #11

    I think you can do a lot more with the dam itself; look at the pic Bic posted, the top of it and the lighting is so much more dramatic. just copy that and it'll be a lot better

  • cdxx
    • January 8, 2006 at 8:50 PM
    • #12
    Quote from ginsengavenger

    I think you can do a lot more with the dam itself; look at the pic Bic posted, the top of it and the lighting is so much more dramatic. just copy that and it'll be a lot better

    yeah ok, i can probably get way with making the dam and cliffs more detailed. I'm just real worried that I'll kill perfomance since there's alot of detail elsewhere. we'll see though...

  • curman
    • January 8, 2006 at 8:56 PM
    • #13

    [Blocked Image: http://www.blackmesasource.com/flash/images/mr4_st1.jpg]

  • Algor
    • January 9, 2006 at 3:50 PM
    • #14

    Saw this over at Lanmaniax, looks really good.. definately a great improvement over your earlier versions. Lots of your rooms have a unique and interesting feel to them, nice job.

  • 2d-chris
    • January 14, 2006 at 3:38 PM
    • #15

    hot, very hot

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