i gave it a try the other night and its definitely better than the first release, i still find the movement a bit too restricted but the leaning and stuff is nice. i think one of the biggest things missing is the ability to see who is shooting at you, there aren't any muzzle flashes or smoke or anything, usually you don't even hear the person so unless you can spot them quick you're dead. i guess thats how the game is meant to be played but i tend to get screwed a lot
Posts by Bic-B@ll
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ill try it, though i didnt find the first release to be my cup of tea
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guy going down street breaking windshields = free windshields for all
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dual screen = 2 monitors for pc or nintendo ds?
xbox 1 isnt on the what do you own list
"how many hours per day and week"
thats kind of 2 questions in one. pick one.
finished, i skipped what mobo and stuff i have but got most of the rest
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high five to the 30 other people who dont have any
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Is there really no one willing to take some picture for me? This thing is due on Friday and I don't really want to do it on some lame ass artist.
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plz he drives an r8, hes totally cool
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Basically I have to do a 10 minute presentation, I'm looking to do something along the lines of:
"I did my presentation on Hourences, his real name is John, he lives in Finland and is an artist for Grin Software. He has written a book on the subject of level design and is writing his second. He works there as a texture artist on games such as Solitare. Here are some examples of the work he's done:
(Pic of deck of cards)
As a texture artist his primary role is to take a 3D model made by a modeler, unwrap it to make it 2D and then use that 2D unwrapping as his canvas to draw on the 3D model.
Then I do a step by step guide showing the flatshaded model, the unwrapped model and various stages of development and maybe a psd of the finished work with it concluding at the fully textured 3D model and then a pic of it in game."
It's only 10 minutes so I'm hoping to just cram a PowerPoint presentation full of pictures.
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im kind of hoping to get a step by step picture thing of someone making a texture for a 3d model so i can show them the relationship between the 2d texture and the textured model.
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i love my penis just the way it is.
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I'm taking a Photoshop class and I have to do a presentation on an artist. I think it would be neat to do it on someone in the gaming industry or just from here. It it wold be original from the painters/photographers to show how someone who textured models went about their work on a radically different canvas. Can someone show me to a website where I can find an artist's work at the process they go through so that I can show the class? Would anyone from here be willing to set me up with some of their own stuff? I want to show them a raw model, the unwrapped model, each separate texture and then the steps gone through to create the texture from scratch, then showoff the model with the texture. Texturing a model would be more interesting than creating a square map texture IMO.
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axis ww1 solider with a big spike on his head
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you need a chef and viking too
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did you see it on digg? it had a whole lot of diggs and when i made a comment saying i made it and posted the template i used, my comment got fucking dugg down. boooo
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europe is a bit too big to realistically have a single get together night with more than 2 people. would be neat though.
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Quote from DUFFY
thats fine cause I just turned 20...most of the bars we go to don't card. what we usually do is if we manage to get into a bar without ID by bullshitting we buy the bouncer a shot so he remembers us and we always get in.but yeah there are a bunch of cool places. he works in times square? nice...what does he do?
i missed it in the other post, i go to nassau community college. my dad does some random computer stuffs