Posts by Fletch
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[Blocked Image: http://img215.imageshack.us/img215/1711/klrev2zw9.jpg]
lol @ Kotaku's new fix
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Just for writing that much, I should delete one of your old posts and knock you down to 2999
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Bottom line: reviewing is inherently an occupation based upon sharing an opinion, whether that opinion is positive or negative. If he was indeed fired for doing that, Gamespot failed, and I hope the community boycotts or whatever. Even the perception of impropriety is bad at this point.
On a larger scale, the realm of video game criticism is inherently screwed up. Let's look at movie criticism, you don't see people wanting to kill Roger Ebert when he gives a movie thumbs down. Sure, people will disagree, and maybe write a letter in response, but nothing near the venom that video game critics get. Major studio movie releases come out about as frequently as major video game releases, yet look at the Metacritic scores for both. People are willing to say a bad movie is worth a 20% or 40% score. People won't say the same about video games. A 70% is bad, and anything less than 90% is met with scorn. It seems as though the average reader of Gamespot or IGN isn't looking for an honest opinion, they merely want some sort of personal validation that their support of a game/developer/publisher/console is correct. A bad review isn't recieved by them as saying "this game is bad" but rather "you were wrong for liking this game (or at least anticipating the game)."
The flip side of this is that game journalism is based around a free-rider relationship with content creators. Game magazines and websites exist on the free screenshots, movies, and interviews given to them by publishers and developers. They can then leverage what they have (especially exclusives) into better ad rates. Take away their source of free content, and they're done. It's not journalism. It's a circular PR system.
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I'm really enjoying it. I haven't had a lot of time (a couple of hours here and there) to play because work is crazy right now, but I'm defiantely enjoying it so far. The story is dull and predictable, but I wasn't playing for story. I was playing for the free running on rooftops, and I'm loving that part. They do a good job of making you feel like a badass but still making it pretty easy to get wiped if you get in over your head. Stabbing one person can turn into a 1-on-8 fight really quick.
Plus it has flag collections and side questing for all your ADD needs.
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More like Duke Nukem Never..... Eh? Eh? Eh?
You've been a great crowd.
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360 and Wii, but I might get a PS3 at the end of the year.... mainly for blu-ray
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Quote
":2wf067ic]Actually, is no rumor anymore, I tried this myself on my PSP, and works perfectly, I bet they did this on purpose, ah ah!
Yeah, I bet they left themselves open to a multimillion dollar liability suit on purpose.... oh, wait, no they didn't.
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I'm ready to start pulling for the PS3 because I need them to sell units and form a customer base that will buy the games I make.
But still, it's taken a year to get the price down to 360's level. Sony worries me.
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UnrealEd on one monitor? Hahahahaha. Losers.
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yeah, i was thinking of getting that, but i think i'm just going to save a bit more and get the 18-200mm VR instead so i can replace two lenses with one.
nice shots, though, glad to see the lens is worth the cash.
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Everybody at work got accepted into the beta. One guy used like 5 different e-mails, and all 5 got accepted. It doesn't seem like they were too picky.
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Been there. Done that. Moved on.
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I remember reading the Bionic Commando book as a kid (Worlds of Power books, FTW!). I was always pissed off because the used video game store never had it in stock.
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I'm sure it will be very fun, critically acclaimed, and sell 10 copies. Poor Tim Schafer.
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It seems as though Crytek is trying to get ahead of the market. Sure, these are insane specs now, but 3, 4, 5 years from now, the market will be at that level, and maybe/probably the console market as well. Then Crytek can say "Hey, we have this badass engine ready to go, and already fully featured."
It might not make a lot in the short run selling to the hardcore bleeding edge market, but if it can wait it out for a few years, it can make a lot in the licensing market.
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Doesn't have my processor or video card, but similar products give me a 23. Not worried though, the dev build runs fine.
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I can't even look at CRTs anymore without getting headaches. Dell LCDs FTW.
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The only time I want to see a graphic like that is if it's on a neon green slap bracelet or a trapper keeper.
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The "no comment" comment leads be to believe there is a stack of papers on a lawyer's desk at Microsoft or Bungie right now, awaiting final sign off on something, but I doubt it's a full on break-up. Maybe a Bungie-owned sister studio that is free to work on other platforms and projects