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  3. Tarky

Posts by Tarky

  • dod_fides

    • Tarky
    • May 31, 2005 at 1:19 PM

    Looks good, though I don't know how you can go back to that old engine after moving onto source.. D:!

  • Back in the saddle

    • Tarky
    • April 2, 2005 at 12:52 AM

    Goooo zaphod!

    Good to see things are getting back together for ya!

  • INS Dead, Spearin Studios Born

    • Tarky
    • April 2, 2005 at 12:02 AM

    Wacko is Spearing, unusual resemblence.

    We wrote the press release and got it approved by EA. It is spelt correctly for english, not american english.

    It is sad for us all, but alas we move on to greater things.

  • FINAL RELEASE : DM_URBANES (v2)

    • Tarky
    • March 30, 2005 at 5:55 AM

    For a first map, just great. And I am so happy to see a map that isn't based on the city 17 look.

    Love the height variation of the ceilings, particularly in that first screen. Good use of different coloured lights.

  • Post your desktop!

    • Tarky
    • March 23, 2005 at 3:20 PM

    Onoes a dead one too!

  • Post your desktop!

    • Tarky
    • March 22, 2005 at 9:49 AM

    Yus they came with the house, i have no fricking clue what they are for..

  • Post your desktop!

    • Tarky
    • March 22, 2005 at 9:38 AM

    I thought it was my turn to do some postage.. so here you go..

    Oh and note, yes you can laugh at the size of my monitor, but please not too hard, otherwise i might have to squint to see all the HAHA's

    [Blocked Image: http://upload.nickmarden.com/desktop.jpg]

  • dm_underpass *download beta 3*

    • Tarky
    • March 20, 2005 at 2:56 AM

    /me pets Kami

    GJ mate!

    As usual the best level design community in the world comes through !

  • dod_advance

    • Tarky
    • March 17, 2005 at 11:35 PM

    nice kktnx

    Hope it does become official, would be nice to have it floating around with heaps of peeps playing !

  • What's in your Wallet?

    • Tarky
    • March 16, 2005 at 5:51 AM

    Ok this seems to be the new trend..

    *fetches wallet*

    H'OK!

    - University Print Card

    - 10 trip Bus Ticket

    - Student ID

    - Drivers License

    - Internet Banking details

    - Credit Card

    - What to do if my credit card is stolen info. sheet

    - Key Card for my bank account

    - Auto club membership card

    - Video store membership card

    - Business card to the game developer i work at

    - Subway Sub Club card !

    - No Cash

    - Or Condoms (anymore )

  • Insurgency Mod needs some prop artists

    • Tarky
    • March 16, 2005 at 4:10 AM

    pffft

    Come help guys, you know you want to .

  • dm_morbid

    • Tarky
    • January 11, 2005 at 6:25 AM

    Looking sexy my friend. Really captured the feel of RavenHolm imo. Pity you can't really have npc's in MP.

    Only crit is some of those areas are a bit empty, dont know what you could fill them with, but yeah.

    Looks good anyway, 10/10 for sexy

  • My Latest works - SOOPRdm

    • Tarky
    • December 17, 2004 at 12:55 PM

    Perfect place to grow your roses

  • My Latest works - SOOPRdm

    • Tarky
    • December 17, 2004 at 8:28 AM

    Looking good, like said above those few problems part. the even terrain as reno said.

    Has a nice atmosphere to it, i think it would be awesome to play in it.

    You entering the contest?

  • dm_cascade - wip

    • Tarky
    • December 17, 2004 at 2:59 AM

    I do have fog there, maybe I should make it thicker?

  • Hl2dm map. No name yet

    • Tarky
    • December 16, 2004 at 1:26 PM
    Quote from Spellbinder

    [Blocked Image: http://home.c2i.net/berixon/jpg/theeseguys.jpg]Spellbinder.

    Have you heard of propane?

  • WIP: DM Shanti (Big Pictures)

    • Tarky
    • December 16, 2004 at 11:21 AM

    It is a good start but it needs a lot of work. Good job with height variation etc, gives the player different levels which is always good.

    I say this all the time to people, don't be skimpy on the polygons, this is HL2 not HL so really get some detail in there.

    And also for the love of good please use smaller screenshots so I dont have to scroll for an eternity

  • dm_cascade - wip

    • Tarky
    • December 15, 2004 at 11:09 AM
    Quote from Marcos

    And a wooden bridge over the water (buttom) would be cool i think

    Water is basically only knee deep as the dam is meant to be dry. Also I dont know how I can do water rushing out with HL2's textures or effects. Any suggestions?

  • dm_cascade - wip

    • Tarky
    • December 15, 2004 at 1:21 AM

    Hehe, I wanna add more detail to the dam, I'm thinking movable flood gates and maybe some pipes? I dunno, any suggestions?

  • dm_cascade - wip

    • Tarky
    • December 15, 2004 at 12:40 AM

    Ok just did as mino suggested and stuck in another wall texture. Looks better. Still more detailed needs to be added.

    [Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade19.jpg]

    Also ReNo I did what you suggested and put in the info_lighting, it still doesnt seem to be working.. Is there anything else I need to do. I put the point next to my light_env.

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