Paragon 125 on your seasonal? How many hours did it take you? o__O
Posts by Minos
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Great idea for a thread

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Thanks guys

Updated the video with a stock youtube music so everyone could watch it

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By the way, here are some awesome environment screenshots from Reaper!
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Looking cool already!
I'd brighten up the terrain textures a bit, right now they don't look too "deserty"
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I'm really glad to announce that I'm finally done with this piece
I'm currently working on a making of article that should be up pretty soon, so stay tuned!Anyways, this was a huge learning experience. Thanks everyone who contributed with feedback and encouragement along the way!
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I played it on the Wii before and it's fucking amazing if you like grindy games
Lots of shit to do and interesting monsters to hunt! -
Just got this, can't fukcing wait to dive into this game again!!
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Quote from Nz-Nexus
hmm i have been watching the sims4 movies daily on youtube and i must admit the sims 3 is better
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lol that's brilliant
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So much good shit on this thread, keep it up guys

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What's a pokemon drinking game? That sounds fun

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If you find your job is not fulfilling enough you can try to pursue other interests in your free time, preferably things that have nothing to do with gaming and that you are passionate about. We have to remember that our media is very multidisciplinary by nature and you can't level up as an artist or designer if your only source of information/art is art station and polycount. You need to read books, you need to watch weird shit, you need to go out and observe the world around you.
A while ago my skill level was reaching a plateau and I had no idea why. I would go home, start big projects and never go anywhere because making big projects, well, require huge amounts of energy. Then I'd get demotivated because I wasn't leveling up nor finishing anything, that feeling kept feeding on itself and at some point I just quit trying to make any environment art at home. At that time, I moved teams to a completely different project and art pipeline. It was pretty challenging but it forced me to go back into "research" mode at home which paid off insanely well. During that time I learned Zbrush properly, PBR, UE4, started drawing again, read a lot about arts, science, history etc.. I also reflected on what's my main motivation to be here and came to the conclusion that it wasn't GAMES themselves but creating immersive worlds. That's my real passion and what I always wanted to do. Games are currently the most accessible media for that since you can build stuff quickly and walk around your creations, but to me games are not the "end game" for my career but rather a means to an end.
I'm extremely lucky to have the chance to work in a company that enables me to grow constantly so it's easier for me to "level up" during the day than it would be if I was making crappy IOS games or whatever. However, if that's not the case for you, you have to start challenging yourself since you are the only one responsible for your life. It's easy to get into grumpy mode and start blaming the company, the boss or the game for doing half-assed work, but you should really only blame yourself if that happens to you. I did this before when working on Nintendo DS games and will never do it again. You have the chance to work on fucking games instead of cleaning toilets so use that in favor of your own growth and not against it.
What I'm trying to say is, if you are deluded with the games industry maybe the problem is not the industry itself but the way you think about your career and future. Maybe all you have to do is to realign your priorities. Maybe not. Only you can tell.

By the way, this is not directed at anyone, I'm just putting into words what I think was doing wrong and what I think I'm doing right

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A good friend of mine (Kevin Griffith) just started at CA yesterday, can someone who work there please come by him and say:
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Quote from penE
Loving it so far, agree on the FX part + the trees.
The one bg building reminds me of the IAEA headquarters in Vienna, was that one of your refs?

haha looks similar indeed, but my reference was a building called Copan in Sao Paulo:
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Quote from Algor
I'm sure you are focusing on the environment more and I think it looks great, but it also feels incomplete without suggesting people live there. Have you thought about cheaply simulating this like many architecture drawings/renderings so where they place very rough humans / vehicles around? They are often done in a way that don't distract you from the main environment, like a solid color black or white, or simple shapes;
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Agreed, I'd love to see this populated with AI people that's something that's completely out of my reach for this project
I'm thinking of releasing a playable demo later on so maybe I could add some if there's a free package somewhere or someone willing to donate some characters. -
Quote from killertomatoQuote from marks
Got a pay rise, got a bonus, went out with my boy Kinky from amazon game studios - remember being in a club at 5am, then waking up at 2pm this afternoon with my iphone web browser on eurogamer.net homepage, an empty tub of vaseline next to my bed and an urgent need to wash my bedsheets. Guess I had a good night

wat?
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Henry Oswald Norman?? What does he have to do with this??