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Posts by Minos

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • February 19, 2016 at 6:44 PM
    Quote from FMPONE

    I would also say the benches look a little bit off. Not designed enough, what about some padding in the center and some wood finish? Just a thought :) I agree with Moroes, it's just the finer details where the scene lacks IMO because it's overall very nice

    Completely agree with you guys :) I didn't take this as far as I would if I was making it for a game or for my portfolio. For example, I only made a fraction of all the props an environment like this would need. Keep in mind that this was made for educational purposes only, so I had to cut some corners here and there to get it done in a timely manner. My main focus was on the architecture really, where I spent about 70% of my time on.

    My main idea with this tutorial is to show you have to make stuff in a simple way. Then you can take what you learned and take it to the next level, either by sculpting some stuff or using substance/ddo.

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • February 18, 2016 at 9:29 AM

    haha thanks guys :)

    Alright everyone, the environment is finished and I created a hotsite with more information of what you will get and ultra high res pictures. Also, if you subscribe now I'll send you a nice discount code when the tutorial launches :)


    Thanks everyone who supported me through this and for all the constructive feedback! I'm now editing this and will get it done as soon as possible! I still don't have an specific date but it shouldn't take long I hope.

    TLDR: For high res images and a discount when the product launches, head over here: http://www.unreal4environments.com

    [Blocked Image: http://unreal4environments.com/images/fulls/01.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/02.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/03.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/05.jpg]
    [Blocked Image: http://unreal4environments.com/images/fulls/10.jpg]

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • February 16, 2016 at 6:50 PM
    Quote from blackdog

    You gonna release the assets for free use? Wondering if one could use it in a UT map (although maybe too grounded setting still)

    I'm planning on having an extended version of the kit available for sale on the marketplace at some point, probably after april or so :)

  • What have you watched recently?

    • Minos
    • February 15, 2016 at 6:46 PM

    Crimson Peak - Standard story but beautiful cinematography :)

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • February 14, 2016 at 5:01 AM

    Spent the day making props and working on the small office room. Getting close to calling this done, still need to polish a bunch of stuff and make more props, but at least architecture wise this is about 98% done now.

    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser17.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser18.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser20.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser21.jpg]

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • February 12, 2016 at 5:20 PM
    Quote from Mazy

    You fucking rock Minos, brilliant stuff as usual~~looking at this stuff makes me wanna make a map with it

    haha thanks man! That would be interesting actually, since the map is made of a very flexible modular kit you would have no trouble. Funny enough I looked at kissmeyerbasic the other day for ideas (still one of my favorite maps ever and the best office map evar :D). Things go full circle sometimes

    Squad/blackstormy: haha yeah i went full retard with the dots will definitely pull it back. They are in the roughness layer so they are only visible from certain angles but still...

    Thanks everyone for the nice comments, can't wait for the next post, it should be a big step up from this with all the props and polish

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • February 11, 2016 at 9:36 PM

    It's just a store where you can sell stuff directly to costumers, it's pretty use to use :) I always buy concept tutorials on it.

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • February 11, 2016 at 8:02 AM

    Here's another update. Polished stuff up quite a bit since the last update, I think the architecture is mostly done (except for the skybox) and now I only need to dress this with props. Some materials still need another pass too, but I believe I'm getting close to being done (don't want a 200 hours long tutorial hehe). I also made some plants, they are not the best ever but they do the job. For this environment I'm not polishing stuff to perfection, since the point is to show the viewer my workflow and process, and not have hours and hours of me working on a single asset.

    I think that instead of narrating this I'll end up just writing a log for each video, explaining what I was doing and my reasoning behind each step. This should make the videos much easier to follow!

    Let me know if you guys see anything weird, I'm going pretty fast on this so I might be missing some obvious mistakes here and there ;)

    Anyways, pics time!
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser13.jpg]
    [Blocked Image: http://www.thiagoklafke.com/misc/gr_minienv/Teaser14.jpg]
    [Blocked Image: http://www.thiagoklafke.com/misc/gr_minienv/Teaser15.jpg]
    [Blocked Image: http://www.thiagoklafke.com/misc/gr_minienv/Teaser16.jpg]

  • Amazon Lumberyard - 'Free AAA game engine'

    • Minos
    • February 9, 2016 at 10:37 PM

    That's a good point. if you have a large team with enough budget, time and expertise it shouldn't matter much... I was talking more about small indie teams that would be left with unsupported should that happen :)

    I'm not saying don't use this, just be aware of the risk. Choosing an engine is like getting engaged, chose your wife wisely :P

    But now I'm wondering something. Let's say, some studio chooses to develop their own proprietary engine and instead of starting from scratch can they take this as a base and heavily modify it, or is there anything in the EULA preventing that from happening?

  • What have you watched recently?

    • Minos
    • February 9, 2016 at 9:35 PM

    Finally watching Rome. Loving it so far. It's like Game of Thrones but without all the filler bullshit :)

  • Amazon Lumberyard - 'Free AAA game engine'

    • Minos
    • February 9, 2016 at 9:32 PM

    Really awesome that they are doing this but seems like a pretty big risk to embark on a long project with it imo. Amazon being a public company they can just plug this offline anytime if adoption is low, specially if their game division is not making enough money. I still haven't seen anything good come out of their studios and only hear bad things about the place. :/

    Why didn't they just buy crytek straight away? Feels weird to have two simultaneous branches of the same engine going on...

  • Game Trailers SHUT DOWN

    • Minos
    • February 9, 2016 at 9:26 PM

    Sucks :( RIP GT

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • January 31, 2016 at 3:16 AM

    Hey everyone!

    Things have been pretty hectic at work so I couldn't get much work done during the week but today was a very productive day!

    I changed things up quite a bit. First I removed the lobby (which is not visible in the past screenshots) and made the two floors separate, so I can have two ambients. The bottom floor now will function as a full fledged office (where people get work done) and the top floor will feature a reception area and an helipad outside.

    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser10.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser08.jpg]

  • Need to find a new vein of motivation for personal projects.

    • Minos
    • January 27, 2016 at 7:02 AM

    Wake up Chris...

  • Need to find a new vein of motivation for personal projects.

    • Minos
    • January 27, 2016 at 3:55 AM

    I watched something interesting the other day about how there's this general misconception that great projects come from Eureka moments and genius minds, but in reality, great projects are more like the result of a thousand problems solved along the way. Sometimes a stupid idea could bear great fruits. Don't give up! Art is 99% pain 1% pleasure ^^

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • January 25, 2016 at 6:48 PM
    Quote from PogoP

    That looks cool so far mate! Good work! Love your environments, they always look so nice and clean.

    I'm sure you know but it'd be great to see some colour in there next. Maybe some coloured stripes on the walls.

    Totally! I wanna keep the architecture pretty muted and introduce color with logos, props and what not :)

    Thanks guys, I can't wait to finish and share this, I too think it will be very valuable to the community :)

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Minos
    • January 24, 2016 at 9:10 PM

    Hey everyone!

    I'm happy to announce that the tutorial is finally launched! Head over to my gumroad store to grab it. I also released the Unreal project files (together with all the sources) if you are interested in that too [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif]

    Thanks to everyone who supported me through this and I hope you guys enjoy it [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Gumroad DL: http://www.gumroad.com/unreal4environments

    Cubebrush DL: http://www.cubebrush.co/thiagoklafke


    Final Pics:

    [Blocked Image: http://unreal4environments.com/images/fulls/01.jpg][Blocked Image: http://unreal4environments.com/images/fulls/02.jpg][Blocked Image: http://unreal4environments.com/images/fulls/03.jpg][Blocked Image: http://unreal4environments.com/images/fulls/05.jpg][Blocked Image: http://unreal4environments.com/images/fulls/10.jpg]


    ==================== Original post ========================

    Hey guys! I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come. My plan is not necessarily to make a how-to tutorial, teaching you how to use Maya or Unreal (there are better people out there to do that than me), but instead I want to show my complete workflow for creating modular environments quickly and how to develop a vision for an environment. I think that's a more valuable thing I can share at this point. I started this environment with no clear idea in mind, got a few shapes down and now I'm increasingly fleshing out the parts as I go. My process for this has been akin to a speed painting, I made a few shapes in the beginning and tried to see what I could extract out of them, each day fleshing the idea out a bit more. It started as a warehouse and ended up as a rooftop office lol This mini-environment has been a really fun challenge for several reasons. First I can't noodle too much (something I've been a victim of in the past) because I want to keep this short and straight to the point, and second I have to trust my instincts and hope that everything will come together in the end. Since the environment is starting to look like something, I thought it was a nice idea to start posting WIPs here too (i've been posting WIPs on my twitter account if you want to follow there too). My plan is to be done with this very soon to keep the tutorial manageable in size, so if there are any specific situations you want me to tackle on this post it here and I'll do my best to accommodate [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif] So far I've got about 8 hours of video time, including the creating of brushes (everything was made from scratch) and planning stages. A lot of the assets you see here are in early blockout stage btw, and will be fleshed out soon.[Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser05.jpg][Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser06.jpg]

  • Punch Club (ex. VHS Story)

    • Minos
    • January 15, 2016 at 6:35 PM

    Congrats on the release, game looks pretty fun :)

  • Starcraft II Legacy of the Void + new website

    • Minos
    • December 8, 2015 at 10:52 PM

    Hey yall!

    Just realized I never posted this stuff here Now that Legacy of the Void is out, I can finally show something I made at Blizzard. Working on Void was a lot of fun and I got to level up a lot as an artist, having the opportunity to work on stuff that I had never worked before. I even did some UI stuff (the Spear of Adun call down overlay and some of its ability cursors for example).

    And I also redesigned my website and added a bunch of new content. Check it out on: http://www.thiagoklafke.com

    Korhal City assets:
    [Blocked Image: http://i.imgur.com/8WUHAOt.jpg]
    [Blocked Image: http://i.imgur.com/dEWYqA6.jpg]
    [Blocked Image: http://i.imgur.com/RM8fz0l.jpg]
    [Blocked Image: http://i.imgur.com/jBgsfgQ.jpg]
    [Blocked Image: http://i.imgur.com/cr0Fuq0.jpg]
    [Blocked Image: http://i.imgur.com/jBgsfgQ.jpg]

    Korhal Platform Assets:
    [Blocked Image: http://i.imgur.com/3nUHSBq.jpg]
    [Blocked Image: http://i.imgur.com/uTmdu0p.jpg]
    [Blocked Image: http://i.imgur.com/hSvn951.jpg]
    [Blocked Image: http://i.imgur.com/Cmha831.jpg]
    [Blocked Image: http://i.imgur.com/pGu4DyI.jpg]
    [Blocked Image: http://i.imgur.com/7Vy50sU.jpg]

    Moebius Platform:
    [Blocked Image: http://i.imgur.com/bctUqMG.jpg]

    And some textures just for fun!
    [Blocked Image: http://i.imgur.com/wdOMgf5.jpg]

    Quote

    Part 2

    Ulnar Gate:[Blocked Image: http://thiagoklafke.com/images/thiagok…_ulnar_gate.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…lnar_gate02.jpg]Aiur Protoss:[Blocked Image: http://thiagoklafke.com/images/thiagok…skyscrapers.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…r_buildings.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…ur_platform.jpg]Shakuras:[Blocked Image: http://thiagoklafke.com/images/thiagok…akuras_gate.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…s_buildings.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…ras_pyramid.jpg]Slayn:[Blocked Image: http://thiagoklafke.com/images/thiagok…v_slayn_pit.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…ffbuildings.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…ayn_statues.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…_slayn_ramp.jpg]Endion Tileset:[Blocked Image: http://thiagoklafke.com/images/thiagok…ion_tileset.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…ndion_rocks.jpg]"The Void"[Blocked Image: http://thiagoklafke.com/images/thiagok…id_crystals.jpg][Blocked Image: http://thiagoklafke.com/images/thiagok…v_void_rock.jpg]

  • What have you watched recently?

    • Minos
    • December 4, 2015 at 9:37 PM

    Also watching Man in the High Castle, really cool so far, great production values and atmosphere :)

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