1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Minos

Posts by Minos

  • The root of all evil: the human being itself?

    • Minos
    • February 13, 2006 at 7:59 PM

    http://en.wikipedia.org/wiki/Jean-Paul_Sartre

    http://en.wikipedia.org/wiki/Descartes

  • Post Your Pic Extravaganza 2006 ~~!

    • Minos
    • February 13, 2006 at 5:55 PM

    Strat is now the business man! Gratz my man!

  • WIP in WIP, post your level screenshots!

    • Minos
    • February 13, 2006 at 4:28 AM
    Quote from von*ferret

    If you expanded on the idea and some how was able to create a 3d skybox as though when you look out people are playing pacman, it would be an instant winner.

    omfg best idea ever Can you have animated stuff in 3d skys ? If so it's completely possible.

  • Google Picasa

    • Minos
    • February 13, 2006 at 1:37 AM

    haha this thing is great! Found my brother's hidden porno paradise folder

  • Hey ginsengavenger:

    • Minos
    • February 13, 2006 at 1:08 AM

    CS.NET FORUMS OMG! Haven't checked that like in years hah that forum was a joke. I remember Daan0 being a dick with me and now we are good friends

  • WIP in WIP, post your level screenshots!

    • Minos
    • February 12, 2006 at 4:43 AM

    Hey second pic looks cool. Add some plantpots, pictures/paintings on the walls and ventilation ducts and it will look really nice

  • The random model thread!

    • Minos
    • February 11, 2006 at 5:15 PM
    Quote from swartsz

    My first post here after watching these forums for a long time, so Hi everybody.And immediately i can use some input on a model/texture i made. it is a base for a statue. i keep thinking it is lacking something but can not find what it needs exactly.

    So any comments or critique will be greatly appreciated.

    [Blocked Image: http://www.swartsz.com/img2/statue.jpg]

    Needs more shadows and highlights

  • WIP in WIP, post your level screenshots!

    • Minos
    • February 11, 2006 at 4:08 PM
    Quote from Sa74n

    indeed its been sharpened. sadly it wasnt my decision to sharpen screenshots. i wouldnt have done that. the unedited ingame shot is detailled enough so theres no need to fake anything (on the other hand i dont think its faking really)thanks for the kind comments. some mappers might also have noticed that tje shots are of different versions. theres more fog in one than in the other one. changed the settings

    edit: the floor texture isnt blurry at all. its 1024² pxl ownage by PHILIPK! seriously.. its amazing ingame.

    is it rescaled to 0.125 or something ?

  • WIP in WIP, post your level screenshots!

    • Minos
    • February 11, 2006 at 4:04 AM

    Game devs do that all the time ;o

  • Indian Fight Club remake/rip-off WTF

    • Minos
    • February 10, 2006 at 11:58 PM

    http://www.fightclubmembers.com/

    /me huggles cj

  • sunset canyon thing painting

    • Minos
    • February 10, 2006 at 9:51 PM

    I like both of them

  • WIP in WIP, post your level screenshots!

    • Minos
    • February 10, 2006 at 7:06 PM

    Yeah nice stuff but the floor looks a bit too blurry compared to the rest.

  • The random model thread!

    • Minos
    • February 10, 2006 at 4:42 AM

    Yeah nice stuff for a first attempt. Here are some useful tricks:

    * Highlight the edges when it's possible

    * Bake some shadows to the textures (if you are going to use the model in a game)

    * As ferret mentioned the desatured door looks out of place. Try to keep the same level of saturation on the entire texture.

    Hope that helps

  • WIP in WIP, post your level screenshots!

    • Minos
    • February 10, 2006 at 2:48 AM

    nah, source mapping > hl1 mapping. HL1 community was nicer tho.

  • HDR Lightning :)

    • Minos
    • February 10, 2006 at 2:41 AM

    Wow that trunk is really low poly

  • VIVI'S BIRTHDAY !!!!! IS TODAY!!!! *rejoices*

    • Minos
    • February 9, 2006 at 10:36 PM
    Quote from cyberjunkie

    Happy Birthday

    Since I'm a cj whore I'll quote him!

  • Guess the substance

    • Minos
    • February 9, 2006 at 4:18 AM

    What bic said. Or some other gel.

    How did you take the photos btw ?

  • The random model thread!

    • Minos
    • February 8, 2006 at 11:23 PM

    Cool, you making all the textures too ?

  • Retouch

    • Minos
    • February 8, 2006 at 10:45 PM

    [Blocked Image: http://reverend.warp1.net/wallpapers/files/christina_scabbia_01.jpg]

    w/ photoshop:

    w/o photoshop:

  • Partypoker

    • Minos
    • February 8, 2006 at 10:02 PM

    Is this a joke ? Cause it sounds like it.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  2. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™