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Posts by Minos

  • de_corse *final*

    • Minos
    • April 8, 2006 at 3:16 AM
    Quote from OrnateBaboon

    The most amazing custom achievements I saw on CS 1.6 (in no particular order) were de_museum, de_karachi, cs_shogun, cs_industrywest, de_morningstar, de_volare, de_laguna, de_batcave, cs_rio and cs_bikini. From an achievment perspective, de_corse is definitely up with these maps.Truly brilliant job. The CS community must love it

  • Tech textures

    • Minos
    • April 7, 2006 at 11:39 PM

    fuckn awesome spine boy!

    Will check it out asap

  • The Empire (3d work)

    • Minos
    • April 7, 2006 at 3:18 AM

    holy shit that's some huge work you got there.

    My only complaint is the lighting, I think it needs stronger shadows. Appart from that it looks pretty good. And oh god, 50 hours ??

  • [REQUEST] Car models

    • Minos
    • April 7, 2006 at 2:34 AM

    Hey, some of those screens look nice. I'm sure you can find another modeller if you post it at modDB, interlopers etc.

  • SiN: Episodes

    • Minos
    • April 6, 2006 at 10:48 PM

    I'm with peris on this one. Fuck realism, I just want to have fun when playing games.

    You guys are too demanding some times

  • Sony slips PS3 Price

    • Minos
    • April 6, 2006 at 8:03 PM

    if it costs that much in Europe it will cost around US$ 1500 here

  • SiN: Episodes

    • Minos
    • April 6, 2006 at 3:54 AM

    Too bad they use too much HL2 content

  • [CSS] de_iceberg

    • Minos
    • April 6, 2006 at 2:35 AM

    Nice stuff. The only thing that bothers me is that the snow looks way too clean and cartoony.

    You avatar is awesome btw

  • de_corse *final*

    • Minos
    • April 6, 2006 at 2:31 AM

    fucking awesome. Wish my CSS was working

  • Level Design Help Files

    • Minos
    • April 4, 2006 at 6:52 PM

    Nice stuff. I think this might be useful too:

    http://www.mapcore.net/forums/viewtopic ... 34&start=0

  • What is art anyway?

    • Minos
    • April 4, 2006 at 6:48 PM

    Art never comes from happiness

  • Favourite musical pieces from games

    • Minos
    • April 4, 2006 at 4:20 AM

    I don't remember any music in HL¹

    Resident Evil soundtrack was indeed superb.

  • Rock baby : graphic art

    • Minos
    • April 4, 2006 at 12:16 AM

    hah nice

  • dead_asylum

    • Minos
    • April 4, 2006 at 12:13 AM

    Oski you rock man! This is one of the coolest things I've seen on source yet ---> http://valkyria.campus.luth.se/oski/asy ... sylum8.jpg

    Not sure about the fog though. Have you tried changing it to a darker color ?

  • de_corse

    • Minos
    • April 3, 2006 at 11:05 PM

    hehe I surely know buddy. Fiddling with your HDR settings would be just a "3 clicks" process though, that's why I posted that.

  • Favourite musical pieces from games

    • Minos
    • April 3, 2006 at 9:32 PM

    white rabbit!! Best song ever. BF:V has indeed a great soundtrack.

    BTW this is the 4th thread about "your favourite game soundtrack" this year.

  • de_corse

    • Minos
    • April 3, 2006 at 9:28 PM

    Geometry and content are awesome and flawless but the HDR kills the atmosphere imo. The map is supposed to look "wet" (because of the sky) but instead you have a strong sun. Maybe it's just my personal taste but I'd like to see that HDR tuned down...

    I dig the atmosphere in early versions more http://home.arcor.de/der_hessliche/corse0026.jpg

  • Favourite musical pieces from games

    • Minos
    • April 3, 2006 at 9:17 PM

    GTA: Vice City

    Donkey Kong 1/2/3

    Mario Bros (old ones)

    Max Payne 1/2

  • mod thoughts

    • Minos
    • April 3, 2006 at 9:15 PM
    Quote from RD

    Yes you can be innovative all the time, but you dont have to be. If your not innovative, you have to do it better than similarly themed games out there. Not very likely for an amateur mod.

    a dark/horror themed deathmatch mod with all kinds of weird mythological creatures. Like werewolves, vampires, hunters, witches, knights riding horses

    I guess i shouldve asked for somekinda explanation of gameplay as well. This is more like a painting than a gamedesign.

    He hasnt began to explain what would make it cool, other than the atmosphere, which in multiplayer games evaporates after 5minutes playtime. You know what is much more awesome than atmosphere or the "rush" of seeing a werewolf and a horse? Innovative gameplay.

    Each class would have its own unique powers. For example, the werewolf could switch between canine and garou. A necromancer could spawn stupid zombies with minimum AI. The hunter could have only a bow as weapon. I've never seen any FPS with realistic bows. The "only" problem with such ideas would be animating and coding.

    This is it, it's just my idea and what I'd love to play/work on. If it's innovative or not fuck it, I don't care. I fucking hate these stupid japanese games being labeled as "genius" just because they feature some random stupid ideas.

  • What Games are you playing?

    • Minos
    • April 3, 2006 at 6:46 PM

    I'm finally playing Resident Evil 4

    I also got Fight Club the game (for PS2) yesterday... it's kind of boring but the graphics are really good (the levels I mean). Specially the bar where tyler and jack had the first fight, it's amazing ingame with all the rain effects.

    The soundtrack of this game is also very weird. There are some QOTSA songs (which are awesome but don't really fit the theme). Oh there even are limp bizkit songs... :/ I heard you unlock fred durst when you close the story mode. I hope it's a joke.

    The story mode is just plain shit too. Maybe it's a fun game to play with friends, who knows.

    editing---

    I just played it with a couple of friends and it was kinda fun =)

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