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  3. Minos

Posts by Minos

  • totally random texture thread

    • Minos
    • May 18, 2007 at 8:21 PM

    Made these with some pics I took (used like 5 or 6 photos for this one)

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/fav_parede01a.jpg][Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/fav_parede01b.jpg]

  • Tree model Release

    • Minos
    • May 18, 2007 at 5:36 PM

    Nice stuff, looks pretty solid

  • WIP in WIP, post your level screenshots!

    • Minos
    • May 18, 2007 at 3:07 PM

    Yeah it looks nice but I'm with Evert on this one (regarding the lighting)

  • Half-Life2:Awakening released

    • Minos
    • May 18, 2007 at 3:05 PM

    The opening intro is fantastic but too CPU intensive. I could barely run it at 5 fps lol but it's just my crappy PC I guess.

  • this is the Fallout 3 teaser countdooOOooown

    • Minos
    • May 18, 2007 at 3:03 PM
    Quote from Pericolos0

    that carrier better be inhabited by anarchistic punkers!

    nah, hordes of kids and homeless people would be nicer, so you could kill them all and get a -500000 karma

  • Half-Life2:Awakening released

    • Minos
    • May 17, 2007 at 5:36 PM

    That's awesome bluestrike, you finally finished it. I'll check it out ASAP. Congratulations for your hard work bro

  • The random model thread!

    • Minos
    • May 17, 2007 at 5:32 PM
    Quote from twiz

    Needs a longer hood if its supposed to be a cuda... Gotta fit that big v8 in there somewhere

    [Blocked Image: http://img519.imageshack.us/img519/739/73cuda1ax1.jpg]

    yeah good point. In fact it does not look too accurate cause I had no reference pics at all, just a low res blueprint when I modelled it. I'll try to get a better shape.

    Here's a uni work concept. We were supposed to create a thin geometric piece and then repeat it several times in order to obtain a 3d shape. I know I'm not being too inovative but I ain't got the time right now to do something extravagant. (we only have a week to make it). The final piece should be about 1,5 mt tall.

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/planos_seriados.jpg]

  • Little urban intervention thing I did with some friends

    • Minos
    • May 17, 2007 at 2:56 PM
    Quote from Sa74n

    damn thats awesome cool idea!! i vote for mino getting the mapcore badge of grandeur for his nobility![Blocked Image: http://www.sa74n-design.de/temp/badge.gif]

    haha

    We did it again last saturday, I'll get the pics up asap.

  • Little urban intervention thing I did with some friends

    • Minos
    • May 17, 2007 at 6:40 AM

    I'm on my university's site frontpage

    http://www.noticias.ucdb.br/?menu=noticia&cod_not=26403

    and also on some other local news websites.

  • WIP in WIP, post your level screenshots!

    • Minos
    • May 17, 2007 at 4:58 AM

    Nice stuff, I thought the first pic was a photo at first glance. If it actually looks like that ingame it might get a bit boring after a while though

  • The 'Core Sketch Thread!?

    • Minos
    • May 17, 2007 at 4:55 AM

    tnx kokos

    Peris wow that's one hot vault dweller It would be nice if you added more details to the gun~~

  • The random model thread!

    • Minos
    • May 17, 2007 at 4:52 AM

    I can't see why you would normal map those bolts. They add like 50 polys to the model and afaik Source can easily handle 80k+ polys.

  • The random model thread!

    • Minos
    • May 16, 2007 at 7:22 PM
    Quote from tomdon

    You could still cut back a whole load of those tris without loosing any of the current shape.

    Like.. where ? I don't like merging vertexes together cause it results in triangular shapes and I don't like working with triangular shapes.

    Rick_D: Yeah, I'll add a huge exhaust and a blower with the polys left.

  • The random model thread!

    • Minos
    • May 16, 2007 at 6:48 PM

    Here's a plymouth barracuda-like car I'm modelling for a low poly contest (1k tris budget). I'm now doing the high poly version for normal map baking (I never done it before, hope it doesnt such too much ). I think the shape is ok and it can look kickass with a hot difuse + normal.

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/barracuda_wip01.jpg]

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/barracuda_wip02.jpg]

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/barracuda_wip03.jpg]

  • The 'Core Sketch Thread!?

    • Minos
    • May 16, 2007 at 6:40 PM

    haha

    Do you use pencils or pen kokos ? I used a bic pen for that chick, the class was really boring aswell.

  • The 'Core Sketch Thread!?

    • Minos
    • May 15, 2007 at 9:51 PM

    I like banana tits

  • Iraq Scenery

    • Minos
    • May 15, 2007 at 9:34 PM

    Nice stuff, now add more signs, trash, fire and rubble .

  • The 'Core Sketch Thread!?

    • Minos
    • May 15, 2007 at 9:27 PM

    Peris: Great sense of movement you got with that lizard

  • The 'Core Sketch Thread!?

    • Minos
    • May 15, 2007 at 9:25 PM

    A HOT BABE I DID WITH A CRAPPY WHEELMOUSE!!

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/chick_final.jpg]

  • getting in touch with your mapping roots...

    • Minos
    • May 14, 2007 at 7:52 PM

    Jon that's neat

    http://jonmonaghan.com/stuff/turtlesalley7xk.gif

    I'll post some as soon as I get home

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