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  3. Minos

Posts by Minos

  • [css] cs_atafaris

    • Minos
    • October 29, 2007 at 8:29 AM

    Well, you obviously got skill (I dig the interior lighting) but try to come up with something new next time.

  • Post your pic extravaganza 2007!!!~

    • Minos
    • October 29, 2007 at 4:38 AM

    Thanks for ruining it jerk

  • Post your pic extravaganza 2007!!!~

    • Minos
    • October 29, 2007 at 4:25 AM

    [Blocked Image: http://www.uploadhouse.com/fileuploads/665/665108bb0333bd8ff12576b3c3c169b3661c2e.jpg]

    REDNECK RAMPAGE!! (me my daddy and my bro with some good swedish vodka and a nice fish we fished ourselves )

  • Deer Hunter 2005

    • Minos
    • October 26, 2007 at 6:26 PM

    Lee3Dee worked on a duck hunting game btw

  • need to upload your textures?

    • Minos
    • October 26, 2007 at 4:40 PM

    ffs it is 2 years old

  • Deer Hunter 2005

    • Minos
    • October 26, 2007 at 8:03 AM

    I honestly can't say I enjoyed playing the game either. One of the devs claimed the game was "ecological" but I strongly disagree. I can't see killing animals as ecological. But yeah, since it's aimed at hunters (exclusively) I guess it's ok. If Atari offered my company lots of money to make such a game I'd totaly do it, as there's a whole market and culture behind it (their playerbase is actually rather big. There even are sites where you can download custom maps, animals and stuff).

    I quit playing the game when I killed a squirrel though. I felt so pity for the poor creature...

  • Lets talk about circumcision shall we?

    • Minos
    • October 26, 2007 at 6:30 AM

    oh god here we go again

  • ZM_Desolo Released!

    • Minos
    • October 26, 2007 at 4:24 AM

    Oh yeah I just saw this on fpsbanana, looks rather solid to me

  • Mapping for non fps/action games?

    • Minos
    • October 26, 2007 at 4:23 AM
    Quote from Evert

    Or maybe try Neverwinter Nights or sum'n similair.

    Yeah was going to mention that. It comes with a level editor but as far as I know it's pretty similar do Sandbox or the BF editor.

    Hell I'd love to work on a low poly game/mod (128x128 max for textures and models and stuff!).

  • Phantom Menace - Halo picture comparison

    • Minos
    • October 26, 2007 at 4:21 AM
    Quote from Section_Ei8ht

    No, I don't like it either.

  • Deer Hunter 2005

    • Minos
    • October 25, 2007 at 4:52 PM

    Deer Hunter is ok, and it's in fact great considering it's a brazilian game. (I'm doing some freelance works for southlogic at the moment, they improved a lot since the last Deer Hunter )

  • Anti-Semitic discussion

    • Minos
    • October 24, 2007 at 10:44 PM

    Americans can't take a joke

  • mapCon: europe

    • Minos
    • October 24, 2007 at 10:09 PM

    Alright count me in

    not really

  • DM_DryEarth

    • Minos
    • October 24, 2007 at 10:06 PM

    Cool stuff, I like it

    You can improve your vis times by using proper hint brushes. Large visleafs with lots of stuff inside them take a lot longer to compile than a few large visleafs without anything in them. So yeah, seal off the large outside areas with hints and it should improve your compile times a lot.

  • Problems with custom gibs models (source)

    • Minos
    • October 24, 2007 at 1:00 AM

    Hey guys, I'm trying to make the electrician's ladder breakable but I'm having some troubles with it: The bastards just don't appear ingame when I set them to phys_prop (they work fine as prop_static though). I also modeled custom gibs for it. Anyways, here's the .qc for the main model:

    Quote

    $modelname generic/wooden_ladder_mino_breakable$cdmaterials models/generic

    $surfaceprop "wood_plank"

    $scale 1.0

    $body studio "wooden_ladder_mino"

    $lod 45

    {

    replacemodel "wooden_ladder_mino" "wooden_ladder_mino_lod"

    }

    $sequence idle "wooden_ladder_mino" loop fps 15

    $collisionmodel "wooden_ladder_mino_col"

    {

    $Mass 35

    $concave

    }

    $keyvalues

    {

    "prop_data"

    {

    "base" "Wooden.Large"

    "health" "140"

    }

    }

    $collisiontext

    {

    break { "model" "wooden_ladder_mino_gib1" "health" "0" "fadetime" "40" }

    break { "model" "wooden_ladder_mino_gib2" "health" "0" "fadetime" "40" }

    break { "model" "wooden_ladder_mino_gib3" "health" "0" "fadetime" "40" }

    }

    Display More

    Gibs models .qc file:

    Quote

    $modelname generic/wooden_ladder_mino_gib1$cdmaterials models/generic

    $surfaceprop "wood_plank"

    $scale 1.0

    $autocenter

    $body studio "wooden_ladder_mino_gib1"

    $sequence idle "wooden_ladder_mino_gib1" loop fps 15

    Display More
  • Who was it here who made the Mario halloween pumpkin?

    • Minos
    • October 23, 2007 at 3:29 PM

    What a horrible costume and what a horrible dog...

    [Blocked Image: http://images.buycostumes.com/mgen/merchandiser/19447.jpg]

  • ff_wellfortress

    • Minos
    • October 22, 2007 at 5:45 PM

    Nice job blue, will try it out if I get the time

  • Kimi's the champion!

    • Minos
    • October 22, 2007 at 5:41 PM

    That was a big surprise indeed. I'm glad that neither Alonso (can't stand him either) or Lewis (talented guy but he's not ready to be the champion yet) won. Sad to see Massa giving away his position but I can understand him

  • WIP in WIP, post your level screenshots!

    • Minos
    • October 19, 2007 at 7:11 PM

    Yeah geometry is good but lighting needs a lot of definition.

  • Post your pic extravaganza 2007!!!~

    • Minos
    • October 19, 2007 at 4:37 PM
    Quote from barrakid

    Dux... Brazilian girls... they never change..

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