Hey guys, I'm trying to make the electrician's ladder breakable but I'm having some troubles with it: The bastards just don't appear ingame when I set them to phys_prop (they work fine as prop_static though). I also modeled custom gibs for it. Anyways, here's the .qc for the main model:
QuoteDisplay More$modelname generic/wooden_ladder_mino_breakable$cdmaterials models/generic
$surfaceprop "wood_plank"
$scale 1.0
$body studio "wooden_ladder_mino"
$lod 45
{
replacemodel "wooden_ladder_mino" "wooden_ladder_mino_lod"
}
$sequence idle "wooden_ladder_mino" loop fps 15
$collisionmodel "wooden_ladder_mino_col"
{
$Mass 35
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Wooden.Large"
"health" "140"
}
}
$collisiontext
{
break { "model" "wooden_ladder_mino_gib1" "health" "0" "fadetime" "40" }
break { "model" "wooden_ladder_mino_gib2" "health" "0" "fadetime" "40" }
break { "model" "wooden_ladder_mino_gib3" "health" "0" "fadetime" "40" }
}
Gibs models .qc file:
QuoteDisplay More$modelname generic/wooden_ladder_mino_gib1$cdmaterials models/generic
$surfaceprop "wood_plank"
$scale 1.0
$autocenter
$body studio "wooden_ladder_mino_gib1"
$sequence idle "wooden_ladder_mino_gib1" loop fps 15